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Tournament NameRum Bowl III: At World's End
Organizer NAF nameshawass (18416)
Organizershawass
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2018-09-08
End Date (YYYY-MM-DD)2018-09-09
TypeOPEN
StyleResurrection
Scoring
Cost35 PLN
NAF Fee Includedno
NAF Member Discountno
Emailbloodbowlrzeszow@gmail.com
WebpageFB Event Page

Tournament Statistics

Winner

Reszka (21573)Chaos Chosen

Runner up

Kędzi (26901)Chaos Chosen

Most Touchdowns

Reszka (21573)Chaos Chosen
mr.mu (13832)Dark Elf
rover (24710)Wood Elf

Most Casualties

teillman (23350)Dwarf

Stunty Cup

Genedan (26071)Goblin

Best Painted

Other Awards

 
Tournament Location
AddressPub K20
 Mikołaja Kopernika 4
CityRzeszów
StatePodkarpackie
Zip35-069
NationPoland

Ruleset Document

Information
The tournament will be run on NAF CRP rules + Errata + FAQ.

1. Rosters

Rosters should be sent to: bloodbowlrzeszow@gmail.com. Each coach receives +1 point to the final result of the tournament for sending the roster till September 1st.

Races
All 21 races with CRP plus 5 additional sanctioned by NAF as well as Simyin (proxies are not acceptable, monkeys are monkeys – if in doubt please send an e-mail to the organizers) are admitted to the tournament. Links below to the team rules:

https://www.thenaf.net/wp-content/uploads/2013/06/CRP1.pdf
https://www.thenaf.net/wp-content/uploads/2015/09/CyanideRaces.pdf
https://www.thenaf.net/2015/09/unofficial-races/

Tier 1: Amazons, Bretonnians, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Norse, Orcs, Skaven, Undead, Wood Elves
Tier 2: Chaos Renegades, Elf Union, High Elves, Humans, Khemri, Necromantic, Simyin
Tier 3: Daemons of Khorne, Chaos, Nurgle's Rotters, Slann, Underworld Denizens, Vampires
Tier 4: Goblins, Halflings, Ogres

TEAM creation:
Coaches must spend a minimum of 1,100,000 gold pieces when building their team. When building your team, you may buy:
• At least 11 standard roster players before any star player
• 0-8 Re-Rolls
• Assistant coaches
• Cheerleaders
• 0-1 Apothecary or Igor, depending on race
• 0-9 Fan Factor
• Inducements. The cost will be as following and will count for all 9 games:
◦ 0-2 Bloodweiser Kegs for each 50 kgp
◦ 0-3 Bribes for each 100 kgp, for Goblins only for each 50 kgp
◦ 0-1 Masterchef for 300 kgp, for Halflings only 100 kgp
◦ 0-2 NAF-approved star players for their regular cost

Wizards, (in)famous coaching staff and/or Special Play Cards are explicitly not allowed at the World Cup 

Additional cash for day one (rounds 1-3):
Tier 1: 60,000 gp for team building and / or skills + 40 kgp for skills
Tier 2: 100,000 gp for team building and / or skills + 50 kgp for skills
Tier 3: 150,000 gp for team building and / or skills + 50 kgp for skills
Tier 4: 150,000 gp for team building and / or skills + 70 kgp for skills


Additional cash for day two (rounds 4-5):
Tier 1-4: 40 kgp for skills

SKILLS:

• A normal skill costs 20 kgp
• A double skill costs 30 kgp
◦ Tiers 1-3 are limited to one double skill during the tournament
◦ Tier 4 may have more than one double skill
• Your roster can have one player that has two additional skills. Both skills must be normal skills and the second skill has a cost of 30,000 gold pieces. These skills can be added at different times in the event.
• Tier 4 may buy a single stat upgrade. This cannot be combined with any other additional skill.
◦ + MA / AV costs 40,000 gold pieces,
◦ + AG 50,000 gold pieces and,
◦ + ST 60,000 gold pieces.
• Star players may not receive additional skills or stat upgrades

3. Tournament points

Win: 4 points
Tie: 2 points
Loss: 0 points

Tiebrakers:
- result of the match between the coaches
- opponent’s score
- nett TD earned (TD made - TD lost)
- nett CAS earned (CAS made – CAS received)
- who is the first to drink 0,5l of any liquid

4. General rules

Painting requirement
A painted team (minimum of 3 colors not counting the basecoat) is required to participate in the tournament. Whether the team is painted or not will be checked during the first round. Non-painted or painted not according with the 3-color requirement mentioned before will be removed from the tournament after the first round – instead of them the coach will have to play a painted team from among the ones provided by the organizers without the posibility of changing the roster prepared for the team.

Time limit regulations
When one of the coaches wants to play with a chess clock, and he or she has the appropriate app which can measure 4 minute turns, the other player should agree on playing with the chess clock.

The Refs may allow the coaches to play 10 additional minutes if the match will not be ended in the set timeframe. After this time the match will be ended with the result present on the table. This time extension is possible only in a situation when a touchdown is ACTUALLY possible that would lead from a draw to a win or vice-verse.

If 30 minutes before the end of the round the coaches are before the 3rd turn of the second half the Refs should urge them to speed up. If such a match will not be finished in the set timeframe the Refs may not allow the game to be extended by the 10 minutes mentioned above.

If the opponnent definitely stalls the game time (not game turns) in order to gian an advantage the Refs may decide that the match is resolved as if the stalling coach Concedes the game (+2TD for the non-stalling coach and the game ends).

In all the cases not covered by this ruleset, the Refs have the final decision.

Tournament Report
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