Tournament Name | Necronomican Bowl |
Organizer NAF name | pellevin (19271) |
Organizer | Pellevin |
Variant | Classic |
Major/National | no |
Start Date (YYYY-MM-DD) | 2016-03-05 |
End Date (YYYY-MM-DD) | 2016-03-06 |
Type | OPEN |
Style | |
Scoring | 3-1-0 |
Cost | 40SEK(NAF) 300SEK(nonNAF) |
NAF Fee Included | no |
NAF Member Discount | yes |
Email | erik.leander at botkyrka.se |
Webpage | |
| Tournament Statistics | Winner | kaju (19529) | Underworld Denizens | Runner up | Red (20494) | Chaos Chosen | Most Touchdowns | Skuld (20481) | High Elf | Most Casualties | zeke73 (20712) | Ogre | Stunty Cup | melisqus (16238) | Halfling | Best Painted | Other Awards | inforthepain (19483) | Underworld Denizens | Third place |
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| | Tournament Location |
Address | Tumba gymnasium |
| |
City | Botkyrka |
State | |
Zip | |
Nation | Sweden |
Ruleset Document |
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Information |
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Rules
We use the CRP, unless otherwise noted here, and the three standard additional teams.
This is a resurrection tournament. Casualties are ignored at the end of the game, no SPPs or winnings
are ever earned and your team-value is never calculated. You play with the exact same team all 6
games.
Illegal procedure will not be used.
Each game will have 2 hours and 15 minutes to be completed. If the game seems to be progressing
too slowly, a referee can place a chess clock with half the time remaining per coach to be used for
the rest of the game. When your time has run out you are only allowed to stand your models up, or
place them for kickoffs, but may not take any further actions.
No dice hogging, any dice used are allowed to be used by both coaches. Any cocked dice should be
rerolled.
If a team has too many players on the pitch, the surplus players, and one additional player, will be
randomly selected to be removed from play and placed in the reserves box. If the ballcarrier is
removed, bounce the ball from the square he was placed in. This does not cause a turnover.
Pairing is done using a Swissy method (possibly Monrad).
Points are awarded as follows: win 9 points, draw 4 points, loss 1 point.
Tiebreakers (in order of importance): Strength of schedule, Net TDs, Most TDs, A 10-yard dash to the
death.
Team Creation
To be allowed in this tournament, your team has to be fully painted and based, and there can be no
ambiguity as to what position each player is. Implementing the base colouring guidelines is
encouraged.
Every team get the amount kgp their race is entitled to (see the list below) to purchase at least
eleven players. In addition to that, the money can be used to buy skills, rerolls, staff and
inducements. All inducements in the CRP are allowed. Normal skills cost 20 kgp, and double skills
cost 30 kgp.
Stacking of skills is not allowed for races #1-10. Races #11-24 are allowed to stack two normal skills
on one player, at an extra cost of 20 kgp. (This means that if for instance a Tomb Guardian got Stand
Firm and Multiple Block, it would cost 60 kgp for the skills: 20 kgp for each skill, and 20 kgp for the
right to stack. It would also mean that this Khemri team would not be able to stack skills on any more
players. Only one stack per team.)
Races #22-24 also get either an apothecary or a Bloodweiser Babe free of charge.
1. wood elf 1200 2. undead 1210
3. lizardmen 1220 4. amazon 1230
5. dark elf 1240 6. skaven 1250
7. chaos dwarf 1260 8. dwarf 1270
9. norse 1280 10. orc 1290
11. necromantic 1300 12. elf 1310
13. human 1320 14. chaos pact 1330
15. khemri 1340 16. high elf 1350
17. nurgle 1360 18. chaos 1370
19. slann 1380 20. vampire 1390
21. underworld 1400 22. ogre 1410
23. goblin 1420 24. halfling 1430 |
Tournament Report |
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