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Wolfpack_99 |
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Post subject: Rolled a double for a Chaos Beastmen, what do i take???
Posted: Sep 03, 2003 - 10:58 AM
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Joined: Jun 03, 2003
Posts: 10
Status: Offline
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I've just rolled a double on a Star Player roll last night for a Chaos Beastmen (it was the first roll for him so he doesn't have any other skill right now except the Horns) and i'm really not sure on what exactly pick for him, hard to get skill...Physical Trait or else?...I'm hesitating between, Stand Firm, Claw or Tentacles?
Anyone got a good advise on this, so i will take the best option possible!
tks! |
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Post subject:
Posted: Sep 03, 2003 - 11:02 AM
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Joined: Feb 10, 2003
United States of America
Posts: 2321
Location: United States of America
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Kind of depends on the rest of your team and what they have. I would lean towards RSC without knowing anything else. |
_________________ aka Rob (NAF #248)
President of the Lord Borak Fan Club
Founder of the GCLU
Commissioner, TO, Goblin King, NEBBN TSO
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Bo16 |
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Post subject:
Posted: Sep 03, 2003 - 12:17 PM
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Joined: Jul 09, 2003
Posts: 10
Status: Offline
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I wolud take big hand, so you have a reliable ball handler. |
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Indigo |
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Post subject:
Posted: Sep 03, 2003 - 12:46 PM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
Status: Offline
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big hand, definite. after that, he gets sure hands and he's sorted |
_________________
NAF #60
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Tutenkharnage |
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Post subject:
Posted: Sep 03, 2003 - 01:01 PM
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Joined: Feb 11, 2003
Posts: 620
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Doubleskulls |
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Post subject:
Posted: Sep 03, 2003 - 02:10 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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Big Hand - to make him your bloke who picks up the ball.
Dauntless - because the combo with horns is frightening (2 dice block on anyone). Particularly useful if you are up against S4 ball carriers.
Foul Appearance - if you take it on all your beastmen who get doubles no team is going to want to pass the ball anywhere near you. That means they have to run through the Chaos Warriors.
Claw or Razor Sharp Fangs - to help kill people |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Wolfpack_99 |
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Post subject:
Posted: Sep 03, 2003 - 02:13 PM
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Joined: Jun 03, 2003
Posts: 10
Status: Offline
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i already have a Beastmen with Sure Hands, so Big Hand, not sure, i think Dodge could be really nice also? |
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Kheldar |
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Post subject:
Posted: Sep 23, 2003 - 06:06 AM
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Joined: Sep 23, 2003
Posts: 118
Status: Offline
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At least one of your Beastmen should have dauntless for harrasing opponents big guys. |
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SuM |
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Post subject:
Posted: Sep 23, 2003 - 05:23 PM
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Joined: Sep 02, 2003
WORMLEYSBURG, PA
Posts: 256
Location: WORMLEYSBURG, PA
Status: Offline
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I say take... Dauntless, as it is a trait...
Then, next level up take Multiple Block.
Nothing like seeing a Agility Team, getting hit by one player and watching 2 players being Pow'ed!!! |
_________________ AGBBL, Harrisburg, PA, USA
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