Tournament Name | Summer Jubilee II |
Organizer NAF name | aenir (21528) |
Organizer | Chris Orosz |
Variant | Classic |
Major/National | no |
Start Date (YYYY-MM-DD) | 2019-08-24 |
End Date (YYYY-MM-DD) | 2019-08-24 |
Type | OPEN |
Style | Swiss |
Scoring | 0/10/30 + Bonus |
Cost | $20 |
NAF Fee Included | no |
NAF Member Discount | no |
Email | summerjubileeroster@gmail.com |
Webpage | |
| Tournament Statistics | Winner | Nchanter (13151) | Amazon | Winning with 92 points! |
| Runner up | SHADEKNIGHT (3038) | Amazon | Coming in second with 75 points! |
| Rodney_Dangerfield (9813) | Vampire | Coming in third with 74 points! |
| Most Touchdowns | Jeffro (20148) | Human | With 7 (tied) but wins with a +5 Differential! |
| Most Casualties | servinwow (24512) | Chaos Dwarf | With a massive 15 Casualties through 3 games! |
| Stunty Cup | Darth_Vader (13442) | Halfling | Finishing with 37 points (and an 8 cas game!) |
| Best Painted | Other Awards | StoutYoungblood (7422) | Halfling | Wooden Spoon Winner with 1 Point!! |
| Nchanter (13151) | Amazon | Best Sportsman! |
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| | Tournament Location |
Address | 101 W Prospect Ave |
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City | Mt Prospect |
State | IL |
Zip | 60056 |
Nation | United States |
Ruleset Document |
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Information |
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Summer Jubilee Tournament to be held at Games Plus in Mount Prospect. Teams are built to 1.1M TV and skills worth 150k (no Stat Increases)
Celebrate the Holiday and History of Blood bowl with special summer themed fireworks, and other surprises!
Kick-off Table
2. What Pretty Lights – The Referee is distracted by all the hoopla and fireworks and isn’t quite paying as much attention as he would normally during a game. Each team gets a Bribe which can be used as normal.
3. Whaddya mean yer out? Oh No! The Stadium is out of “refreshments”, this sends the crowd into a frenzy, and they are barely able to contain themselves, content to take it out on any player who happens to wander into their domain. +1 on the Injury rolls made when a player is sent into the crowd. This can stack up to a +3 value, after which if this result is rolled again, reroll on the kick off table.
4. Omaha Omaha! The Kicking team breaks out an Audible, switching formation in the moments before the kickoff. Set up the team in another legal defense then resolve the kick as normal
5. Bombs bursting in air! Due to the increased level of fireworks over the stadium, the flight of the ball is affected. -1 to Passing rolls (does not stack with itself) and before the ball lands on kickoff, it scatters an additional D3 using the scatter die.
6. Cheering Fans: Alcohol is flowing, fans are cheering, and the players are inspired! D3 + Fame + Cheerleaders. Highest score gets an additional Reroll. In the Case of ties, both teams get a reroll.
7. Changing Weather roll on the weather table, same result has a gust of wind, scattering twice before landing.
8. Jeering Fans: Alcohol is flowing, fans are yelling, and the players are disgusted Roll a d3 + Fame + Assistant Coaches (they try to keep the players motivated) Lowest roll loses a Reroll. In the Case of ties, both teams lose a Reroll.
9. Quick Snap: The Offense, anticipating the timing of the kick, move before the defense is ready. All players on the receiving team get to move 1 square, it is a free move and may ignore tackle zones. It may be used to enter the opposing half of the pitch.
10. Blitz! The Defense is so ready, they go for the elusive onside kick! The Kicking Team receives a free Bonus turn. Players in enemy tackle zones cannot activate. The Team may use rerolls during a Blitz. If there is a turnover, the bonus turn ends immediately.
11. Out of Control Crowd. The moment becomes too much for the crowd, and they swarm onto the field causing havoc as the referee attempts to restore order. Roll a D6 for each player on the field and add Fame. If it is 6 or greater, the player is stunned. A natural 1 before Fame will have no effect. NAF Legends are only ever affected on a natural 6. By the time the crowd is dispersed, sometime has gone by. If it is before the receiving turn 4 , move the turn marker forward 1 space. If it is after turn 4, move the turn marker back 1 space.
12. Crowd Shenanigans! The crowd is having a great party, almost forgetting that a game is going on. Be it fireworks, booze, thrown bottles or other miscellanea, the wide zones of the pitch become rather treacherous. Any player starting their action in a wide zone must pass a 2+ check or lose their activation. (They still provide assists and tackle zones however)
FB Event Page: https://www.facebook.com/events/1647745408691489/ |
Tournament Report |
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