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Tournament NameSpecial "K" Cup II
Organizer NAF namefurry (16760)
Organizerfurry
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2012-05-12
End Date (YYYY-MM-DD)2012-05-12
TypeOPEN
StyleRessurection
ScoringSwiss
Cost$10 NAF, $15 Non-NAF
NAF Fee Includedno
NAF Member Discountno
Emailthekubbl@gmail.com
Webpage

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
Address5626 Portage Road
 
CityPortage
StateMI
Zip49002
NationUnited States

Ruleset Document

Information
SKC II presented by KUBBL

Where: Airway Lanes

When: May 12th, 2012

Cost: $10 NAF Members, $15 non-NAF

Schedule::
8:30 - 9:00 Registration
9:05 - 11:20 Round 1
11:35 - 1:50 Round 2
1:50 - 2:30 Lunch
2:30 - 4:45 Round 3
5:00 - 7:15 Round 4
7:30 Awards

Things to Bring:
Your Painted Team
2 copies of your team’s roster
Blood Bowl Board, dugouts, and templates – if you have them.
Copy of the LRB 6.0/C.R.P. (Available to download from Games Workshop Site)
The three new races (Chaos Pact, Slann, and Underworld) are allowed

Tournament Rules:
4 Games of Swiss Pairing, first round is randomly paired

Rosters are 1,150,000. The 1150 buys players, re-rolls, assistant coaches, cheerleaders, fan factor, apothecaries (if available to your team), star players, and inducements. Team Value cannot be used to buy skills. You must have at least 11 players on your roster excluding stars. If you and your opponent have the same star player then neither can use them. The exception to this is the “Champion of Breakfast”, both players can have the same Champion.

Weather will be rolled by each table.

Apothecaries work on a 3+ and will result in the player remaining on the pitch in the stunned position. Apothecaries cannot be used on Star Players or “Seary” Al.

Tournament will be a resurrection style tournament. So any injuries your team suffers will not
carry over to the next game, and any SPP earned will also be erased.

Final rankings will be based on total tournament points. Tie breakers will be decided by the TO.

Skill Packs
A: Six Standard Skills
B: Two Double Skills and Three Standard Skills
C: One +MA or +AV, One Doubles Skill, and Three Standard Skills

You may choose one skill pack

Pieces may be given more than one skill

No skills can be given to Star Players

“Seary” Al Schifler
“Seary” Al Schifler was born to unknown parents at the Battle Creek Sanitarium. Though he didn’t have incredible physical abilities, it was always a dream of his to battle it out on the Blood Bowl Pitch. He searched high and low, legal and illegal, for ways to make himself a better player. Finally, he was introduced to “Cheaties” the ingredients of which gave Al the ability to take on the traits of the Champions of Breakfast.
Each coach will receive a “Seary” Al Schifler piece which takes on the characteristics of these cereal mascots.
“Champions of Breakfast”
Prior to each match the coaches will roll a d6 to determine which Champion of Breakfast, Al will become.

1 – Dig’em Frog (Smacks) – 7,2,4,7; Pass Block, Leap, NOS, Grab, Very Long Legs, Hypnotic Gaze, Arrogance

2 – Tony the Tiger (Frosted Flakes) – 8,3,3,8; Frenzy, Side-step, Leader, Juggernaut, Horns, Wild Animal, Arrogance*

3 – Ogg (Cocoa Krispies) – 5,5,2,9 Pro, Jump-up, Safe Throw, Piling-On, Claw, Really Stupid, Arrogance*

4 – Cap'n Crunch – 6,3,3,8 Sure Hands, Sure Feet, Accurate, Strong Arm, Big Hand, Bombardier, Arrogance*

5 – Trix Rabbit (Trix) – 6,2,3,7; Dirty Player, Sneaky Git, HMP, Thick Skull, Two-heads, Stunty, Arrogance*

6 – Robo Squirrel (Honey Nut Clusters) – 9,2,4,7 Strip Ball, Diving Tackle, Dump-off, Stand Firm, Prehensile Tail, Bonehead, Arrogance*

*Arrogance – works in the same way as the loner skill*


Stunty Bonus: All stunty teams get a free dirty player AND an agility boost in addition to their skill pack. Stunty teams are Ogres, Goblins, Halflings, Underworld without Skaven, and Lizardmen without Saurus.

Inducements:

Allowed Inducements:
Bloodweiser Babes
Bribes
Extra Team Training
Igors
Master Chef
Star Players (from C.R.P.)
Wandering Apothecaries

Inducements NOT allowed:
Wizards
Special Play Cards
Mercenaries
Journeymen

Scoring:
Tournament points
Win = 60 pts
Tie = 30 pts
Loss = 10 pts

Bonuses
Kept it close (lost by 1): 2pts
1 more CAS then the opponent: 2 pts
2 more CAS then the opponent: 5 pts
Won by 2 or more TDs: 2 pts
Won by 3 or more TDs: 5 pts
The Murder Mitten: ALL casualties will count toward tournament points! Yes, ALL.



Additional Rules:
KUBBL Dice Rule: “One cocked, all cocked” re-roll ALL dice if any of them aren’t flat on the table. (i.e. fell off, leaning, etc.)

Painting:
Paint your team. No bonus points, no penalties, just do it.

Sportsmanship:
Be a good sport. No bonus points, no penalties, just do it.

NAF:
This is a NAF tournament. If you’re not a NAF member, bring $10 for a membership and dice.

Awards:
First Place
Second Place
Cereal Killer (most casualties)
Most TD’s
Wooden Bowl

PM Furry with your RSVP and to approve your roster

Tournament Report
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