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TrentBrooksOffline
Post subject: Tricky Trait Rolls  PostPosted: Jul 30, 2005 - 05:08 PM



Joined: Mar 27, 2005

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I'm working up my Orc team (now TR 294!) and just rolled doubles on my #2 Blitzer. He already has Block, Tackle, Guard, and Mighty Blow. What do I give him on doubles? Everyone I talk to says Dodge to make him more survivable, but that sounds pretty defensive to me... I hardly dodge except with my AG4 Blitzer or Goblin. I was thinking Diving Tackle, to make him a royal pain in the butt. I have a lineman with it that no one likes, and it seems to work.

Any input would be appreciated. I play 7 of my next 12 season games against Elves or Amazons, but perhaps Dodge is the overall better choice? I dunno...
 
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MordreddOffline
Post subject:   PostPosted: Jul 30, 2005 - 05:31 PM



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You could go for stand firm to keep his guard and tackle where you want it.
 
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DoubleskullsOffline
Post subject:   PostPosted: Jul 30, 2005 - 09:39 PM
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Stand Firm is a brilliant skill. Take it. Then you can dodge as much as you like and don't care if you fail...

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KarlLagerbottomOffline
Post subject:   PostPosted: Jul 31, 2005 - 06:08 PM



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I didn't think Stand Firm still worked that way.

???
-RobO

EDIT: Any thought on Frenzy? Jump Up?

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Darkson
Post subject:   PostPosted: Jul 31, 2005 - 10:50 PM



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      KarlLagerbottom wrote:
I didn't think Stand Firm still worked that way.


It won't in the Vault, but under LRB? No problem.

Orcs can't take Jump Up as it's an Agility trait.

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DoubleskullsOffline
Post subject:   PostPosted: Aug 01, 2005 - 08:08 AM
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Well SF just means you don't go prone, but it does end your action. The combo with Guard players is just amazingly annoying to play against too.

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