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Tournament NameFrenzied Goblins Cup
Organizer NAF nameEmilius (23217)
OrganizerEmil Tsanev
VariantSevens
Major/Nationalno
Start Date (YYYY-MM-DD)2019-07-07
End Date (YYYY-MM-DD)2019-07-07
TypeOPEN
Style
ScoringWin – 2 pts Draw – 1 pt Loss – 0 pt
Cost7.5 euro
NAF Fee Includedno
NAF Member Discountno
Emailemil.tzanev@gmail.com
Webpage

Tournament Statistics

Winner

rorarimbo (24592)Skaven

Runner up

BrokenTooth1632 (28101)Skaven

Most Touchdowns

rorarimbo (24592)Skaven

Most Casualties

WhiteWolfBg94 (26014)Chaos Chosen

Stunty Cup

Best Painted

bachokolio (25403)Human

Other Awards

Emilius (23217)Amazon
Best Coach
 
Tournament Location
AddressMladost 4, bl. 424
 
CitySofia
StateSofia
Zip1715
NationBulgaria

Ruleset Document

Information
Location

07.07.2019 at Bar Restart (Gaming Club)
Mladost 4, bl. 424
1715 Sofia, Bulgaria

Cost

- 7.5 euro/15 levs (+ 5 euro/10 levs to get NAF membership if you’re not a member).






Registration

The tournament is limited to 16 players.

Preregistration is possible with upfront payment. You can pre-register at GrandHalfBowl@gmail.com
We’ll contact you regarding payment. Please send your Roster at this email too.
If there are free slots on the day of the tournament, coaches can register also register at the tournament place.


Schedule

10:30 - 11:00 Registration
11:00 – 12:30 1st match
12:30 – 13:00 Lunch break
13:00 – 14:30 2nd match
14:30 – 16:00 3rd match
16:00 - 16:30 Coffee break
16:30 - 18:00 4th match
18:00 – 18:30 Closing ceremony

Rules

Frenzied Goblins is a Blood Bowl Sevens resurrection tournament. All coaches start each game with the same roster and skills they registered for the tournament.

Blood Bowl 7’s Rules where applicable

All other rules are standard NAF Rules – 26 teams, including Slann are available to play.

Argue the call, Timber are allowed. Pile on is allowed as per the NAF document.


Team Building Rules

Each coach have 600 000 gold pieces to build their team.

- Each team can add 3 normal, 1 normal and 1 double or 2 double skills for free.

- All skills must be chosen before the tournament and will stay the same for all matches throughout the tournament.

- Skill stacking or stat upgrades are not allowed.

- No Leader skill permitted.

- No wizards, referees, special play cards, special weather tables, special balls, infamous coaches, or star players

- Teams must play with 7 players on the field. The tournament roster can have a minimum of 7 and a maximum of 11 players.

- Teams may have a Maximum of 4 Positional players from their base rosters.

- Teams can purchase re-rolls, apothecaries, coaches, cheerleaders, fan factor at a cost of 2x normal listed value.

- Only Goblin teams may purchase bribes as per the standard inducement cost. (50 000 gp)

- Only Halfling teams may purchase a Halfling Chef as per the standard inducement cost. (100 000 gp)

- No other inducements may be purchased (including cards, extra apothecaries, mercenaries, etc).

- No Legendary Coaches, Staff or Referees.


What you should bring

- 2 Copies of your Roster;

- Throw in/scatter templates if you have such available – we will provide enough fields and printed templates, but if you prefer sturdier templates we advise you to bring your own

- Your team. Painted miniatures are not mandatory but always welcome.
The miniatures don’t have to be original GW-minis however the miniatures must be somewhat representative for the roster's race and players and be easily recognisable from other positionals.

We encourage you to use the following colour coded bases:
Grey/none: Lineman
Red: Blitzer
Green: Blocker
White: Thrower
Yellow: Catcher, Runner

If your opponent can't easily recognise the different player types on your team, you must let him mark them somehow (without damaging the miniatures, of course). This could be with bottle caps or coloured rings etc.

All miniatures have to be numbered and the numbers should match the numbers on the team roster sheet. The numbers may be written anywhere on the models or on the bases using paint, decals, markers, stickers, etc.

Skill markers would be greatly appreciated. We’ll provide rubber bands for you to use and encourage you to use the following colour code for the most common skills:
Blue: Block
White: Wrestle
Green: Guard
Red: Mighty Blow
Orange: Dodge
Yellow: Sure Hands
Pink: Frenzy
Beige: Break Tackle
Purple: Tackle


Points System

Win – 2 pts
Draw – 1 pt
Loss – 0 pt

Tie-Breaker in Swiss Draw:
1) Touchdown difference
2) Casualty difference
3) Most touchdowns
4) Most casualties



Fair Play

In order to ensue a tournament in good sport and the best fun for everybody there are a series of rules that the players should try to follow. Small changes on the following rules can be made, if both coaches agree on it

1) You must allow your opponent to use your dice if they so wish.
2) Illegal procedure rule will not be used at all.
3) Every match has a limit of two and a half hours. If after hour and a half a match is still in its first half, a chess clock (or similar smartphone app) will be introduced giving the two coaches 30 minutes each. The coach who runs out of time may not make any voluntary actions except standing up his players. For example, this coach may not attempt interceptions, but still rolls armour and injury rolls and un-stuns his players.
4) If a coach arrives late to the table, the match will still take place. If the delay exceeds 15m, the waiting coach will start the match winning by 1-0, and can choose if he starts attacking or defending, without having to roll any dice.
5) Dice are cocked if they are not flat on the table.
6) If one, two or three dice come out of the dice cup when shaken then none count and they should all be rerolled.


Prizes

Champion
2nd place
Best painted team
Most Touchdowns
Most Casualties
Best Sportsman (decided by player votes)
Stunty Cup
Wooden Spoon

Tournament Report
View Matches
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