Tournament Name | Triangle/Raleigh Area Turncoat Rumble |
Organizer NAF name | ungodlynoob (21464) |
Organizer | Jacob Denmark |
Variant | Sevens |
Major/National | no |
Start Date (YYYY-MM-DD) | 2018-12-01 |
End Date (YYYY-MM-DD) | 2018-12-01 |
Type | OPEN |
Style | Swiss |
Scoring | W/T/L + Tie Breakers |
Cost | $20 |
NAF Fee Included | no |
NAF Member Discount | no |
Email | jacob.denmark6@gmail.com |
Webpage | |
| Tournament Statistics | Winner | Half_Baked (24319) | Multiple Races | Runner up | Most Touchdowns | dewsdwarfs (20813) | Multiple Races | Most Casualties | coachclyde (21461) | Multiple Races | Stunty Cup | LittleDenny (23365) | Multiple Races | Best Painted | Other Awards | ungodlynoob (21464) | Multiple Races | Apothecary Award |
| jetlag22 (22829) | Multiple Races | Last Place |
| Jacob9486 (23414) | Multiple Races | Best Defense |
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| | Tournament Location |
Address | 3400 Westgate Dr. |
| |
City | Durham |
State | North Carolina |
Zip | 27707 |
Nation | United States |
Ruleset Document |
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Information |
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It's time for the 2nd annual T.R.A.T.R.! I will post simplified rules below, follow the Facebook event page for complete rules list.
You can follow the basic 7s variant rule set with only a few exceptions.
Turncoat Style Event
4 round tournament with a lunch break after round 2.
Turncoat on 2nd and 4th round. (Play with your opponent’s models and roster)
Teams may be selected form any of the 21 official rosters as well as Chaos Pact, Slann, Underworld, Bretonnians, and Khrone.
600,000 starting budget.
Star Players and Extra Training are removed from the Inducements list. Wizards, Journeymen, Special Play cards, Mercenaries, and Death Zone S1/S2 inducements are NOT ALLOWED. (i.e. Mini-Wizards, special refs, etc)
Rerolls will cost DOUBLE. i.e. Humans may purchase rerolls for 100k.
Only the HALFLING team may purchase the Master Chef. And only the GOBLIN team may purchase bribes (50k). No other inducements are allowed.
A team may not have more than 11 players on the roster. A team will only field 7 players at a time.
In addition, only 4 “specialist” players (meaning any player whose availability is less than 0-12) may be selected. Of those, no more than 2 of any one specialist position. (You may hire 2 Human Blitzers maximum, not 3 or 4.) Vampires and Ogres are exempt from this rule.
Each coach will have 1 random skill assigned to their team. The skill will be given upon entering the venue for the tournament, you can assign this skill to any player on your team. These skills are random from the General, Agility, Strength, Passing, and Mutation categories. Leader and Secret Weapons will NOT be in the pool of random skills.
Things to Bring:
Your (Preferably) Painted Team
3 copies of your team’s roster (one to turn in, one for your opponent, one for you)
GW or NAF Blocking Dice and a D8 for scatter.
Custom D6s will be provided and should be the only D6s used during this tournament
Before each match you and your opponent should agree on dice sharing, what constitutes a cocked die, etc.
Blood Bowl Board and templates if you have them. (We can’t guarantee how many extra sets we will have on site.)
Current Blood Bowl and Death Zone S1/S2 Rules
Tournament Rules:
4 games of Swiss pairing first and second place will be chosen by highest point total after 4 games.
Weather will be rolled by each table.
The Kickoff table in the LRB 6.0/C.R.P. will be used, except Throw Rock will be replaced by Throw a Bomb.
Tournament will be a resurrection style tournament. Any injuries your team suffers will not carry over to the next game. The roster you start the tournament with will be the same for each round you play.
Illegal Procedure: In the spirit of good sportsmanship, Illegal Procedures will not be called. The 4-minute turn rule will not be strictly enforced. But if the Tournament Referee feels the game may not finish in the 2 Hour time allotted, he may insist you use a timer and begin enforcing the 4-minute rule.
No Overtimes will be played!
Only Casualties that earn Star Player Points (i.e. Blocks) will count toward the Most Violent trophy.
Scoring: After each round you will fill Game Sheet awarding the following Game Points: A WIN is worth 20 pts, DRAW is worth 10 pts, a LOSS is worth 0 pts.
Tie-breakers for this tournament are determined by head-to-head, then net Touchdowns (TD for, to TD against), then net Casualty (Casualty for, to Casualty against). Additional tie breakers will be instituted by the Tournament Organizer as needed.
Sportsmanship: We are here for the fun of the game. Sportsmanship is not just encouraged from the coaches, it is required! An important note on sportsmanship: fouling 16 turns in a row, running up the score, etc. is not poor sportsmanship, but gloating and ridiculing your opponent while doing so is.
Awards:
Trophies for First, Second, Most Casualties, Most Touchdowns, Best Defense, Stunty Cup*, Dirty Deeds**, Most Casualties Suffered, and Last Place. This event will use the “Spread the Wealth” system. If you are eligible for more than one award, you will be asked which one you prefer. By default, First and Second Place will take precedence.
Stunty Cup - to be eligible for the Stunty Cup, you must play a Halfing, Goblin, Ogre, Underworld with no Skaven (that includes Skaven Star Players), or a Lizardman team with just skinks and a rookie Kroxigor (only Skink Star Players)
Dirty Deeds* - the team with the most foul attempts will win this award. Note that this is just attempts, not ejections. Play dirty! If players are tied for the awards, I will determine tie breakers.
Blood bowl 7s games are fast paced and can be finished in less than an hour. |
Tournament Report |
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