Tournament Name | Loch Bowl 2018 |
Organizer NAF name | shawass (18416) |
Organizer | Jaskier |
Variant | Classic |
Major/National | no |
Start Date (YYYY-MM-DD) | 2018-10-06 |
End Date (YYYY-MM-DD) | 2018-10-07 |
Type | OPEN |
Style | Resurrection |
Scoring | |
Cost | 40PLN |
NAF Fee Included | no |
NAF Member Discount | no |
Email | kamilr.rt@gmail.com |
Webpage | FB Event Page |
| Tournament Statistics | Winner | Misiozaurus (27003) | Skaven | Runner up | TomekKos (25311) | Dark Elf | Most Touchdowns | Opos (26009) | Elf Union | Most Casualties | Bastor (25281) | Ogre | Stunty Cup | Best Painted | Other Awards |
| | Tournament Location |
Address | Dom Studenta |
| Słowackiego 7 |
City | Tarnów |
State | Małopolskie |
Zip | 33-100 |
Nation | Poland |
Ruleset Document |
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Information |
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Additional information
The tournament will be run on https://www.thenaf.net/2017/05/naf-and-death-zone-2/
1. Rosters
Rosters should be sent to: kamilr.rt@gmail.com. Each coach receives +1 point to the final result of the tournament for sending the roster till October 1st.
Races
All 21 races with CRP plus 5 additional sanctioned by NAF as well as Simyin (proxies are not acceptable, monkeys are monkeys – if in doubt please send an e-mail to the organizers) are admitted to the tournament. Links below to the team rules:
https://www.thenaf.net/wp-content/uploads/2013/06/CRP1.pdfhttps://www.thenaf.net/wp-content/uploads/2015/09/CyanideRaces.pdfhttps://www.thenaf.net/2015/09/unofficial-races/https://www.thenaf.net/tournaments/information/tournament-team-list/
These games are not ranked
Tier 1
Dark Elves, Lizarmen, Undead, Wood Elves
Tier 2
Amazons, Chaos Dwarves, Dwarves
Tier 3
Bretonnians, Norse, Orcs, Skavens
Tier 4
Elven Union, High Elves, Humans, Khemri, Necromantic
Tier 5
Chaos Chosen, Chaos Renegades, Deamons of Khorne, Nurgle, Simyin, Slann
Tier 6
Underworld, Vampires
Tier 7
Goblins, Halflings, Ogre
TEAM creation:
Coaches must spend a minimum of 1,100,000 gold pieces when building their team. When building your team, you may buy:
• At least 11 standard roster players before any star player
• 0-8 Re-Rolls
• Assistant coaches
• Cheerleaders
• 0-1 Apothecary or Igor, depending on race
• 0-8 Fan Factor
• Inducements. The cost will be as following and will count for all 5 games:
◦ 0-2 Bloodweiser Kegs for each 50 kgp
◦ 0-3 Bribes for each 100 kgp, for Goblins only for each 50 kgp
◦ 0-1 Masterchef for 300 kgp, for Halflings only 100 kgp
◦ 0-2 NAF-approved star players for their regular cost and Star Players from Chaos, DE Andrzej Nurgle Spikes
◦ 0-1 CRP Wizard for 150 kgp
Additional cash for team building and/or skills
Tier 1 - +120KGP
Tier 2 - +130KGP
Tier 3 - +140KGP
Tier 4 - +160KGP
Tier 5 - +180KGP
Tier 6 - +200KGP
Tier 7 - +250KGP
SKILLS:
• A normal skill costs 20 kgp
• A double skill costs 30 kgp
◦ Tiers 1-6 are limited to one player with 2 skills during the tournament
◦ Tier 7 may have more one player with 2 skills
• Your roster can have one player that has two additional skills. Both skills must be normal skills and the second skill has a cost of 30K gold pieces
• Tier 7 may buy stats upgrades. This cannot be combined with any other additional skill.
◦ + MA / AV costs 40,000 gold pieces,
◦ + AG 50,000 gold pieces and,
◦ + ST 60,000 gold pieces.
• Star players may not receive additional skills or stat upgrades
3. Tournament points:
Win with a predominance of at least 2 touchdowns: 5 points
Win with a predominance of 1 touchdown: 4 points
Draw: 2 points
Lost with a difference of one touchdown: 1 point
Lost with a difference of at least two touchdowns: 0 points
4. Special rules
- there are no Weath Rolls, because we are playing on pitches in big dungeons
- instead of Wheater Table and Wheater Rolls, we have Dungeon Condition Table and Dungeon
Condition Rolls (below) - there is special Kick-Off Table (below)
Dungeon Condition Table (2d3, each coach rolls 1d3 and coaches are summing results):
2 - Side walls - there are walls on pitch sides and you can't push player into the crowd, if you will
push the player into the crowd Knock Down him instead and add +3 to the Armour Roll against that player
3 – Negative Aura – when the player is performing a Blitz Action, on time od that action he has -1 modifier to ST
4 - Pitch with no special conditions
5 - Magic Wind - all the time, when the ball scatter or bounce, scatter or bounce one additional time. Ball bounce twice even if the first bounce ended on pole with player.
6 - Extremely hard floor - when the player is Knock Down after failing go for it roll, there is +1
modifier to the Armour Roll against that player
Kick-off Table (2d8 instead of 2d6)
2 - Get the Ref
3 - Local-high-level Wizards attention - each coach gains 1 Hireling-Sports-Wizard that can only cast a ZAP! Spell (see Spike Issue 1)
4 - Riot
5 - Lightning Bolt-class aprentice of Collage of Magic - each coach gains that Wizard and can use it as standard Wizard but can't cast a Fireball
6 - Perfect Defense
7 - High Kick
8 - Cheering Fans
9 - Terryfing Aura - all players that are activated in first turn after kick-off (both coaches) must roll d6, on 1 the player is paralyzed by fear, so that player can't do anything this turn, the action is NOT lost but that player loses tackle zones; roll it, before rolling Bonehead, Really Stupid and Wild Animal; players with Dauntless are rolling 6 automatically, but they can't use Dauntless skill in that turn
10 - Brilliant Coaching
11 - Quick Snap
12 - Blitz!
13 - Fireball-class apprentice of Collage of Magic - each coach gains that Wizard and can use it as standard Wizard but can't cast a Lightning Bolt.
14 - Throw a Rock
15 - Dungeon Condition Wizard - each coach rolls d6+FAME, winner gains Dungeon Condition Wizard and can use it before any of opponent turns; when you use that kind of Wizard, roll d6, on 1 Wizard's Spell are too weak to change anything, on 2-6 you can choose new Dungeon Condition from Dungeon Condition Table
16 - Pitch Invasion |
Tournament Report |
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