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KlizeOffline
Post subject: pushing back a prone player?  PostPosted: Apr 26, 2004 - 05:59 PM



Joined: Mar 31, 2004

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I tried a search but couldnt nail this one down anywhere.
Specifically one of my guys is prone and adjacent to the sidelines. Another of my guys gets pow ...this guy has nowhere else to go...being next to standing players. Is it right for my opponent to have him be pushed into my downed player..who in turn goes into the crowd? Also..should an armor roll be made for the pushed into crowd result? Me
I think the guy should just fall where he is hit.

Comments?
 
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OpusOffline
Post subject:   PostPosted: Apr 26, 2004 - 07:46 PM



Joined: Aug 14, 2003
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When a player is either pushed or knocked down from a block (by rolling Push or Pow), here's what happens:

1) If there are ANY available squares (where this player could be pushed to) that are unoccupied, the player goes to one of those squares (at the discretion of the blocking coach).
2) If there are NO available squares that are unoccupied, the player is moved into ANY of the occupied squares (at the discretion of the blocking coach), AND the player in that occupied square (standing or not) is pushed as if they were pushed.

{And I'm purposefully ignoring SideStep here, hopefully for obvious reasons.}

So in this case, the answer is YES - the opposing coach CAN block your player "into" your prone player, effectively knocking him off the pitch and into the crowd. And YES - the player knocked into the crowd will be beaten up as such (no roll for armor, automatic injury roll).

One of the very rare situations where you can actually cause *2* casualties with one block (of course, the opponent wouldn't get the SPP for the crowd injury, but it will look REALLY good in the game report).

Sorry Klize. Do it to him first. Smile
 
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Zombie
Post subject:   PostPosted: Apr 26, 2004 - 07:56 PM



Joined: Oct 24, 2003

Posts: 1671

Some leagues house rule that you must push onto a standing player rather than a prone or stunned player if you have the choice. If your league doesn't have this house rule, then this move is allowed.

Falling down in his own square is definitely a no-go.

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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GE_FuOffline
Post subject:   PostPosted: Jun 23, 2004 - 02:02 PM



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And if the player (not prone) has Stand Firm ?
 
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Melifaxis
Post subject:   PostPosted: Jun 23, 2004 - 02:39 PM



Joined: Feb 10, 2003
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Then he doesn't get pushed from his square.

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aka Rob (NAF #248)
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GE_FuOffline
Post subject:   PostPosted: Jun 23, 2004 - 05:02 PM



Joined: Jun 12, 2004

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      Code:

    B E
A ->C F
    D G

EFG have stand firm.

C must be pushed.

What happens ?

In the case where any one of EFG do not have stand firm, I know the answer : you must push the one who does not have stand firm.

I am stalled. You must push, but you can't ???

I would try : C is pushed back into his square and fall, but that does not sound right.

Or is it you hit a wall, then you scatter ? (Even worse)

Francois
 
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Zombie
Post subject:   PostPosted: Jun 23, 2004 - 06:17 PM



Joined: Oct 24, 2003

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He falls in his own square.

If C has side step however, he's got 2 places where he can go and must chose one of them.

_________________
They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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slupOffline
Post subject:   PostPosted: Jun 24, 2004 - 12:36 AM
Big Mek


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      Zombie wrote:
If C has side step however, he's got 2 places where he can go and must chose one of them.


Only if he chooses to use the skill.
 
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slupOffline
Post subject:   PostPosted: Jun 24, 2004 - 12:40 AM
Big Mek


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      GE_Fu wrote:
      Code:

    B E
A ->C F
    D G

EFG have stand firm.

C must be pushed.

What happens ?

In the case where any one of EFG do not have stand firm, I know the answer : you must push the one who does not have stand firm.

I am stalled. You must push, but you can't ???

I would try : C is pushed back into his square and fall, but that does not sound right.

Or is it you hit a wall, then you scatter ? (Even worse)

Francois

Pushing into a player with stand firm (who chooses to use the trait) means that the player is not pushed back.
In your case C doesn't move.
You do not have to choose a player without stand firm, if all 3 squares are occupied you are free to choose from them all regardless of which skills or traits they have.
 
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Zombie
Post subject:   PostPosted: Jun 24, 2004 - 01:03 AM



Joined: Oct 24, 2003

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I think you're right in that there's nothing in the rules distinguishing possible squares other than empty or not. However, the vast majority of people play that you must choose a non stand firm player over a stand firm one, and don't consider that as house rules.

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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Tio_LuisoOffline
Post subject:   PostPosted: Jun 24, 2004 - 01:29 AM



Joined: Apr 16, 2004

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As I see it, there is a sequence:

1.- The blocking player (A) gets a PUSHBACK / POW result
2.- If C has neither stand firm nor sidestep, he chooses between the free available squares and pushes the player there. If there aren't any free squares, then he chooses amongst the occupied squares (E,F,G). Don't mind the skills/traits that E, F or G could have. Then, A can choose to follow C (expect if he has frenzy, in which case he HAS TO follow).
3.- If C has stand firm, he can choose not to be pushed back. And A cannot follow.
4.- If C has sidestep, he can choose the square where he can be pushed back to, amongst all the 8 squares around him.

And this is resolved recursively, doing subsequent pushbacks from C to E, F or G. If they have stand firm, they can choose not to be pushed back. If they do so, C cannot follow, so A cannot follow C.
 
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Zombie
Post subject:   PostPosted: Jun 24, 2004 - 01:38 AM



Joined: Oct 24, 2003

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Like i said, it's not explicitely stated in the rules, but a lot of leagues make you have to choose certain squares over others according to the following priorities:

1. Empty square.
2. Crowd.
3. Square occupied by player without stand firm.
4. Square occupied by player with stand firm (i.e. stay where you are).

_________________
They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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GE_FuOffline
Post subject:   PostPosted: Jun 24, 2004 - 04:33 AM



Joined: Jun 12, 2004

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      Zombie wrote:
I think you're right in that there's nothing in the rules distinguishing possible squares other than empty or not. However, the vast majority of people play that you must choose a non stand firm player over a stand firm one, and don't consider that as house rules.


Actually there is an official answer in the LRB3 Faq for that.

If a player has to be pushed it is 1. empty square 2. player/off the field (moving team choice) and if one has stand firm the others first.

OK, so this is a case where stand firm protects the pushed player.

By the way, Stan Firm states cannot be pushed back, so it is not a choice.

But it might apply to me as I can have 3 players on the field with stand firm (2 treemen plus a star).

Francois
 
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Tio_LuisoOffline
Post subject:   PostPosted: Jun 24, 2004 - 04:55 AM



Joined: Apr 16, 2004

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      Quote:
By the way, Stan Firm states cannot be pushed back, so it is not a choice


You sure about that? It's true that LRB3.0 states:

      Quote:
A player with this skill is never pushed back as the result of a block


but it also states:

      Quote:
He may completely ignore 'Push back' results


so it can be interpreted that it is optional.
 
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Tio_LuisoOffline
Post subject:   PostPosted: Jun 24, 2004 - 05:37 AM



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By the way. From the document "Official Clarifications and Q&A for Living Rule Book" (http://www.specialist-games.com/bloodbowl/assets/pdf/tlr/LRB3Q&A.pdf):

      Quote:

Q: Is trait use mandatory?
A: Unless otherwise stated in the trait's description, trait use is not mandatory. For example, the description for Frenzy states thar the player must use it while others (such as Stand Firm) do not.
 
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