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Tournament NameWinter War II
Organizer NAF namedjay (21274)
OrganizerDarren Olson
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2018-01-20
End Date (YYYY-MM-DD)2018-01-20
TypeOPEN
StyleSwiss
Scoring10/45/90 + Bonus Points
Cost$25
NAF Fee Includedno
NAF Member Discountno
EmailWinterWarBB@gmail.com
WebpageWinter War

Tournament Statistics

Winner

Oni_Goku (19551)Chaos Chosen

Runner up

cyberedelf (19538)Necromantic Horror

Most Touchdowns

ExaltedNoob (25246)Lizardmen

Most Casualties

Temujin71 (6027)Chaos Chosen

Stunty Cup

horns_up (22063)Ogre

Best Painted

FACESTOMP (24606)High Elf

Other Awards

SVelez01 (24604)Chaos Chosen
Punching Bag
WIldManTX (4885)Orc
Best Fluffer
deathchipmunk (14710)Orc
Best Defense
Dashergeaux (25245)Chaos Dwarf
3rd Place
maximino (24599)Orc
Frostbitten
 
Tournament Location
Address2438 W. Anderson Ln
 
CityAustin
StateTexas
Zip78757
NationUnited States

Ruleset Document

Information
WINTER WAR RULES (2018)



Tournament Lore
Ulric, the God of Winter, Wolves, and War is tired of how “soft” Blood Bowl has become. Back in his day, players played through their injuries and continued to fight to the bitter end. In the snow…uphill…both ways. In an effort to bring the sport back to the “good ol’ days”, Ulric has sent out invitations to any team that has the guts to play by his rules. Do you have what it takes?

The official NAF rules can be found at: https://www.thenaf.net/wp-content/uploads/2017/05/NAF-Rules-Update-v1-3.pdf

Tournament Rules and Roster Creation
This tournament will require each coach to submit a roster with a Team Value of 1,750,000. The roster must include a Star Player. This is mostly because Ulric is upset nobody selected him for their roster during the first year of this tournament.




Journeymen, Special Play cards, and Mercenaries are NOT ALLOWED.

Each team must have a minimum of 11 players before adding Star Players. Teams are limited to 2 Star Players.

Normal skills are 20k and Doubles are 30k. Stat increases are NOT allowed. Doubles are limited to 6 for the entire team with a max of 2 assigned to any individual player. (The doubles limit does NOT apply to Goblin, Halfling, or Ogre teams.) A player may have a maximum of 6 purchased skills.

You may not add skills to Star Players.




This should lead to quite a few different strategies. Do you load up on skills? Take a deep roster? Hire the biggest, baddest Star Players out there?

Whatever you decide, you better be ready for War.



Cost
Please submit your rosters when you sign up.

EARLY BIRD: Pre-register by January 19, 2018

◾$25
LATE: Register on January 20, 2018

◾$30
Please send your payment to: https://paypal.me/DarrenOlson/25

Include your Name, NAF Name/Number, and preferred Email address in the notes.






Things That Will Be Provided
· Match sheets

· Dice

· Pitches

· Awards

· Fun

· Surprises



All participants that pre-register by January 19, 2018 will receive 2 Winter War D6’s plus the applicable discounted tournament entry fee.

Others will receive dice as supplies last.



Rosters
All coaches that pre-register for Winter War are required to send in their rosters by January 19, 2018. Coaches should email their rosters to WinterWarBB@gmail.com. Please submit the rosters from an Email that you check frequently as that is where we’ll try to contact you if there are any issues with the rosters. Any errors found on rosters may be “corrected” without consultation by the TO at his discretion if he can't reach you before the day of the tournament.




Tournament Schedule
10:00 – Doors Open/Registration Starts

10:15 – Registration Ends

10:30 – Round 1 (“Random”)

12:45 – Lunch

1:45 – Round 2 (Swiss)

4:00 – Break

4:15 – Round 3 (Swiss)

6:15 – Break

6:30 – Round 4 (Swiss)

8:45 – Results/Awards

Lunch
Lunch is only an hour this year, to give 2:15 for every round, and to get done at a decent time. There are plenty of good, quick options in the area. Ask one of the local Austin players if you need recommendations.

What you should bring
· A Good Attitude

· Your Painted Blood Bowl Team

· Five Copies of Your Team Roster (1 for you, and 4 for your opponents. Bring 1 for the TO if you're registering late)

· GW or NAF Block Dice & D8

· Printed Copy of Competition Rules (CRP)/LRB6 can be found here - http://www.bloodbowlgamers.com/downloads/LRB6.pdf

· Plus the three new teams list http://www.orclahomabowl.com/documents/New_Teams.pdf



Special Weather Table
Weather is going to be bad for this tournament. It’s a war. In winter. Deal with it.



Round 1: Snow Blind - A glorious day, but the blinding sunshine reflects off the snow causing a -1 modifier on all passing rolls.

Round 2: Sleet – The ice water cuts through to the bone. Add a +1 modifier to Armor Breaks and Injury Rolls caused by failed Dodges and failed GFIs.

Round 3: Deep Freeze – It’s not snowing, but it’s so cold that it’s hard to get moving once stopped. Standing up a player now requires 4 Movement instead of 3.

Round 4: Blizzard - It's cold(er) and snowing (harder)! The ice on the pitch means that any player attempting to move an extra square (GFI) will slip and be Knocked Down on a roll of 1-2, while the snow means that only quick or short passes can be attempted.





Special Kick Off Table (None)
If Changing Weather is rolled, use the following odds for the new weather:




2-3: Snow Blind - A glorious day, but the blinding sunshine reflects off the snow causing a -1 modifier on all passing rolls.

4-6: Sleet – The ice water cuts through to the bone. Add a +1 modifier to Armor Breaks and Injury Rolls caused by failed Dodges and failed GFIs.

7: Nice (Good Weather) – Miraculously the sun comes out and the snow melts, leaving a perfect Blood Bowl pitch behind.

8-10: Deep Freeze – It’s not snowing, but it’s so cold that it’s hard to get moving once stopped. Standing up a player now requires 4 Movement instead of 3.

11-12: Blizzard - It's cold(er) and snowing (harder)! The ice on the pitch means that any player attempting to move an extra square (GFI) will slip and be Knocked Down on a roll of 1-2, while the snow means that only quick or short passes can be attempted.





Star Players
Coaches may employ any star players that are allowed for their team in the CRP Rule Book.

Also, due to Ulric being the God of Wolves, he has convinced Wilhelm Chaney to make himself available to any team willing to pay his standard fee.

Not to be one to sit on the sidelines, Ulric has decided to take a Human/Werewolf form and offer his services to all teams:



Avatar of Ulric:

Stats: MA 6 / ST 4 / AG 3 / AV 8

Skills: Loner, Block, Frenzy, Mighty Blow, Piling On

Cost: 230K




Also, the MVP from the winning team of the first Winter War will be available:

Rulerion:

Stats: MA 6 / ST 5 / AG 1 / AV 9

Skills: Loner, Bone-Head, Mighty Blow, Prehensile Tail, Thick Skull, Block, Guard, Pro

Cost: 340K




Due to this tournament taking place in Texas, RoTy Starhoof will be available (although he is asking for more money than at ROT Cup):

RoTy Starhoof:

Stats: MA 6 / ST 3 / AG 3 / AV 8

Skills: Loner, Horns, Block, Foul Appearance, Frenzy, Fan Favorite, Regeneration

Cost: 240K



Note: If you are including any Star Player in your build, you must still have 11 players on your team BEFORE being able to hire them. Having 10 plus a Star is not allowed.



Rule for Multiple of the Same Star Player
Star Players may NOT play for both teams if your opponent for that round also purchased that Star. The “Highlander Rule” IS in effect. This includes (but is not limited to) Wilhelm, Ulric, RoTy and Rulerion.




NAF Tournament Info
This is a NAF approved tournament. If you wish to receive limited edition colored Block Dice and have your tournament progress tracked, there will be NAF registration onsite for the cost of $5/year.

More information can be found at TheNAF.net



Illegal Procedure
In the spirit of good sportsmanship, Illegal Procedure will not be called.



Dice
You are required to share dice with your opponent (unless both parties agree not to do so). Only GW or NAF Block Dice may be used and only the Winter War D6’s received at registration may be used. You and your opponent should decide before you start which set of dice will be used and what counts as a “cocked” die.



Scoring
After each round you will fill out the game sheet based on the game just completed.



· ALL KNOCK OUTS from Blocking, Fouling, Crowd Surfing, Weapons etc will provide 1 point (Not for failing GFIs or Dodges)

· ALL CASUALTIES from Blocking, Fouling, Crowd Surfing, Weapons etc will provide 2 points (Not for failing GFIs or Dodges)

· A WIN is worth 90 points

· A DRAW is worth 45 points

· A LOSS is worth 10 points

· A CONCEDE is worth 0 points

· If you clear the pitch you earn +5 bonus points (max once per game)

Time
Rounds will be strictly limited to 2 hours and 15 minutes. You will receive ‘Time Remaining’ updates from the Tournament Organizer to help you stay on pace. Once the tournament official calls time, each coach may complete the turn in progress only if there was at least one fully-completed action taken before time was called. A strict 4-minute limit will be enforced for this turn.

Overtime
There will be no overtime played. “If he draws…he draws.” - Ivan Drawgo



Tiebreakers
· Head-to-Head record (if only 2 teams are tied)

· Most Casualties

· Most Casualties + Knock Outs

· Touchdown Differential (TD For – TD Against)

· Coin Flip




Painting
All teams are expected to meet the minimum painted guidelines. They must have 3 colors on them and have had some attempt at making them appear finished.




Sportsmanship
We are here for the fun of the game. Sportsmanship is not only encouraged from the coaches, it is required!

Fouling 16 turns in a row and running up the score is NOT poor sportsmanship, but gloating and ridiculing your opponent while doing so is.

The Sportsmanship Award (Worthy Opponent) will be determined based on answers given in the Etiquette Sheet.

The Tournament Organizer will strictly enforce the “Don’t be a Douche” policy. Basically, it consists of not performing any acts of Douchebaggery.



Awards
The following trophies will be given out after the last round:

· Winter War Champion - First Place Team in the standings with the most overall points after 4 rounds.

· 2nd Place - Second Place Team in the standings with the 2nd most overall points after 4 rounds.

· 3rd Place - Third Place Team in the standings with the 3rd most overall points after 4 rounds.

· Most Brutal - Team with the most KO and CAS bonus points.

· Best Offense - Team that scored the most TDs.

· Best Defense - Team that allowed the fewest TDs.

· Best Fluffer – Awarded to the coach that has the best team fluff, as determined by the Tournament Organizer. Team name, player names, background stories, and anything else that adds to the atmosphere of the tournament.

· Best Painted – Awarded to the coach that has the team deemed to be painted best. You need not have painted the team yourself, but please note who did paint it when displaying the team for voting consideration.

· Worthy Opponent – Worthy Opponent is decided by participants via an “Etiquette Sheet”. The Tournament Organizer will break ties.

· Punching Bag – Team with the most KO and CAS bonus points earned against them.

· Frostbitten – Last Place Team in the standings with the least overall points after 4 rounds.

· Stunty – The Stunty team that finishes with the most overall points after 4 rounds. (minimum of 2 Stunty teams)



Spread The Wealth
Tournament organizers reserve the right to adjust the awards in order to spread out the trophies. If a coach is in line to win more than one award, they may be asked which one they would prefer and the next coach in line may be given the other award. Best Fluffer and Worthy Opponent (and any others deemed necessary) may go to coaches that won other awards depending on scores and how many coaches are in attendance.

Tournament Report
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