Tournament Name | HQ Summer Jam |
Organizer NAF name | Da_Great_MC (8168) |
Organizer | Mats Clays |
Variant | Classic |
Major/National | no |
Start Date (YYYY-MM-DD) | 2018-07-21 |
End Date (YYYY-MM-DD) | 2018-07-21 |
Type | OPEN |
Style | Swiss |
Scoring | see information |
Cost | 7€ before july 19th, after 10€ |
NAF Fee Included | no |
NAF Member Discount | no |
Email | mats_clays@yahoo.com |
Webpage | Facebook |
| Tournament Statistics | Winner | Da_Great_MC (8168) | Wood Elf | Runner up | The_Tyser (13625) | Human | Most Touchdowns | The_Tyser (13625) | Human | Most Casualties | JJ (10488) | Human | Stunty Cup | Best Painted | Other Awards |
| | Tournament Location |
Address | HQ Gaming Club |
| Lamstraat 38 |
City | Sint-Niklaas |
State | |
Zip | 9100 |
Nation | Belgium |
Ruleset Document |
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Information |
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Oventa working on approval
HQ SUMMER JAM RULES PACKAGE
Halflings can buy a Master Chef, Goblins can buy 0-3 Bribes.
Tier 4 teams can buy 0-1 Star Player. You need 11 players before hiring a Star Player.
No other inducements are allowed.
For balancing reasons, teams have been divided in five tiers.
Teams will receive extra skills at the start of the tournament, based on their tier.
Extra skills can be assigned to any player on your team.
Extra skills are not floating skills, you can use them in every game.
TIER 0: Dark Elf, Undead, Wood Elf
Tier 0 teams receive no extra skills.
TIER 1: Amazon, Chaos Dwarf, Dwarf, Lizardmen, Norse, Orc, Skaven
Tier 1 teams receive no extra skills.
TIER 2: Bretonnia, (Pro) Elf, High Elf, Human, Necromantic
Tier 2 teams can assign a free Block OR a free Leader skill to one of their players.
TIER 3: Chaos, Chaos Pact, Khemri, Khorne, Nurgle, Ogre, Slann
Tier 3 teams can assign a free Block AND a free Leader skill to one of their players.
TIER 4: Goblin, Halfling, Underworld, Vampire
Tier 4 teams can assign a free Leader, a free Block and a free Dirty Player skill to one of their players.
All teams assign nine (9) FLOATING SKILLS before the tournament, tier 4 teams assign twelve (12) floating skills. Two (2) of these floating skills may be ‘double’ skills.
For Tier 0 teams only one (1) skill can be a ‘double’ skill.
A single player can never have more than one extra skill. It's not possible to give a player an extra skill and a floating skill.
Tier 4 teams need fifteen regular players to assign their three starting skills + twelve floating skills.
At the start of each round, when pairings have been made, each coach chooses three (3) floating skills they will use for that game. Both players decide their floating skills at the same time, you can write them on a paper in secret and show them simultaneously.
The three floating skills you have used during Round 1 will not be available for the remainder of the tournament. Remove them from your team roster. At the start of Round 2, you will have six (6) floating skills to choose from. You play Round 3 with the three (3) remaining skills.
Tier 4 teams choose four (4) floating skills at the start of each round.
SCORING SYSTEM
MAJOR WIN (2+TD) - 5 points
MINOR WIN (1TD) - 4 points
DRAW - 2 points
MINOR LOSS (1TD) - 1 point
MAJOR LOSS (2+TD) - 0 points
TIEBREAKERS
Coaches will be ranked by the points they have earned. Should two or more coaches have the same amount of points, the following tiebreakers will be used.
TIEBREAKER 1 - Number of victories
TIEBREAKER 2 - Number of draws
TIEBREAKER 3 - Opponent score (the sum of all points from all your opponents)
TIEBREAKER 4 - Net TD’s + Net Casualties |
Tournament Report |
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