Tournament Name | Amersfoort Amok XI |
Organizer NAF name | Amok (2714) |
Organizer | Amok |
Variant | Classic |
Major/National | no |
Start Date (YYYY-MM-DD) | 2019-01-06 |
End Date (YYYY-MM-DD) | 2019-01-06 |
Type | OPEN |
Style | Resurrection / Swiss Pairing |
Scoring | 15-7-0 (+ max 5 for TD/Cas |
Cost | 20 euro |
NAF Fee Included | no |
NAF Member Discount | no |
Email | dubbelpdubbeln@gmail.com |
Webpage | |
| Tournament Statistics | Winner | Runner up | Most Touchdowns | Most Casualties | Stunty Cup | Best Painted | Other Awards |
| | Tournament Location |
Address | Restaurant De Amershof |
| Snouckaertlaan 11 |
City | Amersfoort |
State | |
Zip | 3811 MA |
Nation | Netherlands |
Ruleset Document |
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Information |
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The when and where:
-Sunday the 6th of January at Restaurant de Amershof, the Netherlands
-Entrance fee will be 20 euro, this includes as much coffee and tea
as you can drink and lunch.
The tournament:
-1.100K to build a team, you get 50K up to 150K extra to spend only on inducements, depending on tiers.
-3 matches, NAF sanctioned
-Resurrection
-Swiss pairing
Teams are divided in 3 “Amok tiers”. The tiers are made up by looking at the total cost of a 16 man team (full roster) including 3 rr’s. The most expensive teams end up in tier 3, the cheapest teams in tier 1.
Amok tier 1:
Halflings, Bretonnian, Goblin, Underworld, Amazon, Undead, Khemri and Ogre.
These teams get 50K extra treasury to spend on inducements only.
After each match teams in tier 1 can pick one of the following skill packages:
-2 general skills and 1 strength or 1 mutation skill
-2 agility skills and 1 passing skill
-1 general skill, 1 agility skill and 1 strength or 1 mutation skill.
Amok tier 2:
Chaos Pact, High Elf, Vampire, Orc, Human, Necromantic, Chaos Dwarf, Skaven and Lizardmen.
These teams get 100K extra treasury to spend on inducements only.
After each match teams in tier 2 can pick one of the following skill packages:
-1 general skill and 1 strength or 1 mutation skill
-1 general skill and 1 agility skill
-1 agility skill and 1 passing skill
Amok tier 3:
Wood Elf, Chaos, Pro Elf, Norse, Nurgle, Khorne, Dwarf, Slann and Dark Elf
These teams get 150K extra treasury to spend on inducements only.
After each match teams in tier 3 can pick one of the following skill packages:
-1 general skill
-1 agility skill or 1 passing skill
-1 strength or 1 mutation skill
You can only give a mutation skill to a player that has access to them normally. Double or single skill access doesn’t matter. IE you can give guard to a human lineman but you cannot give horns to a wardancer. Skill stacking is not allowed.
The following inducements are allowed: 0-1 Wizard (fireball or lightning bolt), 0-4 Extra Team Training, 0-1 Master Chef, 0-2 Bloodweiser Babes, 0-3 Bribes, 0-2 Wandering Apothecaries, 0-1 Igor, unlimited Mercenaries, 0-2 Star Players.
Star Players do count towards the minimum of 11 players you need to complete your roster.
Goblin coaches can add up to 3 bribes for 50K each.
Halflings are allowed a Master Chef for 100K.
Star Player Points
We want to encourage people to bring Star Players. There will be a special prize for the coach who earns the most SPP with a Star Player during the tournament.
Extra skills should be on the roster at the beginning of the tournament. Your roster will be checked during registration.
Painting;
you need a fully painted team, and a model should resemble or at least be easily recognizable as the player it represents. (no proxy's, when in doubt please contact us).
When your opponent fields a team that does not comply with this, add 3 FF to your Roster for this match only.
Dice;
Although we are not going to forbid any specific dice (except the loaded ones eh!) , we want to urge everybody to use dice that enable your opponent to clearly see what is rolled from the other side of the table. In the case of blocking dice we strongly recommend the standard NAF dice. A coach may not refuse to let his opponent use his dice, if asked.
Points;
-win 15pts, draw 7pts, loss 0pts.
-TD’s and casualties made add a max of 3 pts each (max 5 together)
-Tiebreakers in the following order: net TD’s - net cas - TD’s made - cas made
Prizes;
The winner will receive a special award fashioned in the style of the previous winner’s race (Lizardmen). There will be a vote for best painted during lunch. Other prizes will probably also be there but depend on the number of coaches attending.
The timetable:
09.30-10.00 registration
10.00-12.30 1st game
12.30-13.00 lunch
13.00-15.30 2nd game
15.30-18.00 3rd game
18.00 Prizes and shaking hands
Both coaches are responsible for finishing their game in time. The organization will keep you informed about the time schedule during the round. Games that are not over when the round is due will be stopped by the tournament organization. In this case the players have to agree on a final result, or the organization will.
Location:
Restaurant Amershof (entry at the back of the building)
Snouckaertlaan 11
3811 MA Amersfoort
Free parking at the back of the venue. It’s about a 5 minute walk from the Amersfoort train station.
Winners of previous editions:
I Miloquaser (Chaos Dwarves)
II Jelmer (Khemri)
III Bart (Dwarves)
IV Bart (Norse)
V Jonas (Dark Elves)
VI Sebastiaan (Orcs)
VII Sebastiaan (Lizardmen)
VIII Lenny (Skaven)
IX Niels (Wood Elves)
X Yuri (Lizardmen)
See you there! |
Tournament Report |
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