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Tournament NameInconceivable Bowl 2: Count Rugen's Revenge
Organizer NAF nameTuern_Blackvenom (6879)
OrganizerJoe Kohten
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2019-06-22
End Date (YYYY-MM-DD)2019-06-22
TypeOPEN
Styleswiss ressurection
Scoring
Cost
NAF Fee Includedyes
NAF Member Discountyes
Emailjkohten@bellsouth.net
WebpageFacebook link

Tournament Statistics

Winner

ThePoPo (26517)Underworld Denizens

Runner up

AlphaWolf (24379)Human

Most Touchdowns

AlphaWolf (24379)Human

Most Casualties

Grentain (26711)Norse

Stunty Cup

LEGION (5222)Halfling

Best Painted

Other Awards

RobbyBobby (28033)Orc
Two Drunk Flings and Friends Wooden Spoon Award
 
Tournament Location
AddressBorderlands Comics and Games
 10230 Atlantic Blvd #11
CityJacksonville
StateFl
Zip32225
NationUnited States

Ruleset Document

Information
TOURNAMENT SCHEDULE
Saturday, June 22 2019
11:00 Registration (May be earlier)
First game we are shooting for 11:30


WHAT TO BRING

$20.00 Registration for NAF members
$25.00 Registration non NAF ($5 for registration)
2 Copies of your Team Roster (one for you / one for your opponent)
Dice (these will be shared if your opponents ask)
Blood Bowl Pitch
Dugouts & Templates

WHAT YOU GET
3 Games of Blood Bowl
Prizes and Awards


TEAM BUILD
Each coach will be 1.2 million to build a team. Once your team is built, you can apply the tiered skill packages. (No Star Players - Reserved for Tier C and Tier D Teams)

SKILL BUILD
Tier A - 4 Skills
Chaos Dwarf, Dark Elf, Lizardman, Orc, Undead, Wood Elf

Tier B - 4 Skills (up to 1 Doubles)
Amazon, Dwarf, High Elf, Necromantic, Norse, Skaven, Bretonnians

Tier C - 6 Skills (up to 3 Doubles)
Chaos, Chaos Pact, Elf, Human, Kemri, Nurgle, Khorne

Tier D - 8 Skills (up to 4 Doubles)
Goblin, Halfling, Ogre, Slan, Underworld, Vampire

* Each player may receive no more than 2 added skills (regular or double)*

There is no limit on skill bestowments (ex. dwarves can have 4 guards / lizardmen can have 4 block)

*Please note that Tier C and Tier D teams also have access to Bribes, Halfling Master Chefs and Star Players)*

TOURNAMENT RULES
Rodents Of Unusual Size
ROUS will wander onto the field at times and join a team:
Each team has an extra ROUS on their roster. This can even be an 17th player.
If fielded, they will play only for current drive and leave at the end of the drive for the current game. Only to show up in next game again.
It has following statistics:
MA: 6 ST:3 AG:2 AV:8
Skills; Loner, Wild animal, Tackle, Wrestle, Claws, Sure Feet

Count Rugens Revenge!
For one round Count Rugen will be watching the game personally! And all players will be in fear. For this one round everyone will play their teams as rookie teams. Meaning you does not get your bonus skills. In addition for the first half a random player get the loner skill out of fear, who does not already have loner. If you choose to use your little something under the table you cannot use the skill of choice.

A little something under the Table.
For one game you get the following a bribe, a reroll or the skill of choice for one player who has not received a bonus skill. This bribe is in addition to any gained from inducements

Miracle Max:
Once per game each team my use the services of Max. After one of your players suffers a casualty, max can intervene. The casualty still counts for scoring purposes. Roll a die for the table below:
1-2 “your friend is truly dead, and I cannot help them, NEXT!!!”
3-5 “Your friend is only mostly dead, take this pill and give him some time”; Move the player from dead and injured to the Ko’d box. Besides it takes time to work.
6 It’s a miracle! Move the player into the reserves box.

Weather table is normal but with the following addition.
On a roll of 7 treat as Typical Florida weather.
Turns 1-2 normal weather, turns 3-4 are pouring rain, turns 5-8 are sweltering heat. The end of a half or rolling a new weather resets this.



Games will be played using the NAF Tournament rules which includes DZ 1 and DZ 2. You can read about it here ... https://www.thenaf.net/2017/05/naf-and-death-zone-2/
• Illegal Procedure will not be used.
• Turns are to be coaches pace for the first half and the 4 min. turn timer for the second half.
• Sharing dice is required if your opponent requests it
• Rosters reset after every round. This means that
injured players are restored to health and players
gained through Raise the Dead are lost.
This also means that there are no earnings
or Fan Factor increases.
• Models MUST have some form of identification for skills that are purchased onto their players. The TO recommends skill bands, and will have some at the event.
• Highlander Rule: If two teams playing against each other have the same Star Player, the team with the highest FAME wins the Star Player and the losing team gains inducements equal to the Star Player cost FOR THIS MATCH ONLY!!!

TOURNAMENT PAIRING, SCORING & WINNING
Swiss Pairing: The tournament will be conducted using the Swiss method of pairing. This means that after the first round (in which pairs will be selected randomly, but with an eye toward
separating coaches from the same hometown or league),
coaches will play against those coaches that have performed
most similarly. So the coach with the most points will play
against the coach with the second most points, etc. The Coach with the MOST POINTS at the end of THREE ROUNDS will be declared the Tournament Champion
A coach will receive the following points, to be recorded after
each round of play:
• +30 Win
• +15 Draw
• +5 Loss
• +2 Each touchdown scored.
• +1 Per casualty (Stabs, Secret Weapons, Fouls and Crowd Surfs Count ONLY)
AWARDS & GLITTERING PRIZES
The coach with the most points will be the Tournament Champion and get first pick of the prizes. The remainder of the coaches will select next in a school yard pick in the following order:

Tournament Champion (New Prince Humperdink!)
Stunty Cup Champion
Most Violent - Most Casualties
Most Touchdowns


Any questions about the ruleset please POST here or Message me at your convenience.

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