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Why do 2+ dodges fail so often? rightstar
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TojurubOffline
Post subject: Safe Throw and AG6  PostPosted: Nov 03, 2014 - 02:45 AM



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Is it actually possible to intercept a pass from a player with Safe Throw and AG6?

The CRP does not explicitly give an answer. It just states, that when an interception was rolled the SafeThrow player needs to make an unmodified agility roll. With AG6, this would mean 1+ roll succeeds.

Does the phrase "A roll of 1 before modification ALWAYS fails and a roll of 6 before modification ALWAYS succeeds." affect ALL D6 rolls or are there exceptions, e.g. the above?

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peddaOffline
Post subject: Re: Safe Throw and AG6  PostPosted: Nov 03, 2014 - 05:05 AM



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      Tojurub wrote:
"A roll of 1 before modification ALWAYS fails and a roll of 6 before modification ALWAYS succeeds."


There's your answer, I think.
An interception attempt would be made on a 1 (same as for an Ag5 player with safe throw)
 
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TojurubOffline
Post subject: Re: Safe Throw and AG6  PostPosted: Nov 03, 2014 - 03:27 PM



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      pedda wrote:

There's your answer, I think.


The "I think" indicates, that you as sure as I am.... the reason why I'm not fully convinced is just the this above mentioned phrase is used in several places in the CRP, but always in conjunction with certain avtions, like dodge, pick up, catch, etc.... also in some of the skill description it is written in a similar fashion, but just for the Safe Throw part is just says to pass an unmodified agility roll. Rolling Eyes

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peddaOffline
Post subject: RE: Re: Safe Throw and AG6  PostPosted: Nov 04, 2014 - 03:59 AM



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I just had a look in the rules and this is a quote directly from it (page Cool

      Quote:
A roll of 1 before modification ALWAYS fails and a roll of 6 before modification ALWAYS succeeds for any Agility roll made during a game.


It's quite clear. A 1 fails
 
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