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Tojurub |
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Post subject: Wizard after TD
Posted: Feb 26, 2013 - 03:52 AM
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Joined: Aug 18, 2003
Germany
Posts: 1520
Location: Germany
Status: Offline
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Hi all....I have a question regarding the use of a wizard.
A wizard may only be used directly before ones turn or immediately after ones turn.
Here is the following situation:
Team A scores in Turn 8 in the second half, Team B may have the chance to score, because it has a 1-Turn-Touch-Down-player in his squad.
According to the rules it is not possible to use a wizard after the teams have set up for the kick-off. The question is: May team A use the wizard directly after it scored the TD? Since a wizard may be used after a turnover, I would consider that as a similar situation. The rules read that "play stops", but does a wizard care?.....there is a thread out there for a 1TTD and the wizard needsd to take care of that thread, doesn't he? |
_________________ Dwarves rule!!! Especially when they pass!
3rd place Underworld Cup 2003
Swiss Champion 2004
2nd place Royal RumBBL 2015 and White Star Cup 2016
.....and now Ex-Vize-Prez
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Slothman |
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Post subject: RE: Wizard after TD
Posted: Apr 04, 2013 - 11:51 PM
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Joined: Jul 18, 2008
Albany/Western Australia
Posts: 13
Location: Albany/Western Australia
Status: Offline
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My gut tells me no, you couldn't use him. But that is not factual in any way.
But in answer to your question at the end. You could have zapped him at the start of your T8 if he was on the pitch so its not like you lost the chance to neurtralise the threat.
Will be interested to see what the rules gurus say here |
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Grumbledook |
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Post subject: RE: Wizard after TD
Posted: Apr 05, 2013 - 03:10 AM
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Joined: Feb 10, 2003
Posts: 922
Status: Offline
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from the wording of the rules I see no reason why you can't use the Wizard to lightening bolt an opposing player immediately after you scored a touchdown
Quote: or immediately after his own team's turn has ended even if it ended with a turnover
of course while you may knock them over, the odds aren't great that you will break armour and cause an injury that they can't just set them up anyway
unless it's the very last turn of the match I'd save the wizard and if it is the last turn of the match and you aren't winning, why have you still got the wizard left to use!
also like slothman said you could have used the wizard at the start of the turn (unless you were saving him to help you score during your turn) which would cut out any arguments (though I think it's fine tbh I'd have let my opponent use it after the kick off until you made this thread) |
_________________ 'Boomshanker an Interception'
Jon
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