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quietdominator |
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Post subject: Distance
Posted: Nov 04, 2012 - 10:35 AM
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Joined: Dec 08, 2011
United States of America
Posts: 66
Location: United States of America
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I need to know what is the max distance on the Short Pass. We play 7 I have been to a tournament that they play 6. I would just like to know because I plan on playing a team with throw team mate. |
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Kilowoggy |
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Post subject: RE: Distance
Posted: Nov 04, 2012 - 12:47 PM
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Joined: Dec 09, 2007
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Posts: 363
Location: United States of America
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Here's the best way, IMHO:
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blammaham |
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Post subject: RE: Distance
Posted: Nov 04, 2012 - 02:02 PM
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Joined: Sep 20, 2009
Canada
Posts: 202
Location: Canada
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Probably the single handiest chart in the game! S. |
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Grumbledook |
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Post subject: RE: Distance
Posted: Nov 04, 2012 - 02:03 PM
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Joined: Feb 10, 2003
Posts: 922
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Jonny_P |
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Post subject: RE: Distance
Posted: Nov 04, 2012 - 04:30 PM
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Joined: Feb 10, 2003
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Posts: 900
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Use the range ruler. Passing chart is not in the rulebook. |
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quietdominator |
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Post subject: Re: RE: Distance
Posted: Nov 04, 2012 - 05:34 PM
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Joined: Dec 08, 2011
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Location: United States of America
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Kilowog1 wrote: Here's the best way, IMHO:
The cart we have shows S as 7 spaces. Where did you get this cart. |
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quietdominator |
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Post subject: Re: RE: Distance
Posted: Nov 04, 2012 - 05:36 PM
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Joined: Dec 08, 2011
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Jonny_P wrote: Use the range ruler. Passing chart is not in the rulebook. I know the chart is not in the rule book. The question is what is the farthest you can toss on range ruler for a Short pass. I know to use the range ruler. I need the range rule read and interpreted as to the farthest a Short pass can go. |
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Grumbledook |
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Post subject: RE: Re: RE: Distance
Posted: Nov 04, 2012 - 05:51 PM
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Joined: Feb 10, 2003
Posts: 922
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quietdominator its the same chart as on the pdf I linked
the one that shows you can go 7 squares was incorrectly made
if you put the range ruler onto the pitch you will see it is only 6 squares, the entire square needs to be within the range band, even if a tiny little bit of the square is over the range band line, then you use the longer of the two ranges
so for a short pass, it is 6 squares |
_________________ 'Boomshanker an Interception'
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batcok |
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Post subject: RE: Re: RE: Distance
Posted: Nov 04, 2012 - 11:30 PM
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Joined: Sep 30, 2012
Charlottesville Area
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Location: Charlottesville Area
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Yep, I just checked and the chart the league has been using for *cough* years was incorrect due to the miscalculation of where the Short/Long Pass range line was.
I'd never noticed it myself when I was running the league since I always used a range ruler when passing. Looks like a job for the League Commissioner (or his delegated powers minion) to fix and update the reference sheet we've being used. |
_________________ In previous times and Blood Bowl Forums I was known as "Viking Mike"
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Grumbledook |
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Post subject: RE: Re: RE: Distance
Posted: Nov 05, 2012 - 08:18 AM
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Joined: Feb 10, 2003
Posts: 922
Status: Offline
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no real harm done ;]
though sounds you may have been at a slight disadvantage from using the range ruler, of course you only pass when you're losing as they say on the tournament scene here! |
_________________ 'Boomshanker an Interception'
Jon
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quietdominator |
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Post subject: RE: Re: RE: Distance
Posted: Nov 05, 2012 - 08:31 AM
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Joined: Dec 08, 2011
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Wait this is a game of odds. Passing on a 2+ with pass with a receiver catching on a 2+ with catch is better odds than a 2D block with a re roll. Even close to a 3D Block. I like to pass with those odds.
Now my Ogre tournament team is going to be a lot more difficult to get away with and we have a Halfling league team that is going to suffer quite a bit. Funny how much one square effects the game.
Thanks for the info. |
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Grumbledook |
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Post subject: RE: Re: RE: Distance
Posted: Nov 05, 2012 - 10:40 AM
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Joined: Feb 10, 2003
Posts: 922
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it sure is, but that's why you also don't block with the ball carrier if you can avoid it
a 2+ handoff with catch is even better odds!
there is more to the game than just pure odds as well, a 2+ gfi and 2+ hand off is the same odds as a 2+ pass 2+ catch, fail the gfi and your player falls over and could die which can't happen if you fail a pass, however failing the gfi could likely scatter the ball from a much safer square than fumbling the pass could...
positioning is key to success just as much as odds are
never rolling a dice involving the ball carrier is way safer ;] |
_________________ 'Boomshanker an Interception'
Jon
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quietdominator |
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Post subject: RE: Re: RE: Distance
Posted: Nov 05, 2012 - 10:07 PM
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Joined: Dec 08, 2011
United States of America
Posts: 66
Location: United States of America
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Oh I agree. Not having to roll the die is always a better situation to be in. If you can advance the ball keeping it safe and go all the way down the field with out a die roll that is great. But that also means your opponent forgot to show up for the game as well. Especially if you do it position after position. lol. |
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