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Notorious_jtb |
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Post subject: House rules for Stegadon?
Posted: Nov 19, 2008 - 08:00 AM
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Joined: Sep 02, 2005
Canada
Posts: 1456
Location: Canada
Status: Offline
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Spazzfist |
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Post subject: RE: House rules for Stegadon?
Posted: Nov 19, 2008 - 08:23 AM
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Joined: Aug 16, 2004
Canada
Posts: 3963
Location: Canada
Status: Offline
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First I would say the unofficial rule should be if your opponent tries to bring one onto the pitch you are allowd to smack him in the head.
But getting beyond that, my initital though would be that if you have a real hankering to get this one the pitch, use lizardmen models with dwarf stats and make it the deathroller. |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
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Notorious_jtb |
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Post subject: RE: House rules for Stegadon?
Posted: Nov 19, 2008 - 08:35 AM
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Joined: Sep 02, 2005
Canada
Posts: 1456
Location: Canada
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haha, maybe the first rule is a good one.
I was thinking about: MA 5 ST 6 AG 1 AV 10 Skills: Bone Head, Break Tackle, Horns, Juggernaut, Loner, No Hands, Thick Skull, Wild Animal For say GC 160,000?
This is without the Howdah and extra skinks, clearly the rules for that would allow you to put the ball on top of the Stegadon, and unless you knock it down you have to leap up into the howdah to hit the ball carrier
Howdah adds "Carry Skinks" skill as well as secret weapon for no extra cost.
Carry Skinks
This model my carry up to 6 players with stunty. These models may be set up inside the howdah at the start of the drive. the only way to enter the howdah during a drive is by the use of the leap skill using the normal rules for leaping but the howdah counts as a square so the leap must begin next to the stegadon. An opposing player may leap into the howdah. Players may leave the howdah at anytime, but must make a landing roll following the rules in the Right Stuff skill.
The ball may be thrown to a skink in the howdah. If the Stegadon is standing then the skinks in the howdah are unblockable from outside the howdah. All players in the Howdah are counted as next to each other so each player may assist/cancel assists.
If the stegadon enters the endzone with a skink carrying the ball a touchdown is scored.
If the stegadon is knocked over all the skinks in the Howdah scatter randomly from the square the stegadon falls in. They may make a landing roll following the rules in the Right Stuff skill. |
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AK_Dave |
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Post subject: RE: House rules for Stegadon?
Posted: Nov 19, 2008 - 01:15 PM
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Joined: Nov 29, 2005
Anchorage, Alaska
Posts: 102
Location: Anchorage, Alaska
Status: Offline
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Can you fit it on a single base? |
_________________ NAF # 8106
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Post subject: RE: House rules for Stegadon?
Posted: Nov 19, 2008 - 01:55 PM
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Joined: Feb 10, 2003
Undisclosed
Posts: 2696
Location: Undisclosed
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If you play on a board with 100mm squares.  |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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Notorious_jtb |
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Post subject: RE: House rules for Stegadon?
Posted: Nov 19, 2008 - 02:13 PM
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Joined: Sep 02, 2005
Canada
Posts: 1456
Location: Canada
Status: Offline
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yeah i think it would probably cover 6 or 8 squares on the field.
Might be time to dust off the old 2nd ed monster movement rules
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