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Melifaxis
Post subject: Doubles on a developing Minotaur...  PostPosted: May 04, 2003 - 07:09 AM



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Similar to the ogre thread recently posted, but with the added twist of a physical mutation as an option.

My mino just earned his second star player roll and I got doubles (finally! first one for my team). Right now I'm a bit torn between dodge and razor sharp claws. The first skill I took was block, and with the playoffs fast approaching I doubt I'll earn a third skill before cruch time.

Thoughts?

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DaveOffline
Post subject:   PostPosted: May 04, 2003 - 08:25 AM
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RSC!!

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skummyOffline
Post subject:   PostPosted: May 04, 2003 - 11:55 AM



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If you've got a lot of 2 strength runner/catchers in your league, I'd strongly consider tentacles.

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AucielloOffline
Post subject:   PostPosted: May 04, 2003 - 10:57 PM



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Razor Sharp Claw.
 
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SBGOffline
Post subject:   PostPosted: May 05, 2003 - 08:03 AM



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I'd go for Razor Sharp Claws! I see your third skill roll coming fast !

Fred

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AgentrockOffline
Post subject:   PostPosted: May 05, 2003 - 08:29 AM



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RSC if you want him to be a menace in the playoffs! As Concordia stated, he'll be getting that 3rd skill fairly quickly.

Although Dodge has come into play MANY times for my Ogre in the past few games since I took the skill...there have been several blocks which would have resulted in it being on it's butt if it weren't for the skill.

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Melifaxis
Post subject:   PostPosted: May 05, 2003 - 08:59 AM



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I'm definitely leaning towards RSC since I have to play a Norse team next...

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JJBOffline
Post subject:   PostPosted: May 05, 2003 - 08:59 AM



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By RSC, do you mean +2 for the inj roll (so RSC = RS Fangs), or Claws, i.e. +2 in the armour roll? If you meant RZF, I suggest you rather go for plain claws. In my experience, RZF only works well when in conjunction with piling on, or with a player who already has claws.

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SBGOffline
Post subject:   PostPosted: May 05, 2003 - 10:40 AM



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Although JJB is right, I'd still go with RSC. The Mino already has Mighty Blow, and since you'Re playing against AV 7 in your next match, even though it might not be the case in all matches, I'd take a chance on a +1 AV / +2 INJ combo.

Fred

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wouterkuyperOffline
Post subject:   PostPosted: May 05, 2003 - 12:18 PM



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Why not give him leader? that way you earn yourself another reroll AND a reroll even the minotaur can use, which can be quite important as it is a WA...
I tend to go safety first...
W

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Melifaxis
Post subject:   PostPosted: May 05, 2003 - 01:51 PM



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I'd rather give Leader to a CD as they are really hard to knock of the pitch with AV9 and thick skull.

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DoubleskullsOffline
Post subject:   PostPosted: May 06, 2003 - 05:57 AM
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If its a first skill then either Claw or RSF to cause casualties. I'd prefer Claw as getting through armour is often harder than getting a KO or casualty. Especially against Av 9. You've still got +1 on the other anyway.

If you don't want to kill then tentacles is pretty good for stopping receivers.

Leader helps stop him turning over so much. IMO even more important on a WA than another Big Guy.

Stand Firm is always good, as you don't have to worry about getting pushed out of bounds (a problem for all Frenzy players).

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Melifaxis
Post subject:   PostPosted: May 06, 2003 - 12:27 PM



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You need a 10-12 on an injury roll to get a casualty. The mean AV for standard positions is 7.83 including Big Guys, but 7.71 excluding Big Guys.

Thus, it's better to have a higher bonus on the injury roll on average and RSF/C is better than Claw.

However, Armor must be breached first...

Is there a statistician in the house? Twisted Evil

p.s. Stand Firm is my 3rd choice due to WA and Out-Of-Bounds/Frenzy.

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skummyOffline
Post subject:   PostPosted: May 06, 2003 - 01:56 PM



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The answer to your problem against high AV teams would be to take Piling On as well.

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Melifaxis
Post subject:   PostPosted: May 06, 2003 - 02:18 PM



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It's next on the list if I don't roll doubles again or +STR...

assuming he lives to 31 SPP's.

*knocks on a treeman*

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