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jejaatin |
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Post subject: Sweltering heat
Posted: Nov 12, 2003 - 08:40 AM
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Joined: May 05, 2003
Posts: 37
Status: Offline
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Swelterin heat says that you must roll a dice after a touchdown to see if your players get a heatstroke or something, but wouldn't you have to throw the sweltering heat roll after half-time also, or is it just as it is written, and players only collapse after a touchdown, but not after a half ends? |
_________________ It's not how you play the Game, It's how the Game plays you.
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Dave |
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Post subject:
Posted: Nov 12, 2003 - 08:53 AM
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da Veiz-Prez
Joined: Feb 10, 2003
Netherlands
Posts: 895
Location: Netherlands
Status: Offline
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yep.
THey have plenty of time to recuperate during the half time tea break. |
_________________ First ever poster on the NAF site, Former Prez' proverbial pain in the bum and NTO-Netherlands
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Tutenkharnage |
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Post subject:
Posted: Nov 12, 2003 - 10:14 AM
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Joined: Feb 11, 2003
Posts: 620
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As a basic rule of thumb, I read any "after a touchdown" text in the LRB as "at the end of the drive." That's how it's all intended, for simplicity more than anything else. This may be an exception, but I doubt it.
-Chet |
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SBG |
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Post subject:
Posted: Nov 12, 2003 - 01:36 PM
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Joined: Feb 15, 2003
Canada
Posts: 774
Location: Canada
Status: Offline
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So you mean we have to roll at the end of the half, Chet?
Fred |
_________________ Winner of Soup Bowls I, II, III (Chaos Dwarves); IV, V (Dwarves); XIII (Orcs); XIV (Dark Elves) & XVII (Chaos).
Forget the Yankees, forget the Habs: THAT'S a Dynasty!!!
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Tutenkharnage |
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Post subject:
Posted: Nov 12, 2003 - 02:06 PM
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Joined: Feb 11, 2003
Posts: 620
Status: Offline
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SBG wrote: So you mean we have to roll at the end of the half, Chet?
That's what I'd say. It's been added to the RR's FAQ, so it should be sorted out when we publish the results.
-Chet |
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zeuzism |
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Post subject:
Posted: Nov 12, 2003 - 04:32 PM
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Joined: Oct 06, 2003
Posts: 42
Status: Offline
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Quote:
Roll a D6 for each player on the field after a
touchdown is scored.
Does that mean that it only aplies to players that were actually on the pitch at the end of the drive? Or to all players that were on the pitch during that drive (even if you were knoked out or pushed out during that drive and missed the end)? Or maybe it aplies to all players, on or off the field?
It's not clear to me...
What do you guy's think?
tnx, Sanne |
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Post subject:
Posted: Nov 12, 2003 - 05:37 PM
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Joined: Oct 24, 2003
Posts: 1671
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I've always played that you don't roll for it at the end of a half. This makes more sense, because as was already said, the players had enough time to recuperate inside and get plenty of fresh water. |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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Post subject:
Posted: Nov 12, 2003 - 05:40 PM
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Joined: Oct 24, 2003
Posts: 1671
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zeuzism wrote: Does that mean that it only aplies to players that were actually on the pitch at the end of the drive? Or to all players that were on the pitch during that drive (even if you were knoked out or pushed out during that drive and missed the end)? Or maybe it aplies to all players, on or off the field?
Only players who were on the field at the ned of the drive. The others got plenty of water and recuperation time. |
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Sputnik |
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Post subject:
Posted: Nov 13, 2003 - 08:42 AM
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Joined: Feb 11, 2003
Posts: 512
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I always wondered how a skeleton could be affeced by this event.
But maybe it only complicates the game!
Same with lizzies in a blizzard....
Sputnik |
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SBG |
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Post subject:
Posted: Nov 13, 2003 - 09:15 AM
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Joined: Feb 15, 2003
Canada
Posts: 774
Location: Canada
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I agree with Zombie here: I think that at the end of the half, players get proper attention (some gatorcade, a few bananas...) so that the effect of swelthering heat is canceled. Anyway, we played like that in our league.
Fred |
_________________ Winner of Soup Bowls I, II, III (Chaos Dwarves); IV, V (Dwarves); XIII (Orcs); XIV (Dark Elves) & XVII (Chaos).
Forget the Yankees, forget the Habs: THAT'S a Dynasty!!!
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Tutenkharnage |
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Post subject:
Posted: Nov 13, 2003 - 11:58 AM
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Joined: Feb 11, 2003
Posts: 620
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SBG wrote: I agree with Zombie here: I think that at the end of the half, players get proper attention (some gatorcade, a few bananas...) so that the effect of swelthering heat is canceled. Anyway, we played like that in our league.
Just curious: did you allow all KOd players to come back automatically?
-Chet |
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Post subject:
Posted: Nov 13, 2003 - 01:45 PM
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Joined: Oct 24, 2003
Posts: 1671
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KOs are a different story entirely. A KO is much more dramatic than just being tired from the heat. Players will sometimes miss the entire game because of a KO suffered on the first turn.
Swealtering heat only affects the players who were on the pitch at the end of the drive (it says so in the rules crystal clear) and can only keep them out of the next drive at worst. They're garantied to come back the other drive if they're out in this one.
So a KO is hard to recuperate from, and gatorade won't do it. But swealtering heat just means you need one turn on the bench to gather your energy, that's all. The halftime break is more than enough in this case.
Besides, the rule has always been written that way, and nobody ever complained about it. Why? Because it makes sense! |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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jejaatin |
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Post subject:
Posted: Nov 14, 2003 - 12:29 AM
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Joined: May 05, 2003
Posts: 37
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"Because it makes sense"? Is something really making sense in BB rules? I don't think that the ordinary real world logic can be applied to a game like this. I mean take a look at the interception and pass sequence... |
_________________ It's not how you play the Game, It's how the Game plays you.
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Tutenkharnage |
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Post subject:
Posted: Nov 14, 2003 - 06:30 AM
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Joined: Feb 11, 2003
Posts: 620
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Zombie69 wrote: Besides, the rule has always been written that way, and nobody ever complained about it. Why? Because it makes sense!
No, the rule hasn't always been written "that way." The rule says you roll after a touchdown - which means that if the first half ends on a touchdown, you make the roll. That's obviously inconsistent. It's up to the league to decide which way to flip that inconsistency.
Your league has decided that halftime equates to recuperation, and that's cool. Others have certainly done the same. My league and others have sided with history, that's all. Almost all references to end-of-drive sequences in the vanilla 3E set declared "after a touchdown." GW issued repeated rulings that changed these passages to "at the end of a drive," which made the application universal.
So if "no one ever complained about it," it's not because the rule has always "made sense." It clearly doesn't as written:
* First half ends on a touchdown: Roll for sweltering heat.
* First half ends without a tocudhwon: Don't roll.
An official ruling will clarify the issue later this year, which will solve this discrepancy. And, as always - if your league doesn't like it, don't use it!
-Chet |
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SBG |
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Post subject:
Posted: Nov 14, 2003 - 08:15 AM
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Joined: Feb 15, 2003
Canada
Posts: 774
Location: Canada
Status: Offline
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Tutenkharnage wrote: SBG wrote: I agree with Zombie here: I think that at the end of the half, players get proper attention (some gatorcade, a few bananas...) so that the effect of swelthering heat is canceled. Anyway, we played like that in our league.
Just curious: did you allow all KOd players to come back automatically?
-Chet
No. But I think they are two different things: KO is a minor casualty, as swealthering heat is only a temporary condition. THis is how I see it, though I may be wrong.
Fred |
_________________ Winner of Soup Bowls I, II, III (Chaos Dwarves); IV, V (Dwarves); XIII (Orcs); XIV (Dark Elves) & XVII (Chaos).
Forget the Yankees, forget the Habs: THAT'S a Dynasty!!!
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