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RatBastardOffline
Post subject: Skaven suggestions..  PostPosted: Feb 16, 2004 - 09:51 PM



Joined: Feb 16, 2004

Posts: 33

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hello, im new to these forums and is my 1rst post.. i started bloodbowl bout a yr ago and love it.. i play Skaven and play in a store runned league wit bout 18 coaches (3rds season)..

my team is pretty developed.. i had hard coaches early and i finally had chance to get them turned around and learn new stuff.. as a noob coach i was still unaware they were able to access physical traits..

heres a rundown my team
GR - block, dodge, leap, sidestep
GR - block, dodge, XL legs, sidestep
GR - XL legs, dodge, spint, sure feet (the 1 turn TD)
SV - block, guard, leader
Sv - block, guard
Rat Ogre (Rat Bastard Very Happy ) - Mighty blow, frenzy, block, tackle
and 5 of 8 LRs has block..

most my LR finally get a skill and usually die or needs to be retired cause i keep the apoc for my star players..

any more suggestions for my roster.. i got a 10 game season comin up.. mostly bruiser teams like orcs and dwarves and undead are playin (im only skaven team) only few Elf teams floatin around..

suggestions? im hopin for double to get claw Smile
 
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DoubleskullsOffline
Post subject:   PostPosted: Feb 17, 2004 - 02:35 AM
Ex-Rulz Committee


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Kick, kick, kick. Its an absolutely vital skill for Skaven team - I'd give it to the next line rat to get a skill.

I also noticed that you don't have any throwers - now in the long run the tend to me more reliable than GRs for chucking the ball around so I'd suggest investing in them.

If you are playing the next WA rules your RO needs Stand Firm and/or Tentacles and normal skills ought to go on Guard 1st.

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RatBastardOffline
Post subject:   PostPosted: Feb 17, 2004 - 08:20 AM



Joined: Feb 16, 2004

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i do have a thrower.. i just forgot to put him down.. actually i dont have much of a passing game if ya believe me.. me GR do most of the grimy work.. kick sounds like a plan..

and also we just started the new Wild animal rules.. and i honeslty dunno if i like them better then the old 1.. the 4+ to do anything but block is a paint in the ass.. and im curious why you say stand firm? i can see dodging out with the old 1.. but not with a 4+ WA roll.. it means i miss out smashin some lil guy in the face.. plus tentacle is good but you dont think tackle and -1 pre hen tail is good enough?
 
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Zombie
Post subject:   PostPosted: Feb 17, 2004 - 09:22 AM



Joined: Oct 24, 2003

Posts: 1671

Stand firm is so that you can't be pushed out of the action, allowing you to still make a block next turn.

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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RatBastardOffline
Post subject:   PostPosted: Feb 17, 2004 - 09:29 AM



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good call zombie.. now w/the old WA rule i used to use him in the widezone/safety.. kept them from overpowering me and forcing me to block in their favor.. but now w/ the new WA.. do you got a good suggestion for an offense and defense start.. on offense i can start him on the line against mediokre teams.. but defense against strong teams i set him back off the line cause soon as they knock him over hes done for..

any good suggestions to play him on either side of the ball for setup?
 
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TutenkharnageOffline
Post subject:   PostPosted: Feb 17, 2004 - 12:30 PM



Joined: Feb 11, 2003

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On defense, consider putting him one square back of the LoS against basher teams. They'll want to follow up their blocks on your line fodder. When they do - voila! They're adjacent to your Rat Ogre.

On offense, line him up on the front line and block away.

-Chet
 
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RonnieOffline
Post subject:   PostPosted: Feb 18, 2004 - 06:39 AM



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give ur GR with VL Legs Pass Block then when someone plays a passing game ur gutter runners with VL Legs can get a 4+ interception roll then if they get the ball blast to the other TouchDown zone with your movement 10 with 3 go for its EVIL!!!!! Twisted Evil

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Most TD in Carnage II (By a Dice off Rolling Eyes )
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Best Performance Bloodbowl 2006
Worst Performance Spikey 2004
 
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TuernRedvenomOffline
Post subject:   PostPosted: Feb 19, 2004 - 04:33 AM



Joined: Dec 28, 2003

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      Ronnie4655 wrote:
give ur GR with VL Legs Pass Block then when someone plays a passing game ur gutter runners with VL Legs can get a 4+ interception roll then if they get the ball blast to the other TouchDown zone with your movement 10 with 3 go for its EVIL!!!!! Twisted Evil

That's why my thrower always gets safe throw as second or first skill (that and my opponents rolling ungodly numbers of 6's whenever it's interception time). Strip ball is also a pretty good skill for gutter runners. Also I'd rather give them dauntless (at least one of them) then very longs too.
 
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RatBastardOffline
Post subject:   PostPosted: Feb 19, 2004 - 09:06 AM



Joined: Feb 16, 2004

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how bout ideas for best startin lineup...

2 GR
2 SV
1 TR
7 LR
2 RR
1 APOC
7 FF

i would luv to speeze the RO in early just cause for style

2 GR
2 SV
1 TR
1 RO
6 LR
2 RR
4 FF
 
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Zombie
Post subject:   PostPosted: Feb 19, 2004 - 09:36 AM



Joined: Oct 24, 2003

Posts: 1671

You need 9 FF. Also, i'd take 3 or 4 rerolls on my starting lineup.

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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GertwiseOffline
Post subject:   PostPosted: Feb 19, 2004 - 09:48 AM



Joined: Feb 14, 2003

Posts: 46

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Dauntless on GR's rocks. Specially if ya get 2 of them. I usually start out with

1 Thrower
2 SV
3 GR's
5 Linerats
2 RR's
9 FF
and the apoth.

I also never heal linerats unless they get something spectacular. Never heal Badly Hurts and I take kick on the first linerat to get a skill.
 
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TutenkharnageOffline
Post subject:   PostPosted: Feb 19, 2004 - 10:01 AM



Joined: Feb 11, 2003

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For a 10-game season, you need a good starting roster with the ability to last a while. So you need 11 players and an Apothecary OR 12 players, with the understanding that you'll buy the Apothecary after the first game. You also need 3 TRRs and a good FF.

No Rat Ogre:

1 Thrower
1 SV
2 GRs
8 Linemen
3 TRRs
9 FF
10K extra

Do NOT buy a second Thrower. DO buy a Rat Ogre and a second Storm Vermin.

With a Rat Ogre:

1 Rat Ogre
1 Thrower
2 Gutter Runners
7 Linemen
Apothecary
3 TRRs
6 FF

Or drop to 1 GR and a 9 FF. Or start with 2 Storm Vermin and a Linerat instead of the 3 position players. This will give you more muscle. You can always buy the Thrower and Gutter Runners during the season.

Good luck!

-Chet
 
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Zombie
Post subject:   PostPosted: Feb 19, 2004 - 10:06 AM



Joined: Oct 24, 2003

Posts: 1671

I like Chet's first roster but would trade a linerat and 10k for a 4th reroll. Alternatively, i might also want to trade the thrower and storm vermin for 2 extra gutter runners. By the end of the season, you'll be glad you started with 4 rerolls and didn't have to spend double to get the last one.

Starting with no apothecary is no biggie. Even if one of your linerats dies during game one, you're still a winner because you lost 50k while saving 60k on reroll cost.


Last edited by Zombie on Feb 19, 2004 - 02:17 PM; edited 1 time in total
 
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RonnieOffline
Post subject:   PostPosted: Feb 19, 2004 - 01:30 PM



Joined: Jan 17, 2004

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In the new league which we are starting im playing a starting skaven lineup which is : -

2x Throwers
2x Gutter Runners
2x Storm Vermin
6x Linerat
2x Rerolls
1x Apothecary
5x Fan Factor

then get a 3rd gutter runner or a rat ogre later on


Very Happy Very Happy Very Happy Very Happy i like

_________________
Yea I Know!!!!!!
Most TD in Carnage II (By a Dice off Rolling Eyes )
Runner Up in Spikey 2006 (Lost on Penalties Very Happy )
Best Performance Bloodbowl 2006
Worst Performance Spikey 2004
 
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TutenkharnageOffline
Post subject:   PostPosted: Feb 19, 2004 - 01:39 PM



Joined: Feb 11, 2003

Posts: 620

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I doubt a fourth re-roll is necessary - or even a good buy - in a 10-game season. Starting with an Apothecary is a better option in this environment, even without a Rat Ogre, so I suggest this:

1 Thrower
1 Storm Vermin
2 Gutter Runners
7 Linemen
Apothecary
3 TRRs
9 FF
10K extra

You have only 10 games, so your purchases will be relatively limited. I'd stick to...

* Rat Ogre
* Storm Vermin #2
* Wizard (Game #10)
* Replacement players

Should be enough to get by.

-Chet
 
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