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Tournament NameHQ Summer Jam
Organizer NAF nameDa_Great_MC (8168)
OrganizerMats Clays
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2018-07-21
End Date (YYYY-MM-DD)2018-07-21
TypeOPEN
StyleSwiss
Scoringsee information
Cost7€ before july 19th, after 10€
NAF Fee Includedno
NAF Member Discountno
Emailmats_clays@yahoo.com
WebpageFacebook

Tournament Statistics

Winner

Da_Great_MC (8168)Wood Elf

Runner up

The_Tyser (13625)Human

Most Touchdowns

The_Tyser (13625)Human

Most Casualties

JJ (10488)Human

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressHQ Gaming Club
 Lamstraat 38
CitySint-Niklaas
State
Zip9100
NationBelgium

Ruleset Document

Information
Oventa working on approval


HQ SUMMER JAM RULES PACKAGE

Halflings can buy a Master Chef, Goblins can buy 0-3 Bribes.
Tier 4 teams can buy 0-1 Star Player. You need 11 players before hiring a Star Player.
No other inducements are allowed.

For balancing reasons, teams have been divided in five tiers.
Teams will receive extra skills at the start of the tournament, based on their tier.
Extra skills can be assigned to any player on your team.
Extra skills are not floating skills, you can use them in every game.

TIER 0: Dark Elf, Undead, Wood Elf
 Tier 0 teams receive no extra skills.

TIER 1: Amazon, Chaos Dwarf, Dwarf, Lizardmen, Norse, Orc, Skaven
 Tier 1 teams receive no extra skills.

TIER 2: Bretonnia, (Pro) Elf, High Elf, Human, Necromantic
 Tier 2 teams can assign a free Block OR a free Leader skill to one of their players.

TIER 3: Chaos, Chaos Pact, Khemri, Khorne, Nurgle, Ogre, Slann
 Tier 3 teams can assign a free Block AND a free Leader skill to one of their players.

TIER 4: Goblin, Halfling, Underworld, Vampire
 Tier 4 teams can assign a free Leader, a free Block and a free Dirty Player skill to one of their players.

All teams assign nine (9) FLOATING SKILLS before the tournament, tier 4 teams assign twelve (12) floating skills. Two (2) of these floating skills may be ‘double’ skills.
For Tier 0 teams only one (1) skill can be a ‘double’ skill.

A single player can never have more than one extra skill. It's not possible to give a player an extra skill and a floating skill.
 Tier 4 teams need fifteen regular players to assign their three starting skills + twelve floating skills.

At the start of each round, when pairings have been made, each coach chooses three (3) floating skills they will use for that game. Both players decide their floating skills at the same time, you can write them on a paper in secret and show them simultaneously.

The three floating skills you have used during Round 1 will not be available for the remainder of the tournament. Remove them from your team roster. At the start of Round 2, you will have six (6) floating skills to choose from. You play Round 3 with the three (3) remaining skills.

Tier 4 teams choose four (4) floating skills at the start of each round.

SCORING SYSTEM

MAJOR WIN (2+TD) - 5 points
MINOR WIN (1TD) - 4 points
DRAW - 2 points
MINOR LOSS (1TD) - 1 point
MAJOR LOSS (2+TD) - 0 points

TIEBREAKERS

Coaches will be ranked by the points they have earned. Should two or more coaches have the same amount of points, the following tiebreakers will be used.

TIEBREAKER 1 - Number of victories
TIEBREAKER 2 - Number of draws
TIEBREAKER 3 - Opponent score (the sum of all points from all your opponents)
TIEBREAKER 4 - Net TD’s + Net Casualties

Tournament Report
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