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Tournament NameSolstice Slam
Organizer NAF namemaydaymick (19324)
OrganizerMayday Mick / DUBBL
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2014-12-13
End Date (YYYY-MM-DD)2014-12-13
TypeOPEN
StyleSwiss
Scoring
Cost15
NAF Fee Includedno
NAF Member Discountno
Emailmaydaymick@gmail.com
WebpageDUBBL Solstice Slam on Facebook

Tournament Statistics

Winner

Gaixo (13696)Wood Elf

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
Address44927 George Washington Blvd
 
CityAshburn
StateVA - Virginia
Zip20147
NationUnited States

Ruleset Document

Information
Link to Solstice Slam rules pack:
https://drive.google.com/file/d/0B-hW7pdT73JEWmRRMkhJeVYtbE0/view?usp=sharing

Roster Creation:
- Each coach has an allowance of 1,150,000 gold pieces to create their roster.
- Inducements may be purchased during team creation, excluding Special Play Cards and Unlimited Mercenaries. Inducements are considered a permanent part of the team that can be used each game. Opposing teams may have the same Star Player, contrary to the rulebook.

All teams receive a FREE Wizard inducement:
The standard rules for the Wizard inducement found on page 70 in CRP (pdf page 44) apply in the Solstice Slam, with the following exceptions:
1. All teams automatically include a Wizard on their roster
2. Coaches do not have to pay 150,000 for the Wizard
3. The Solstice Slam is sponsored by the Celestial College of Magic, the origina- tors of the Lightning Bolt spell. For the event, the spell has been upgraded to the Chain Lightning Bolt variation. Cast the spell as normal, but on the 1D6 roll, a 6 means the Lightening Bolt will strike another player on the opponent’s team after the first strike is resolved. Roll 1D8 and use the scatter table to determine the next player struck. Select the closest player in the relative direction of the scatter. Roll the 1D6 again to see if the Lightening Bolt continues richchet to new victims.

Coaches may also hire a Dugout Magician:
For the cost of 50,000, coaches may hire a Dugout Magician that can cast a skill enhancement spell on a “0-16” position player that provides them with special abilities for one drive. Dugout Magicians can cast their spell once per half.

See rules pack for Race / College of Magic specific spells.

- Teams may be selected from the 21 races in the rulebook in addition to the 3 new teams approved by the Blood Bowl Rules Committee (Chaos Pact, Slaan, Under- world Pact).

A special experimental race — Druids — are also available for use in the tournament.

- You must have at least 11 players on your roster. Please note: Star Players pur- chased during team creation count towards the minimum 11 players required.
- The following teams will be eligible to win the Stunty Cup: Halfings, Ogres, Goblins, Lizardmen (no Saurus Warriors), and Underworld Pact (no skaven players)

Skill Selection:
Each coach may pick one of the following three skill package to enhance their players:
Skill Package A - 6 normal skills
Skill Package B - 4 normal skills, 1 double skill
Skill Package C - 2 normal skills, 2 double skills

The following restrictions apply:
- No player may be given more than one skill
- No more than 2 players may be given the same skill
- No extraordinary skills may be taken
- Players with a Strength value of 5 or more may not be given double skills unless they play for a team build eligble for the Stunty Cup
- Star players may not be given any skills

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