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RatBastard |
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Post subject: Skaven suggestions..
Posted: Feb 16, 2004 - 09:51 PM
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Joined: Feb 16, 2004
Posts: 33
Status: Offline
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hello, im new to these forums and is my 1rst post.. i started bloodbowl bout a yr ago and love it.. i play Skaven and play in a store runned league wit bout 18 coaches (3rds season)..
my team is pretty developed.. i had hard coaches early and i finally had chance to get them turned around and learn new stuff.. as a noob coach i was still unaware they were able to access physical traits..
heres a rundown my team
GR - block, dodge, leap, sidestep
GR - block, dodge, XL legs, sidestep
GR - XL legs, dodge, spint, sure feet (the 1 turn TD)
SV - block, guard, leader
Sv - block, guard
Rat Ogre (Rat Bastard ) - Mighty blow, frenzy, block, tackle
and 5 of 8 LRs has block..
most my LR finally get a skill and usually die or needs to be retired cause i keep the apoc for my star players..
any more suggestions for my roster.. i got a 10 game season comin up.. mostly bruiser teams like orcs and dwarves and undead are playin (im only skaven team) only few Elf teams floatin around..
suggestions? im hopin for double to get claw |
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Doubleskulls |
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Post subject:
Posted: Feb 17, 2004 - 02:35 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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Kick, kick, kick. Its an absolutely vital skill for Skaven team - I'd give it to the next line rat to get a skill.
I also noticed that you don't have any throwers - now in the long run the tend to me more reliable than GRs for chucking the ball around so I'd suggest investing in them.
If you are playing the next WA rules your RO needs Stand Firm and/or Tentacles and normal skills ought to go on Guard 1st. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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RatBastard |
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Post subject:
Posted: Feb 17, 2004 - 08:20 AM
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Joined: Feb 16, 2004
Posts: 33
Status: Offline
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i do have a thrower.. i just forgot to put him down.. actually i dont have much of a passing game if ya believe me.. me GR do most of the grimy work.. kick sounds like a plan..
and also we just started the new Wild animal rules.. and i honeslty dunno if i like them better then the old 1.. the 4+ to do anything but block is a paint in the ass.. and im curious why you say stand firm? i can see dodging out with the old 1.. but not with a 4+ WA roll.. it means i miss out smashin some lil guy in the face.. plus tentacle is good but you dont think tackle and -1 pre hen tail is good enough? |
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Post subject:
Posted: Feb 17, 2004 - 09:22 AM
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Joined: Oct 24, 2003
Posts: 1671
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Stand firm is so that you can't be pushed out of the action, allowing you to still make a block next turn. |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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RatBastard |
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Post subject:
Posted: Feb 17, 2004 - 09:29 AM
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Joined: Feb 16, 2004
Posts: 33
Status: Offline
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good call zombie.. now w/the old WA rule i used to use him in the widezone/safety.. kept them from overpowering me and forcing me to block in their favor.. but now w/ the new WA.. do you got a good suggestion for an offense and defense start.. on offense i can start him on the line against mediokre teams.. but defense against strong teams i set him back off the line cause soon as they knock him over hes done for..
any good suggestions to play him on either side of the ball for setup? |
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Tutenkharnage |
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Post subject:
Posted: Feb 17, 2004 - 12:30 PM
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Joined: Feb 11, 2003
Posts: 620
Status: Offline
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On defense, consider putting him one square back of the LoS against basher teams. They'll want to follow up their blocks on your line fodder. When they do - voila! They're adjacent to your Rat Ogre.
On offense, line him up on the front line and block away.
-Chet |
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Ronnie |
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Post subject:
Posted: Feb 18, 2004 - 06:39 AM
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Joined: Jan 17, 2004
Posts: 95
Status: Offline
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give ur GR with VL Legs Pass Block then when someone plays a passing game ur gutter runners with VL Legs can get a 4+ interception roll then if they get the ball blast to the other TouchDown zone with your movement 10 with 3 go for its EVIL!!!!! |
_________________ Yea I Know!!!!!!
Most TD in Carnage II (By a Dice off )
Runner Up in Spikey 2006 (Lost on Penalties )
Best Performance Bloodbowl 2006
Worst Performance Spikey 2004
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TuernRedvenom |
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Post subject:
Posted: Feb 19, 2004 - 04:33 AM
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Joined: Dec 28, 2003
Posts: 142
Status: Offline
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Ronnie4655 wrote: give ur GR with VL Legs Pass Block then when someone plays a passing game ur gutter runners with VL Legs can get a 4+ interception roll then if they get the ball blast to the other TouchDown zone with your movement 10 with 3 go for its EVIL!!!!!
That's why my thrower always gets safe throw as second or first skill (that and my opponents rolling ungodly numbers of 6's whenever it's interception time). Strip ball is also a pretty good skill for gutter runners. Also I'd rather give them dauntless (at least one of them) then very longs too. |
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RatBastard |
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Post subject:
Posted: Feb 19, 2004 - 09:06 AM
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Joined: Feb 16, 2004
Posts: 33
Status: Offline
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how bout ideas for best startin lineup...
2 GR
2 SV
1 TR
7 LR
2 RR
1 APOC
7 FF
i would luv to speeze the RO in early just cause for style
2 GR
2 SV
1 TR
1 RO
6 LR
2 RR
4 FF |
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Post subject:
Posted: Feb 19, 2004 - 09:36 AM
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Joined: Oct 24, 2003
Posts: 1671
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You need 9 FF. Also, i'd take 3 or 4 rerolls on my starting lineup. |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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Gertwise |
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Post subject:
Posted: Feb 19, 2004 - 09:48 AM
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Joined: Feb 14, 2003
Posts: 46
Status: Offline
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Dauntless on GR's rocks. Specially if ya get 2 of them. I usually start out with
1 Thrower
2 SV
3 GR's
5 Linerats
2 RR's
9 FF
and the apoth.
I also never heal linerats unless they get something spectacular. Never heal Badly Hurts and I take kick on the first linerat to get a skill. |
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Tutenkharnage |
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Post subject:
Posted: Feb 19, 2004 - 10:01 AM
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Joined: Feb 11, 2003
Posts: 620
Status: Offline
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For a 10-game season, you need a good starting roster with the ability to last a while. So you need 11 players and an Apothecary OR 12 players, with the understanding that you'll buy the Apothecary after the first game. You also need 3 TRRs and a good FF.
No Rat Ogre:
1 Thrower
1 SV
2 GRs
8 Linemen
3 TRRs
9 FF
10K extra
Do NOT buy a second Thrower. DO buy a Rat Ogre and a second Storm Vermin.
With a Rat Ogre:
1 Rat Ogre
1 Thrower
2 Gutter Runners
7 Linemen
Apothecary
3 TRRs
6 FF
Or drop to 1 GR and a 9 FF. Or start with 2 Storm Vermin and a Linerat instead of the 3 position players. This will give you more muscle. You can always buy the Thrower and Gutter Runners during the season.
Good luck!
-Chet |
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Post subject:
Posted: Feb 19, 2004 - 10:06 AM
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Joined: Oct 24, 2003
Posts: 1671
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I like Chet's first roster but would trade a linerat and 10k for a 4th reroll. Alternatively, i might also want to trade the thrower and storm vermin for 2 extra gutter runners. By the end of the season, you'll be glad you started with 4 rerolls and didn't have to spend double to get the last one.
Starting with no apothecary is no biggie. Even if one of your linerats dies during game one, you're still a winner because you lost 50k while saving 60k on reroll cost. |
Last edited by Zombie on Feb 19, 2004 - 02:17 PM; edited 1 time in total
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Ronnie |
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Post subject:
Posted: Feb 19, 2004 - 01:30 PM
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Joined: Jan 17, 2004
Posts: 95
Status: Offline
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In the new league which we are starting im playing a starting skaven lineup which is : -
2x Throwers
2x Gutter Runners
2x Storm Vermin
6x Linerat
2x Rerolls
1x Apothecary
5x Fan Factor
then get a 3rd gutter runner or a rat ogre later on
i like |
_________________ Yea I Know!!!!!!
Most TD in Carnage II (By a Dice off )
Runner Up in Spikey 2006 (Lost on Penalties )
Best Performance Bloodbowl 2006
Worst Performance Spikey 2004
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Tutenkharnage |
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Post subject:
Posted: Feb 19, 2004 - 01:39 PM
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Joined: Feb 11, 2003
Posts: 620
Status: Offline
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I doubt a fourth re-roll is necessary - or even a good buy - in a 10-game season. Starting with an Apothecary is a better option in this environment, even without a Rat Ogre, so I suggest this:
1 Thrower
1 Storm Vermin
2 Gutter Runners
7 Linemen
Apothecary
3 TRRs
9 FF
10K extra
You have only 10 games, so your purchases will be relatively limited. I'd stick to...
* Rat Ogre
* Storm Vermin #2
* Wizard (Game #10)
* Replacement players
Should be enough to get by.
-Chet |
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