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Tournament NameStone Bowl 2
Organizer NAF namedeeferdan (20747)
OrganizerDan Atherton
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2019-03-23
End Date (YYYY-MM-DD)2019-03-23
TypeOPEN
StyleSwiss
Scoring4/1/0
Cost£15
NAF Fee Includedno
NAF Member Discountno
Emaildanieldavidatherton@gmail.com
Webpage

Tournament Statistics

Winner

KFoged (10691)Lizardmen

Runner up

Barney_the_Lurker (10572)Shambling Undead

Most Touchdowns

GORGOROTH (5893)Lizardmen

Most Casualties

dragonborn (22580)Dwarf

Stunty Cup

fluxpac (21423)Ogre

Best Painted

Token (24642)Shambling Undead

Other Awards

gillywonka (21831)Halfling
Heroic last place!
elperas (22632)Human
Best Dave (minimum 5 Daves required!)
 
Tournament Location
AddressStone Station Community Centre
 Station Approach
CityStone
StateStaffordshiodhire
ZipST15
NationUnited Kingdom

Ruleset Document

Information
STONE BOWL – Saturday 23rd March, 2019

Venue
STONE BOWL returns and once again will be held at Stone Station Community Centre, Stone, Staffordshire.
The venue is quite literally the station building. It can be easily accessed by train or by road to the address: Station Approach, Stone, ST15 http://bit.ly/2yprIN0

Access the venue the central red doors facing down Station Approach, they will be open from 10:30am. If travelling by train please note that direct trains to Stone are hourly and available from Stafford, Stoke-on-Trent and Crewe. On a Saturday the final trains from Stone travel north at around 9pm and south at 7:30pm – Please check National Rail for most up to date information.
If travelling by car there is ample (free) parking on Station Approach.

Tickets
Tickets for NAF members are £15 and include food and refreshments.
If you are not NAF member tickets are £20 and includes NAF membership that will be arranged for you prior to the event.
Please use PayPal to send payment to: danieldavidatherton@gmail.com
(please send money as a gift/payment to friend)

Number of Attendees
For the comfort of the attendees and due to limitations of space the tournament will be limited to 40 spaces on a first come first served basis. Should an odd number of attendees sign up the organisers will supply a stand in to ensure everyone plays all rounds.




Refunds
The ticket price is used to cover all costs for the tournament, much of which is required well in advance of the day. Therefore, refunds can only be offered to cancelations made more than 4 weeks prior to the event.

Food & Drink
The venue has its own kitchen. Tea, coffee and a soft will be provided. You can also bring your own alcohol to the venue if you wish.
A selection of sandwiches and snacks will be included in your ticket price. Should you have any specific dietary requirements please let me know ASAP.

The Midlands Championship
Stone Bowl is part of the West Midlands Championship, an award for the most successful player in a series of tournaments in the area. For more information see: http://talkfantasyfootball.org/viewtopic.php?f=59&t=44976

Schedule
Players will have 2.15 hours per game and we will try to stick to the following schedule. 4 minute turns will not be enforced but please try to be conscious of the time as you play, the referee will give you regular time updates as we go through each round and may request you use a clock if you are falling behind.
• Registration 10:30-10:45
• Game 1: 10:45 – 13:00
• Lunch: 13:00-13:45 (provided – note this is a movable feast and food will be available prior to and probably post this time)
• Game 2: 13:45-16:00
• Game 3: 16:30-18:45
• Awards Ceremony 19:00 (with the aim of having everyone away for 19:15)
What you need to bring
• A painted team
• A copy of your roster (this should be shared with your opponent prior to each game)
• Dice (block, d6, d8)
• Any other relevant tokens you feel you need
• A blood bowl pitch (either size– though smaller is preferable)
• PLEASE ALSO GET IN TOUCH IN ADVANCE SHOULD YOU HAVE ANY DIETARY ISSUES.
Your team roster
The core tournament rules will follow official NAF advice regarding the new rules for Blood Bowl, including current NAF thinking on the use of the old versions of Piling on etc. The most complete lists of what you can take to a NAF tournament can be found here - https://www.thenaf.net/wp-content/uploads/2018/05/NAF-Team-Lists.pdf
Any questions regarding this, please don’t hesitate to ask.

‘Resurrection’ rules will be used i.e. after each game all roster changes such as injuries, SPPs, winnings, FF change etc. are disregarded. You will use the same roster in all matches played.

Rosters are purchased with a treasury of 1,250,000 gold crowns and any of the 26 NAF sanctioned teams can be selected (the organiser reserves the right to alter this in line with NAF “sanctioning” up to one week prior to the event).
Inducements may not be purchased as part of your tournament roster other than the following exceptions:
• All teams may hire 0-2 Star Players
• Goblins may hire 0-3 Bribes
• Halflings may hire a Master Chef
If you include a Star Player(s) in your roster you must first have at least 11 regular roster players. If two coaches are drawn against each other in the tournament with the same Star Player on their roster, then both players are permitted to use the Star (contrary to the normal CRP rule).
Star players are limited to those allowed by NAF sanctioning (ie no limited edition WHW star players)
In addition to the starting skills on your roster, you are also permitted to add extra skills to your players, as per the table below:



Tier 1 - Everyone except Stunty
6 normal skills and 1 double skill
or
1 or 2 star player and 5 normal skills


Tier 2 - Stunty (Ogres, Halfling, Goblin):

7 normal skills and 2 double skills
(one player can have 2 normal skills)


• Double skills are optional and can instead be exchanged for a normal skill.
• All the additional skills are added to your roster at the start of the tournament.
• Players may receive a maximum of one additional skill each, with the exception of tier 2 teams where one player can have 2 normal skills if you wish.
• Note the limitation of skills should you elect to take star players on tier 1 teams.
• There are no restrictions on skill duplication i.e. you may give several different players the same skill if you wish.
• Star Players may not be given additional skills.
How many rounds?
Each team will compete in 3 game rounds.
The first round will be randomly drawn.
For round two and three the Swiss system will be used to determine your opponent (i.e. closest to you on your points ranking). Between rounds no tiebreakers are applied to those on the same score, so multiple players with the same tournament score will be drawn randomly against one another.

Tournament points
Points are achieved as follows:
• 4 points for a win
• 1 point for a draw
• 0 points for a loss
• -4 points concession
• 0-3 bonus points available over the three rounds (see secret objectives below). These bonus points will not be applied to your overall score but will act as first tiebreaker.
Players on equal score will be separated by tiebreakers as follows:
• Objective bonus points
• Strength of Schedule (the cumulative score of your opponents)
• TD scored
• Cas achieved
Secret Objectives
Each player will receive the same set of five secret objective cards.
You simply have to achieve the goal specified on the card to achieve the bonus, you don’t have to win the game.
Before each game you should:
1) Randomly choose 2 cards from your deck of 5.
2) Select one of those cards – this is your objective for the game
3) Return the other card to your deck
Each objective can only be used once during the tournament, so once selected the card should be set aside, meaning you chose from a deck of 4 cards for game 2, and then 3 cards for game 3. Bonus points will be taken in to account only after Round 3 as the first tiebreaker.
The objective cards are as follows:

1) Kick ‘em when they’re down, your fans are feeling particularly bloodthirsty today and wont to see horribly blatant fouls.
Have two players sent off by fouling the opposition. (A successful argue the call still counts as a sending off, a sending for the use of a secret weapon does not count). After succeeding in getting a second player sent off role a dice, on a 3+ the referee is so impressed with the foul he doesn’t send the player off.

2) Comfortable victory, No more nail biting finishes, it’s not doing the coach’s pecker any good.
Win by two clear touchdowns (2-0, 3-1 etc)

3) Assassinate, The team’s shareholders want an increase in notoriety.
Badly hurt (or worse) your opponent’s most valuable player (if there is more than one player of the same value, causing a casualty on any one of these players is sufficient, you DO NOT have to designate the target prior to kick off)

4) Clean Sheet, Time to stop the lazy D!
Don’t concede any touchdowns this game.

5) CRUSH THEM! The commissioner will only be entertained by violence.
Injure at lease 3 players on the opposition team (blocks, fouls and crowd casualties all count)



Filling out the result slip
After each game both players need to fill out one result slip, you need to include:
• Touchdowns scored by both teams
• Casualties achieved by both teams (only casualties caused by blocking actions count)
• The objective cards used by both players and whether or not each objective was achieved (a yes or no will do)
Awards
There will be awards and prizes for the following (only one prize per participant with the exception of best painted):
• Winner
• Runner up
• Most Casualties
• Most touchdowns
• Stunty Cup (2 or more stunty teams for eligibility)
• Best-Painted
Note: The best-painted trophy will be voted fro between rounds by entrants. The idea of the best-painted trophy is for it to become a bit of a legacy of Stone Bowl. By agreement this years winner will be asked to paint next years trophy or return this years painted trophy, adding to the variety (and hopefully the quality) of the teams on show.

Finally
If you have any further queries email danieldavidatherton@gmail.com or post a message on the TFF forum, I look forward to seeing you there,

Dan

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