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garth |
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Post subject: 6 turn halfs to make game faster?
Posted: Nov 28, 2004 - 12:05 PM
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Joined: Sep 28, 2004
Posts: 334
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Does anyone have any comments on the pros and cons of reducing a half to six turns? I am trying to find a way to ensure a game lasts less than two hours... |
_________________ Garth Elliott
Chesterville, Ontario, Canada
"Ohhhh, what I'm gonna do to you...." Ren Hoek
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Post subject:
Posted: Nov 28, 2004 - 12:26 PM
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Joined: Feb 10, 2003
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Posts: 2696
Location: Undisclosed
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Pro: Quicker games
Con: Negates (partially) one of the stregnths of bashy teams. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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garth |
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Post subject:
Posted: Nov 28, 2004 - 12:44 PM
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Joined: Sep 28, 2004
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Quote:
Con: Negates (partially) one of the stregnths of bashy teams.
No pun intended?!?
Thanks for the feeback. Good points! |
_________________ Garth Elliott
Chesterville, Ontario, Canada
"Ohhhh, what I'm gonna do to you...." Ren Hoek
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Post subject:
Posted: Nov 28, 2004 - 03:25 PM
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Joined: Oct 24, 2003
Posts: 1671
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A very bad idea. Just play faster, you OMM impersonator! |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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garth |
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Post subject:
Posted: Nov 28, 2004 - 03:55 PM
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Joined: Sep 28, 2004
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Zombie wrote: A very bad idea. Just play faster, you OMM impersonator!
Good advice, but the reason I am asking is that I am planning to run a BB mini-tourney at [url]Cangames[/url] and I may be faced with coaches who have little experience with the game. Since the games are blocked into 4 hour slots, I have the choice between 1 loooooooooong game or 2 games played quickly...
OMM ? Sorry, I don't get the reference -- I'm a noobie. |
_________________ Garth Elliott
Chesterville, Ontario, Canada
"Ohhhh, what I'm gonna do to you...." Ren Hoek
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garth |
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Post subject:
Posted: Nov 28, 2004 - 03:56 PM
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Joined: Sep 28, 2004
Posts: 334
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Zombie wrote: A very bad idea. Just play faster, you OMM impersonator!
Good advice, but the reason I am asking is that I am planning to run a BB mini-tourney at www.Cangames.ca and I may be faced with coaches who have little experience with the game. Since the games are blocked into 4 hour slots, I have the choice between 1 loooooooooong game or 2 games played quickly...
OMM ? Sorry, I don't get the reference -- I'm a noobie. |
_________________ Garth Elliott
Chesterville, Ontario, Canada
"Ohhhh, what I'm gonna do to you...." Ren Hoek
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Posted: Nov 28, 2004 - 04:22 PM
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Joined: Oct 24, 2003
Posts: 1671
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You can usually reserve as many slots as you want and then manage your time within those slots as you see fit.
Old Man Monkey is the guy who is typically last to finish his game every round at any tournament where he goes. But we still like him!  |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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garth |
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Post subject:
Posted: Nov 28, 2004 - 04:54 PM
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Joined: Sep 28, 2004
Posts: 334
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Zombie wrote: You can usually reserve as many slots as you want and then manage your time within those slots as you see fit.
Great idea -- I'll look into this.
Quote: Old Man Monkey is the guy who is typically last to finish his game every round at any tournament where he goes. But we still like him! 
Ha, ha! Sounds like me at Death Bowl II! But that was simply 'cause I didn't know the rules very well... |
_________________ Garth Elliott
Chesterville, Ontario, Canada
"Ohhhh, what I'm gonna do to you...." Ren Hoek
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AnthonyTBBF |
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Post subject:
Posted: Nov 28, 2004 - 07:18 PM
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Joined: Feb 10, 2003
Canada
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Location: Toronto, ON
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Doubleskulls |
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Post subject:
Posted: Nov 28, 2004 - 07:19 PM
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Ex-Rulz Committee

Joined: Mar 05, 2003
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One way is to play Resurrection rules (one skill per game, no carry over of injuries. The only pre-game is weather, the only post game the skill allocation). That saves ~15mins per game and substantially reduces book keeping for your coaches.
Reducing the number of turns in a half isn't a good idea, and if you want to play quick games then consider playing 7s or Streetbowl or Beach BB instead. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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garth |
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Post subject:
Posted: Nov 28, 2004 - 08:12 PM
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Joined: Sep 28, 2004
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AnthonyTBBF wrote: Hey garth, where about is that tourney being held?
Hi Anthony,
Cangames is in Ottawa in May. It has been running since 1977 (with a few breaks for various reasons). Great con.
Several years ago, I offered to run a BB mini-tourney (using 2nd edition rules?) but that didn't happen. After returning to the con after a long absence, I noticed that there was lots of GW games but no BB. So, I have tentatively offered to run one.
I expect that I will attract BB coaches from the area. In fact, if all coaches are experienced, this would make my life significantly easier. Alternately, I may run a 'demo' earlier in the con and request all new players to come to that before the actual games.
My tentative plan is to run 3 sessions with 4 teams each. Each session would last (according to the con schedule) 4 hours, which then requires each game to last no more than two hours (hence this post). Zombie suggested that I book several sessions in a row and just organize my time that way, but I don't know if I can do that. I also cannot have too many games at once (hence the 4 coaches per session), like a normal tourney due to limited space at the con. At this con, there are usually three dozen different games playing at any one time.
Each team would play two games. Probably 1st game random draw, 2nd game winner play winner (and loser play loser). Standings depend on points. At the end of the con, there would be a playoff (with the top team or teams participating).
I ALSO want to run a mini-tourney around home (Chesterville, ON) for coaches in Ottawa and Montreal (or anywhere else, but Chesterville is between these two!). I am currently requesting feedback from several players in the area to determine interest. My (tentative) plan is to run it as early as Dec. 18/19 but I would consider putting it off until Jan. or Feb. since there are no other tourneys in Canada until March.
I have not considered if I should post these tourneys here, or if I should apply for NAF 'sanctioning'. Should I? How do I go about doing that? Who should I contact? Any other advice or suggestions?
I am also running a similar tourney at my school for my students, mostly as a trial run for these other two, but to attract more youth to BB.
Sorry, I guess I should have PMed you about this -- I'm just replying to your post! |
_________________ Garth Elliott
Chesterville, Ontario, Canada
"Ohhhh, what I'm gonna do to you...." Ren Hoek
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AnthonyTBBF |
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Post subject:
Posted: Nov 29, 2004 - 07:14 AM
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Joined: Feb 10, 2003
Canada
Posts: 1313
Location: Toronto, ON
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No problem, that's what the forums are for.
You can PM sputnik about sanctioning, he'll give you the details. I would suggest waiting a few months before doing a tourney. There will be one in February and march out this way, May would be a good time.
Demo games are a good way to go, we did something similar at Games Day a couple of years ago and we generated a lot of interest. |
_________________ Anthony - Ex Presidente
www.xtbbf.org
Orion Cup - June 8, 2013
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RawMessiah |
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Post subject:
Posted: Jun 17, 2005 - 01:03 AM
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Joined: Apr 18, 2005
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Doubleskulls wrote: One way is to play Resurrection rules (one skill per game, no carry over of injuries. The only pre-game is weather, the only post game the skill allocation). That saves ~15mins per game and substantially reduces book keeping for your coaches.
Reducing the number of turns in a half isn't a good idea, and if you want to play quick games then consider playing 7s or Streetbowl or Beach BB instead. yes, BB 7's is excellent for faster games as you don't have to write down SPP, look up the gate (after the game) etc. |
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Post subject:
Posted: Jun 17, 2005 - 03:40 PM
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Joined: Feb 10, 2003
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RawMessiah wrote: yes, BB 7's is excellent for faster games as you don't have to write down SPP, look up the gate (after the game) etc.
Umm, you don't do that in resurrection style tournaments either. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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Buggrit |
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Post subject:
Posted: Sep 26, 2006 - 06:59 AM
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Joined: Aug 04, 2006
In your dugout pimping your cheerleaders!
Posts: 62
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Enforce the 4 minute turn rule = shorter games. |
_________________ Buggrit I telt 'em, Millennium Hand and Shrimp. Buggrit!!
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