Tournament Name | Warboar Spring Open |
Organizer NAF name | Whitehot (23470) |
Organizer | Chris Wite |
Variant | Classic |
Major/National | no |
Start Date (YYYY-MM-DD) | 2019-04-13 |
End Date (YYYY-MM-DD) | 2019-04-13 |
Type | OPEN |
Style | Swiss |
Scoring | |
Cost | £10 |
NAF Fee Included | no |
NAF Member Discount | no |
Email | bromleybbl@gmail.com |
Webpage | |
| Tournament Statistics | Winner | scs.sam (17549) | Orc | Runner up | MrBluntz (27690) | Amazon | Most Touchdowns | YogiBedlamBear (20617) | Chaos Renegade | Most Casualties | kit-havoc (27643) | Chaos Renegade | Stunty Cup | SteAirey (25887) | Ogre | Best Painted | YogiBedlamBear (20617) | Chaos Renegade | Other Awards | supertom (26723) | Halfling | One Turn Touchdown Award |
| Thehopeless (26987) | Lizardmen | Youngblood Award |
| SimonCSelwg (27688) | Human | Best Sport |
| LewishM (25384) | Tomb Kings | 3rd Place |
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| | Tournament Location |
Address | Warboar Games |
| 28/30 The Mall |
City | Bromley |
State | Kent |
Zip | BR1 1TS |
Nation | United Kingdom |
Ruleset Document |
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Information |
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*Tournament Format*
Team build: 1,150,000 gp
Format: Swiss Pairing Regeneration
Teams: All 26 NAF races can be used.
*What you need on the day*
- Miniatures representing your team.
- Blood Bowl block dice + 2D6 + 1D8.
- Counters/tokens to indicate rerolls/turn/score.
- 2 copies of your Roster*. Including 1 for the event organiser.
- Scatter, Throw-in and Passing Templates will be provided on the Day.
Rosters do not need to be submitted before the event, and will checked on the day. We ask that coaches check your opponents roster before your game.
*Blood Bowl Pitches*
If you are able to bring a pitch along with dugouts please do so. We are hoping to have enough on the day but we may need an extra few depending on attendance.
*Schedule*
1000-1030 Registration & Introduction
1030-1245 Game 1
1245-1330 Lunch
1330-1545 Game 2
1545-1600 Break
1600-1815 Game 3
1830 Awards
*Rules*
Blood Bowl 2016 using NAF clarifications.
Documents detailing the NAF rules and rosters can be found using the link below:
https://www.thenaf.net/tournaments/nafdocs/
The Piling On skill does not require a team re-roll.
*Team Building*
Each coach has 1,150,000 gold pieces to build their team. Star Players can be taken but only after 11 rostered players.
No inducements are allowed with the following exceptions:
- Bribes 100k (50k for goblins)
- Halfling Chef 300k (100k for Halflings)
- Star Players 0-2 (All NAF and BB 2016 star players from DZ1, DZ2 only).
No special play cards.
Grak and Crumbleberry are not allowed.
*Team Tiering*
Tier 1: Amazons, Bretonnia, Chaos Dwarfs, Dark Elves, Dwarfs, Lizardmen, Norse, Orcs, Skaven, Undead, Wood Elves
Tier 2: Chaos Chosen, Elven Union, High Elves, Humans, Khorne,
Necromantic, Slann
Tier 3: Chaos Renegades, Khemri, Nurgle, Underworld Denizens,
Vampires
Tier 4: Goblins, Halflings, Ogres
*Skills*
A maximum of one additional skill per player.
Tier 1: 4 Normal
Tier 2: 4 Normal + 1 Double
Tier 3: 5 Normal + 1 Double
Tier 4: 6 Normal + 2 Double
All players must be marked or numbered to indicate additional skills.
*Additional Rules*
The Easter Squig
1st Game
Before the first game of the tournament, select 3 players (excluding Star Players) on your roster. Roll a D3 to randomly select one of the three players. The selected player becomes the Easter Squig and gains the Leap skill for the first game. If the player already has leap, it has no effect for this game.
2nd Game
For the second game, the Easter Squig player selected in the first game will now gain the Jump Up skill.
3rd Game
For the third game, the Easter Squig player selected in the first game will now gain the Wild Animal trait.
*Miniatures and Painting your team*
All miniatures must be distinct and recognisable to your opponent to allow them to distinguish the different positions and star players.
It is strongly encouraged that all miniatures are painted to a tabletop standard, with at least least 3 colours and based, but this is not mandatory. Unpainted team can be used.
*Objectives*
Each coach will be given a random objective card at the start of the tournament. This will list the objectives required for each of the three games. Each objective can only be earned for the relevant game.
The objective only needs to be revealed to your opponent once it has been earned.
The card will also show a bonus objective which can only be earned during the last game.
Objectives
Score 2 TD’s
Cause 3 Casualties (SPP Casualties only)
Have 1 player sent off for fouling
Bonus objective: Score with the Easter Squig (game 3 only)
*Scoring*
Win = 30 Points
Draw = 10 Points
Loss = 0 Points
Objective = 1 Point
*Head to Head Tiebreakers*
Points
Head to head record
TD Difference
Casualties Difference
Roll off
*Prizes*
Winner - Most points after three games
Runner-up - 2nd most points after three games
3rd Place - 3rd most points after three games
Best Painted - Judged by Warboar staff
Stunty Cup - Most points for a Tier 4 team
OTT Award - Team with the most One Turn Touchdowns during the tournament.
Most TD's
Most Casualties - SPP Casualties only
Most Sporting Coach |
Tournament Report |
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