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mosalva |
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Post subject: More on blitzing...
Posted: Apr 25, 2004 - 12:43 PM
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Joined: Jun 20, 2003
United States of America
Posts: 99
Status: Offline
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This is the situation: My bull centaur has the ball and is in touchdown range. The only thing he needs to do is a succesful blitz against an orc lineman, BUT to get to the endzone he needs to run through the orc's square. otherwise, he would have to move to tackle-zone covered adjacent squares. So, the and will work fine because they free the square. But the is trickier. The orc does not have block, the bull centaur does.
The blitz result is . Do I have to continue moving before the armour roll? Can I stop and roll the armour in the hopes of injuring him and then continue moving to the endzone? As a general rule do most NAF coaches roll the armour straight after the hit, once the blitzer has finished his movement or it depends in the situation?
I think someone wrote:
1 declare blitz
2 move figure
3 roll dice, apply result (including armour roll)
4 continue moving. |
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Post subject:
Posted: Apr 25, 2004 - 01:45 PM
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Joined: Feb 10, 2003
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You should make the AV/Inj roll (and Apo roll if applicable) before continuing your move. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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Doubleskulls |
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Post subject:
Posted: Apr 26, 2004 - 09:04 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
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You should always make the AV & Injury roll before continuing to move as the block is not fully resolved until you do so. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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mtn_bike |
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Post subject:
Posted: Apr 26, 2004 - 10:41 AM
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Joined: Feb 05, 2004
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May also create a path that requires no dodging on further moves. |
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TiMuN |
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Post subject:
Posted: Apr 28, 2004 - 10:50 AM
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Joined: Feb 11, 2003
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Yeah, that is litterally 'running through the orc lineman'
you block the player down, roll for armour, and continue your movement after the armour (and injury) roll is made ... |
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mosalva |
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Post subject:
Posted: May 03, 2004 - 10:07 AM
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Joined: Jun 20, 2003
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Quote:
Yeah, that is litterally 'running through the orc lineman'
you block the player down, roll for armour, and continue your movement after the armour (and injury) roll is made ...
Vale moltes gracies! |
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KarlLagerbottom |
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Post subject:
Posted: Jul 23, 2004 - 09:02 PM
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Joined: May 25, 2004
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Ok...So just to confirm. A player needs to make armor rolls before deciding to follow up?
From what Double Skulls stated below, it seems that the entire block needs to be resolved before a continuing movement/following-up can be done. The entire block includes the armor, injury, and I presume possible Apotocary rolls as well.
Is this correct?
I am assuming here that Blitz Movement and Stationary Block/Follow-up to be the same for this discussion.
Thanks. -Rob |
_________________ Karl Lagerbottom - Dwarf Blocker of Renown
NAF Member #5236
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Post subject:
Posted: Jul 24, 2004 - 10:12 AM
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Joined: Feb 10, 2003
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Correct. You need to resolve the whole block (pushbacks/av/inj/apo) before you can continue the move. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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Mordredd |
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Post subject:
Posted: Jul 26, 2004 - 07:04 AM
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Joined: Mar 03, 2003
England
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Well actually no, it's not entirely correct.
The sequence is:
1) move.
2) block.
3) pushback (or whatever other result is rolled).
4) follow up (if appropriate and/or desired).
5) scatter ball (if necessary).
6) roll armour/injury.
7) complete move.
It is clearly stated that you MUST decide whether to follow up BEFORE you roll for the armour. |
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Post subject:
Posted: Jul 26, 2004 - 10:13 PM
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Joined: Oct 24, 2003
Posts: 1671
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I'm not sure the order between 5 and 6 has ever been officially given. |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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Mordredd |
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Post subject:
Posted: Jul 27, 2004 - 04:43 AM
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Joined: Mar 03, 2003
England
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Zombie wrote: I'm not sure the order between 5 and 6 has ever been officially given.
You may well be right. In my league we've always viewed it as you drop the ball when you fall over and you roll for armour after you fall over, hence point 5 is resolved before point 6. |
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mtn_bike |
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Post subject:
Posted: Jul 27, 2004 - 08:42 AM
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Joined: Feb 05, 2004
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Mordredd wrote: Well actually no, it's not entirely correct.
The sequence is:
1) move.
2) block.
3) pushback (or whatever other result is rolled).
4) follow up (if appropriate and/or desired).
5) scatter ball (if necessary).
6) roll armour/injury.
7) complete move.
It is clearly stated that you MUST decide whether to follow up BEFORE you roll for the armour.
In our league we play it 6 then 5. Because the ball can have a lot happen to it before it settles. |
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CoffinDodger |
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Post subject:
Posted: Jul 31, 2004 - 05:57 AM
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Joined: Jun 03, 2004
Scotland
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We usually do armour first too - for much the same reason. SOmetimes makes a difference if the ball bounces off players as it can end up back where it was dropped by a downed player - who might or might not be there due to injury / KO... |
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Spazzfist |
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Post subject:
Posted: Oct 02, 2004 - 09:34 AM
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Joined: Aug 16, 2004
Canada
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Okay, now what if a ball is in a tackle zone? Can you blitz the guy first to remove the trackle zone (assuming that you are standing in the swaure with the ball? Or do you have to pick up the ball first (with the minus) and then resolve the blitz?
Spazz |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
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kwailung |
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Post subject:
Posted: Oct 02, 2004 - 10:05 AM
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Joined: Feb 13, 2003
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If you're standing in the square with the ball, I think you have to pick it up first -- isn't it compulsory, like having to try and catch a ball that lands on your player?
Now, you could always try and blitz from the other side to remove the tackle zone on the ball, couldn't you? |
_________________ NAF Member No. 510
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