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daggerheart |
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Post subject: New strength skill: Reinforced Armor
Posted: Sep 25, 2017 - 06:12 AM
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Joined: Sep 25, 2017
Norway
Posts: 5
Location: Norway
Status: Offline
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Honorable members of NAF,
I personally think the claw skill has too much impact on the game. Armor should count more at higher TV. Please add this new skill to the next version of the living rule book.
I suggest three options, the first is the best one:
1) Add the following strength skill: Reinforced armor will repel claw and all other armor reducing attacks. When prone the normal rules apply. (Claw and other weapons will not benefit armor rolls extra when prone)
Of course the name of the skill could be different. Mithril induced, Armor of the Gods ... etc etc..
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2) To make the new skill "less" good, and maybe more will support it: Reinforced armor makes armor reducing attacks weaker and armor value goes down only by 1.
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and/or
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3) Change Claw mutation to reduce armor by 1, but not below 7 |
Last edited by daggerheart on Sep 25, 2017 - 06:53 AM; edited 5 times in total
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Post subject: RE: New strength skill: Reinforced Armor
Posted: Sep 25, 2017 - 06:32 AM
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Joined: Feb 10, 2003
Undisclosed
Posts: 2696
Location: Undisclosed
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#1 - the NAF does not, and never has, had any direct access to rule changes.
#2 - the Living Rulebook doesn't exist anymore.
#3 - unless you're adding a house rule, GW are the only people that can add new rules. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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daggerheart |
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Post subject: Re: RE: New strength skill: Reinforced Armor
Posted: Sep 25, 2017 - 06:42 AM
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Joined: Sep 25, 2017
Norway
Posts: 5
Location: Norway
Status: Offline
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Darkson wrote: #1 - the NAF does not, and never has, had any direct access to rule changes.
#2 - the Living Rulebook doesn't exist anymore.
#3 - unless you're adding a house rule, GW are the only people that can add new rules.
I understand Sir, I will contact GW then.
Still I don't understand why you don't support a counter skill to claws. Armor HAVE to count more. Mighty blow and pile on does dmg still. And since you have to ADD the skill, it will beef up the TV.
You got a skill that makes armor useless, then you need a skill to make it normal again, to be able to counter it. It's pretty logic... |
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Tojurub |
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Post subject: RE: Re: RE: New strength skill: Reinforced Armor
Posted: Sep 25, 2017 - 06:51 AM
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Joined: Aug 18, 2003
Germany
Posts: 1520
Location: Germany
Status: Offline
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while you are at it contacting GW... can you also ask to extend the Sure Feet Skill to allow failed landing rolls on a Throw Team-mate |
_________________ Dwarves rule!!! Especially when they pass!
3rd place Underworld Cup 2003
Swiss Champion 2004
2nd place Royal RumBBL 2015 and White Star Cup 2016
.....and now Ex-Vize-Prez
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daggerheart |
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Post subject: Re: RE: Re: RE: New strength skill: Reinforced Armor
Posted: Sep 25, 2017 - 06:55 AM
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Joined: Sep 25, 2017
Norway
Posts: 5
Location: Norway
Status: Offline
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Tojurub wrote: while you are at it contacting GW... can you also ask to extend the Sure Feet Skill to allow failed landing rolls on a Throw Team-mate
I will do that Sir. |
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Post subject: Re: RE: New strength skill: Reinforced Armor
Posted: Sep 25, 2017 - 11:27 AM
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Joined: Feb 10, 2003
Undisclosed
Posts: 2696
Location: Undisclosed
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daggerheart wrote: Still I don't understand why you don't support a counter skill to claws.
Because none of the stats have ever shown it's needed. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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