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dlb1969 |
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Post subject: Lizardman team tactics...
Posted: Feb 18, 2003 - 08:20 AM
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Joined: Feb 18, 2003
United States of America
Posts: 28
Location: Peotone
Status: Offline
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Anyone have any good lizzie team tactics?
Dave |
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Dave |
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Post subject:
Posted: Feb 18, 2003 - 04:16 PM
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da Veiz-Prez
Joined: Feb 10, 2003
Netherlands
Posts: 895
Location: Netherlands
Status: Offline
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Never played them but I guess:
Kick some @$$ with the saurus
Get the ball with a skink.
Protect him with the rest and get in to score.
Allways get at least one skink in a scoring position. If you manage to free the ball, you got a TD
Ask Marcus, he won some tournies with them
dave (hihi) |
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Cervidal |
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Post subject:
Posted: Feb 18, 2003 - 05:23 PM
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Joined: Feb 11, 2003
Posts: 75
Status: Offline
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Start the team with as many Sauruses and rerolls as possible.
On your first set of doubles, take Sure Hands. On your second set of doubles, take Sure Hands.
NEVER use a skink in a hitting game unless the skink is the blitzer or the skink will have anyone in his tackle zone pushed away by turn's end. |
_________________ bloodbowl.40kfightclub.com
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skummy |
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Post subject:
Posted: Feb 19, 2003 - 07:28 AM
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Joined: Feb 11, 2003
Posts: 506
Status: Offline
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Break Tackle is a highly important skill for a saurus to get. They need the to be able to get out of tackle zones on a blitz and open holes for the Skinks. |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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Marcus |
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Post subject:
Posted: Feb 19, 2003 - 11:09 AM
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Joined: Feb 11, 2003
Posts: 31
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Dave wrote:
Ask Marcus, he won some tournies with them
Heh, no he didn't, Marcus posted his worst ever tournament result with Lizardmen at the Dutch Open
What I think you meant to say is "Marcus won some at a tourney" |
_________________ Marcus
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skummy |
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Post subject:
Posted: Feb 19, 2003 - 11:45 AM
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Joined: Feb 11, 2003
Posts: 506
Status: Offline
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What went wrong? |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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Squiggoth |
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Post subject:
Posted: Feb 19, 2003 - 11:59 AM
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Joined: Feb 11, 2003
Posts: 678
Status: Offline
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Perhaps his cheerleaders croaked? |
_________________ The only coach worse than Dick Advocaat
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skummy |
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Post subject:
Posted: Feb 19, 2003 - 12:07 PM
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Joined: Feb 11, 2003
Posts: 506
Status: Offline
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<groan>
Anytime I hear about a lizardman team falling short, I assume it's because they rolled poorly when blocking or ballhandling. If they roll well, they're nearly unstoppable. |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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Dave |
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Post subject:
Posted: Feb 19, 2003 - 12:10 PM
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da Veiz-Prez
Joined: Feb 10, 2003
Netherlands
Posts: 895
Location: Netherlands
Status: Offline
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OK marcus that's true.
I saw you lose with them.
Bad dice rolls indeed |
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Spiky |
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Post subject:
Posted: Feb 19, 2003 - 01:04 PM
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Joined: Feb 17, 2003
Swindon
Posts: 27
Location: Swindon
Status: Offline
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Hi All,
I'm just started out with Lizards, and found that a line up of 6 Saurus, 5 Skinks and a human thrower seems to suit my game. I think I have FF 3 and 2 rerolls....
Break Tackle is Definately a skill I'd choose for the Saurus - I lost one of mine in the first game I played as it took a pounding from a treeman. Low agility meant there was no way for me to avoid it once I was stuck in the treeman's tackle zone. |
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skummy |
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Post subject:
Posted: Feb 19, 2003 - 01:20 PM
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Joined: Feb 11, 2003
Posts: 506
Status: Offline
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Can I ask how you're getting a human thrower on a lizardman team? |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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ZanzerTem |
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Post subject:
Posted: Feb 19, 2003 - 11:12 PM
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Joined: Feb 14, 2003
United States of America
Posts: 98
Status: Offline
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Sputnik |
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Post subject:
Posted: Feb 20, 2003 - 01:55 AM
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Joined: Feb 11, 2003
Posts: 512
Status: Offline
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Quote:
Can I ask how you're getting a human thrower on a lizardman team?
When I first saw someone fielding a lizzard team he had a high elf thrower in his backflied. [where ist that vormitting emoticon, admin??]
This was waaay back and based on the ally table of BB mag 1 (or so I think. Might as well have been 4th ed. gold) when Lizzards could have human or high elf allies.
Those were times when a horde of four skinks in your backfield with catch/sprint/sidestep was pretty hard to defend...and Lizzies had a passing game as long as the elf was untouched. Tough.
Now you mind having too many of those skinks on your roster and a therefore a lack of Sure hands or Block instead...even kick is out of reach!
Sputnik |
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Squiggoth |
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Post subject:
Posted: Feb 20, 2003 - 04:54 AM
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Joined: Feb 11, 2003
Posts: 678
Status: Offline
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Allies stink, they should never have come up with that stupid idea; IMHO it's just an easy way of dealing with your team's weaknesses.
Martijn |
_________________ The only coach worse than Dick Advocaat
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dlb1969 |
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Post subject: Spiky...
Posted: Feb 20, 2003 - 08:10 AM
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Joined: Feb 18, 2003
United States of America
Posts: 28
Location: Peotone
Status: Offline
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Spiky wrote: Hi All,
I'm just started out with Lizards, and found that a line up of 6 Saurus, 5 Skinks and a human thrower seems to suit my game. I think I have FF 3 and 2 rerolls....
Break Tackle is Definately a skill I'd choose for the Saurus - I lost one of mine in the first game I played as it took a pounding from a treeman. Low agility meant there was no way for me to avoid it once I was stuck in the treeman's tackle zone.
FF3 is way too low for me. I play in a league and money is an all important factor. If you don't make money you end up on the losing end in the long run. I don't start teams with less than 6 FF and that is an absolute low for me. I usually tend to work it out to have at least 8 most of the time, but my current lizzie team started with only 6.
I took 5 saurus, 7 skinks, 2 RR, and 6 FF. |
_________________ "I'll see you on the pitch little man!"
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