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WHITEHAWK633 |
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Post subject: Living Rule Book opinions and advice please
Posted: Mar 16, 2004 - 06:01 AM
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Joined: Mar 15, 2004
Posts: 18
Status: Offline
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Hello all
Just read the LRB. What a difference. Firstly the wound chart, I bet you get through a lot of players in a season, am I right?
Secondly the SPP chart and the aging thing, even harder to hang on to your team?
I like the rules for Big Guys, not sure about the Star player restrictions but I guess its cheaper to evolve your own player?
Have the rules done away with the Special Play Cards, do people still use them regardless?
Now we are going to incorporate the new rules, but we are halfway through a season and we have noticed a few other rules that we misinterperated, do we carry on with the old rules for the rest of the season or change now? |
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Doubleskulls |
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Post subject:
Posted: Mar 16, 2004 - 07:11 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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I'd recommend you finish you current season, trash all your existing teams and start again. Things are very different - and a lot of the advantages wont be felt unless you get rid of skills that players no longer have access too.
Obviously you missed a couple of points. The game is no longer a foul fest. The odds of success and getting sent off are much more balanced - plus no SPPs for fouls either. Blocking is also less bloody - modifiers do not stack anymore. Generally this creates less player turnover than 3rd ed.
On the other hand losing the cards (and most leagues don't seem to use them anymore) massively reduces the amount of money flowing around - so you can't just retire players because the didn't get a double. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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WHITEHAWK633 |
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Post subject:
Posted: Mar 18, 2004 - 05:41 AM
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Joined: Mar 15, 2004
Posts: 18
Status: Offline
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Thanks for the reply. Tried a half last night with new rules, we were also getting the TZ rules wrong by moving freely through them and only rolling to dodge out
The game was a lot closer and the rules seem to help the lower move teams also the game seemed much more intense ( no beer perhaps?), compared to how we were playing anyway
We are still going to use the Special Play Cards because after a few beers they crack us up and remind us why are playing the game in the first place.
We are not sure wether to include them for tournements. We will also use the random events in between matches. Were taking your advice and scrapping the league and starting from scratch with a league of five players and eight teams, all we need is to buy the other three teams and we can get going. SHEDBOWL here we come |
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Post subject:
Posted: Mar 18, 2004 - 12:49 PM
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Joined: Oct 24, 2003
Posts: 1671
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If you want to keep using the cards, you'll have to take all cards that give or take money out of the decks, otherwise you'll screw with the balance of the game too much. Money is meant to be tight nowadays, and if it isn't because of cards, everything else falls apart. |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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