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Tournament NameOld World Stadium Series
Organizer NAF nameTheHurricane (9041)
OrganizerA.J. Murray
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2016-08-20
End Date (YYYY-MM-DD)2016-08-20
TypeOPEN
StyleResurrection Swiss
Scoring
Cost$15 Pre-reg/$20 Door
NAF Fee Includedno
NAF Member Discountno
EmailOWStadiumSeries@gmail.com
WebpageOld World Stadium Series

Tournament Statistics

Winner

Gaixo (13696)Dark Elf

Runner up

Gobdomino (19092)Wood Elf

Most Touchdowns

Hoshi_Komi (1654)Slann

Most Casualties

Pentar (19091)Chaos Renegade

Stunty Cup

SupWill0048 (20761)Goblin

Best Painted

Other Awards

 
Tournament Location
AddressEvent Horizon Games
 1496 Garner Station Blvd
CityRaleigh
StateNC
Zip27603
NationUnited States

Ruleset Document

Information
Cost:
•Pre-registration: $15 (Expires 08/01)

*To pre-register please send Team Roster for pre-check to OWStadiumSeries@gmail.com.
Further instructions will be sent thereafter.*

•Door Price: $20

What your moniez gets you:
• Entry into the tournament
• A nifty pen
• Two Custom Stadium Series D6
• One Stadium Series Bounty Chip
• A chance to win a badass trophy
• Pizza! Delicious, delicious pizza!

*Official Old World Stadium Series Fields will be for sale after the completion of the tournament!*

Series Schedule:
10AM - 10:30AM: Registration
10:45AM - 12:45PM: Round 1
12:45PM - 2PM: Lunch Break- Pizza!
2PM - 4PM: Round 2
4:15PM - 6:15PM: Round 3
6:30PM: Awards!

What you should bring:
• $20 Registration Fee (if you have not pre-registered)
• Your (preferably painted) Blood Bowl Team
• Four copies of your team roster
• Blood Bowl Field/Dugouts/Templates etc.
• NAF Block Dice & D8
• A great attitude!

Team Building Rules:
• Tournament will be “Resurrection Style” (rosters reset after each round)
• You are given 1,100,000 gold pieces to build your team using CRP team lists or the three additional Teams approved by the Blood Bowl Rules committee (Chaos Pact, Slaan, Underworld).
• You MUST have at least 11 players on your roster.
• You may purchase players, re-rolls, fan factor, assistant coaches, cheerleaders, and an apothecary as normal.
• Journeymen, Mercenaries, and Special Play Cards are NOT ALLOWED.
• You may purchase any other inducements as normal, including Star Players.
• Star Players MAY count towards the minimum 11 players required for your roster.
• If two coaches would have the same Star Player in a game, BOTH Star Players may take the field.
• Apothecaries AUTOMATICALLY will place the player in the Reserves regardless of the original Injury Roll.
• The following teams will be eligible to win the Stunty Cup: Goblins, Halflings, Orgres, Lizardmen (w/ no Saurus), and Underworld (w/ no Skaven).

Additional Skills:
• After team creation you are given 150,000 gold pieces to purchase skills and assign them to your players.
• Skills a player could take on a Regular Upgrade cost 20k.
• Skills a player could take on a Doubles Upgrade cost 30k.
• You MAY NOT purchase Stat Increases.
• You may not purchase additional skills for Star Players.
• A player may not be given more than 40k worth of additional skills.
• You may only purchase up to 3 of the same skill (i.e. You may only purchase 3x Block).
• Teams that qualify for the Stunty Cup may purchase skills that they would normally gain on a Doubles Upgrade for 20k.

Special Rules

Weather:
• Each match will start with Perfect Blood Bowl Weather. If the weather at Table 1 changes, the weather will then change to the same result at every other table, IMMEDIATELY.
• Each Stadium has it’s own Custom Weather Chart.

Kick Off Chart:
• A special Kick Off Chart will be used for this tournament.

The Stadiums

*The highest seeded coach will determine which field Table 1 will be at each round. Tables will then descend from that field.*

Magic Dome:
• Normal Blood Bowl Rules

Arctic Stadium:
• The ice is hard and unforgiving, +1 to all Injury rolls.
• The slick ice and cool air makes exerting energy extra difficult, -1 to all Go for It rolls.
• It’s slippery out there! The ice makes it impossible to stand in one place, you must Follow Up after throwing a block.

Desert Stadium:
• The sand is softer than other surfaces, -1 to Armor rolls.
• Trudging through the sand can be hard, only one Go for It per player, may be attempted per turn.
• It’s hard for the ball to slide on the sand, the ball does not bounce.

Jungle Stadium:
• There’s vines, stumps, and branches everywhere! -1 to all Dodge rolls.
• No telling what’s hiding in the brush on the outskirts of the field, +1 to injury rolls for players who are pushed out of bounds.

Mountainous Stadium:
• The hard rock surface is tough on the player’s armor, +1 to all Armor rolls.
• There is no give on the stone covered field, the ball bounces twice.

Swamp Stadium:
• The softness of the mud is a little more forgiving on the body, -1 to all Injury rolls.
• As players stomp over the field the mud gets thicker and thicker, no Go for It attempts may be made.

Bounties

It’s common for fans, coaches, and players to set Bounties on one another, because of this, it is not only accepted but widely encouraged to set bounties on other coaches and/or players. Here’s how it works:

• There will always be a bounty on the highest seeded coach. If you beat that coach, collect a bounty.
• There is always a bounty on a coach that had won in the previous round. Beat that coach, collect a bounty.
• There is always a bounty on the coach who currently has the most touchdowns. Beat that coach, collect a bounty. (Tiebreaker: Highest seed.)
• There is always a bounty on the coach who currently has the most
casualties. Beat that coach, collect a bounty. (Tiebreaker: Highest Seed)
• Coaches may also put any number of their Stadium Series Bounty Chips on any coach or player.
•If that coach is beaten, whoever beat that coach will collect the
bounty.
• If that player is injured during the game, the coach who injured the player will collect the bounty.

*The Tournament Organizer may place more bounties on whoever/whatever they would like throughout the tournament without player’s consent!*

Scoring
+30 points for a Win
+10 points for a Draw
+0 points for a Loss

+2 point for each Touchdown you scored
+1 point for each Casualty you caused (ie. Block, Foul, Crowd Surf)
+1 point for each Bounty you collected (added to your final standing)

Painting
• Up to a total of 10 points will be awarded to each coach based on the quality and presentation of their team’s appearance. All points are up to the discretion of the Tournament Organizer.

+1 point if all models are completely covered with paint, with no metal or bare plastic showing.
+1 point if there is at least 3 different colors on each model.
+1 point if there is some attempt at shadows/highlights on each model.
+1 point if all of the team’s players are clearly numbered.
+1 point if each model’s base is colored and finished with gravel, flock, etc.
+1 point if all positional players are easily determined (following an explanation, if necessary).
+3 points if all above criteria is met.
+1 point if a coach goes above and beyond (custom turn marker, score tracker, re-roll counter, etc.)

Awards!
• First Place (most tournament points)
• Second Place (second most tournament points)
• Best Offense (most touchdowns scored)
• Best Defense (fewest touchdowns allowed)
• Most Violent (most casualties inflicted)
• Stunty Cup (highest finishing Stunty team)
• Best Appearance (team w/ the truest artistry)
• Bounty Hunter (coach who collected the most Bounties)
• Get ‘em Next Time (Last Place)

*The Old World Stadium Series is a “Share the Wealth” tournament. Therefore, a coach may only win one award. If they would win more than one award, the next coach eligible for that award will receive it.*

Tournament Report
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