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Why do 2+ dodges fail so often? rightstar
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Poll
Alternate Aged Rule (as detailed on Table Below)
I Like The Idea
44%
 44%  [ 12 ]
I Like The Current Rules
22%
 22%  [ 6 ]
Neither but the Ageing rule needs changing
33%
 33%  [ 9 ]
Total Votes : 27


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IndigoOffline
Post subject:   PostPosted: Aug 01, 2003 - 03:44 AM
Da Warboss


Joined: Feb 12, 2003
England
Posts: 2168
Location: England
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Although I agree that aging is needed, I think Chet's league rules are better. TBH I'm surprised to see so many people supporting this, although that's not meant to be detrimental to the idea in any way!

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Ratin_MutantsOffline
Post subject:   PostPosted: Aug 01, 2003 - 05:13 AM



Joined: Mar 12, 2003

Posts: 57

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We uses the possibility to heal nig. It cost 1d6 + 50K, and the critter has to be left out for 1d3 matches.
 
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noodle1978ukOffline
Post subject:   PostPosted: Aug 01, 2003 - 08:44 AM



Joined: Jun 09, 2003

Posts: 221

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The reason I'm actually all for a kind of ageing (although thats a bad word for it - you don't AGE after 2 games of BB!!) is because we had a situation where teams would get to 400, 500, 600+ team ratings (after a LONG LONG time) and NEVER level off. That was bad IMO

Also - that was 3rd ed and a long time ago.

Now with less winnings from matches and our semi-reasonable "wear and tear/peaking" ageing rule, I think we might find a place, say around 350 - 400 where teams just won't get much BETTER. They will still eveolve but not keep getting BETTER.

Also there was the problem of a 300 rated team not playing its rookies who would never get skills because of this. Now I think we have an interesting (and expensive) training rule to hopefully mean that teams can take deaths and retire players without having to immediately field a total rookie.
 
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GalakStarscraperOffline
Post subject:   PostPosted: Aug 01, 2003 - 09:57 AM
Ex-Rulz Committee


Joined: Feb 11, 2003
United States of America
Posts: 1562

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My two leagues the MBBL and MBBL2 dropped aging altogether at the start of our new season. My coaches were pretty darn happy about it and I cannot say that I see my league spiralling to new and incredible TR heights.

The tighter Cash table, FF mods, the increased SPP table, and a revised better Handicap table seem to keep both leagues in line pretty well.

Galak
 
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AnthonyTBBFOffline
Post subject:   PostPosted: Aug 01, 2003 - 11:34 AM



Joined: Feb 10, 2003
Toronto, ON
Posts: 1313
Location: Toronto, ON
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We dropped the first roll in our league. Dunno if it will have an effect or not, but the guys are sure a lot happier.

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Something close to what Wadedidit suggested, perhaps add in some results that give aging a more of a "roleplaying" feel. Some negative personality traits etc.


I'd really like to see something along these lines.

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TutenkharnageOffline
Post subject:   PostPosted: Aug 01, 2003 - 11:48 AM



Joined: Feb 11, 2003

Posts: 620

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The BBRC considered "quirky" bits in 2001 - items like "Bad Back" (roll to stand up), "Bad Hands" (-1 to handle the ball), things like that. After testing this during the summer, we shelved the idea for a few reasons, including these:

1. Each item was individually rare. Remembering which players have which of six different quirks quickly becomes tiring.
2. Some items were rather useless (e.g., "Bad Hands" on a Black Orc). Useless items exist now (e.g., AG -1 on a Black Orc), but they're rare.

The closest I've come with any success is Bonehead, for three reasons:

1. It's a popular mechanic. Many coaches employ Ogres, so everyone understands Bonehead.
2. It universally affects all players.
3. It fits the "max loss of two" clause very well, because a second Bonehead results in a Really Stupid player; further brain trauma is ignored Smile

Mind you, we're incorporated this into our Serious Injury table, a quick-and-easy 2D6 construct that looks like this:

2-7: No effect
8: Bonehead
9: AV -1
10: MA -1
11: AG -1
12: ST -1

No, we don't use niggling injuries; and, yes, we have a smaller percentage of negative effects (by 3 out of 36) than the standard SI table. But niggled players usually play without any effects; in fact, if they're playing, they are by definition unaffected by their "serious" injury. But something's always risky about activating a Bonehead, more AV -1 players result in additional injuries, etc.

-Chet
 
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