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WHITEHAWK633 |
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Post subject: THE CAGE
Posted: Mar 18, 2004 - 08:38 AM
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Joined: Mar 15, 2004
Posts: 18
Status: Offline
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I am thinking of buying a dwarf team for our league, everyone keeps refering to the cage. Is there anywhere that I could see an example layout of the cage |
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Kernspalt |
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Post subject:
Posted: Mar 18, 2004 - 08:45 AM
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Joined: Mar 05, 2004
Posts: 20
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Here you go:
This is from a White Dwarf article on ork tactics, but it applies to dwarfs as well. The cage is the final position the arrows are pointing to, with your players surrounding your ball carrier for protection. |
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WHITEHAWK633 |
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Post subject:
Posted: Mar 18, 2004 - 08:53 AM
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Joined: Mar 15, 2004
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Doubleskulls |
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Post subject:
Posted: Mar 18, 2004 - 08:59 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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Don't use capitals so much - its considered shouting...
The classic cage:
Code:
_____
_X_X_
__B__
_X_X_
_____
X = your player
B = ball carrier
You should try to end your turn so that no opponents are stood next to the cornermen of the cage, and that any opponents within it are stunned.
That way your ball carrier cannot be blitzed. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Old_Man_Monkey |
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Post subject:
Posted: Mar 18, 2004 - 12:00 PM
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Joined: Apr 16, 2003
Undisclosed
Posts: 1252
Location: Undisclosed
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"blitzed without considerable difficulty", anyway... |
_________________ Tournament Organizer - The Three Kingdoms Challenge
Semi-retired NAF staff
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smeborg |
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Post subject:
Posted: Mar 18, 2004 - 01:41 PM
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Joined: Feb 16, 2003
Posts: 223
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Bear in mind that while a cage looks and sounds impressive, it's really just a temporary (one turn) defensive formation. The orthodox way to take out a cage starts with "marking" the corners (i.e. putting players in the tackle zones of the 4 players at the corners of the cage).
An experienced defensive coach will know how to slow or stop a cage.
In offence, you need to learn how to set up the next turn's cage (often with other players).
In my experience, against a good coach, a "cage" will move at about 2 squares per turn, sometimes more slowly. This is quite slow, and can cause problems for the Dwarfs, expecially if they started deep in their own half.
Hope this helps.
Cheers
Smeborg the Fleshless |
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pfooti |
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Post subject:
Posted: Mar 18, 2004 - 06:08 PM
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Joined: Oct 29, 2003
Posts: 81
Status: Offline
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Yeah, totally. It is all to easy to form a cage and then be unable to advance the cage effectively. You need to also learn how to keep moving. Lose cages are also better, but take more players and space on the pitch. Go over to TBB and search for loose cage. Chet had a good (iirc) post on that a while back. The idea is that your defenders are spread out enough that someone who blitzes a corner of the cage won't get a free TZ on the ballcarrier if he follows up.
And beware the leapers and stunties. If you're going to play cage, make sure your ballcarrier has sure hands. I can't tell you how many times I've lept into a cage and used strip ball with a 1/2 die block very effectively. <g> |
_________________ Pfooti, Bishop of the OCN
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