Tournament Name | Old World Scrimmage |
Organizer NAF name | TheHurricane (9041) |
Organizer | A.J. Murray |
Variant | Classic |
Major/National | no |
Start Date (YYYY-MM-DD) | 2019-07-27 |
End Date (YYYY-MM-DD) | 2019-07-27 |
Type | OPEN |
Style | |
Scoring | |
Cost | $10 |
NAF Fee Included | no |
NAF Member Discount | no |
Email | ajmurray42@gmail.com |
Webpage | |
| Tournament Statistics | Winner | Runner up | Most Touchdowns | Most Casualties | Stunty Cup | Best Painted | Other Awards |
| | Tournament Location |
Address | Legendary Wolf Games |
| Oakview Mall, 3001 S 144th St |
City | Omaha |
State | Nebraska |
Zip | 68144 |
Nation | United States |
Ruleset Document |
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Information |
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Old World Scrimmage
Legendary Wolf Games
Oakview Mall, 3001 S 144th St.
Saturday, July 27th, 2019
Cost $10/$15 non-NAF
What You Get:
•Tournament Entry
•Two D6
•A chance to win an award
Tournament Schedule:
Registration Begins: 10:30 AM
Round 1: 11:00 AM – 1:15 PM
Lunch: 1:15 PM - 1:45 PM
Round 2: 1:45 PM – 4:00 PM
Round 3: 4:00 PM – 6:15 PM
Awards: 6:15 PM
What You Should Bring:
•Entry Fee
•Your Painted Blood Bowl team
•4 copies of your roster
•Blood Bowl pitch/dugouts/templates etc.
•GW/NAF Block Dice & D8
NAF Tournament Info:
•This is a NAF approved tournament. If you are not a NAF Member you will be signed up to become one to have your progress tracked on
thenaf.net
Division of Races (Tiers)
In order to reduce the unbalancing between the different races Critter’s Cup will be dividing the races into four tiers.
• Tier 1: Amazons, Bretonnians, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Norse, Orcs, Skaven, Undead, Wood Elves
• Tier 2: Chaos Renegades, Elf Union, High Elves, Humans, Khemri, Necromantic
• Tier 3: Daemons of Khorne, Chaos, Nurgle’s Rotters, Slann, Underworld Denizens, Vampires
• Tier 4: Goblins, Halflings, Ogres
Team Creation
Teams be built and will gain improvements (additional skills or stat upgrades) according to their placement in the tier system above. The composition of all teams and all improvements to be taken must be submitted before the tournament begins.
Team Building
Coaches must spend a minimum of 1,100,000 gold pieces when building their team. When building your team, you may buy:
• At least 11 standard roster players before any star player
• 0-8 Re-Rolls
• Assistant coaches
• Cheerleaders
• 0-1 Apothecary or Igor, depending on race
• 0-9 Fan Factor
• Inducements. The cost will be as following and will count for all games:
• 0-2 Bloodweiser Kegs for 50gp each
• 0-3 Bribes for 100gp each, (for Goblins only for 50gp each)
• 0-1 Masterchef for 300gp, (for Halflings only 100gp)
• 0-2 NAF-approved star players for their regular cost
Wizards, Mercenaries, (in)famous coaching staff and/or Special Play Cards are explicitly not allowed!
Additional Cash
Each team receives additional funding based on their tier. Starting cash can be used for team building (as above) or used to buy skills or a mixture of both. Cash for Round 2 and 3 can only be spent on skills in advance of those Rounds.
Tier Starting Cash/Round 2/Round 3
Tier 1- 1,160,000/40,000/40,000
Tier 2- 1,200,000/50,000/40,000
Tier 3- 1,250,000/50,000/40,000
Tier 4- 1,250,000/70,000/40,000
• A ‘normal’ skill costs 20gp
• A ‘double’ skill costs 30gp
• Tiers 1-3 are limited to one double skill during the tournament
• Tier 4 may have more than one double skill
• Your roster can have one player that has two additional skills. Both skills must be normal skills and the second skill has a cost of 30,000 gold pieces. These skills can be added at different times in the event.
• Tier 4 may buy a single stat upgrade. This cannot be combined with any other additional skill.
• + MA / AV costs 40,000 gold pieces,
• + AG 50,000 gold pieces and
• + ST 60,000 gold pieces.
• Star players may not receive additional skills or stat upgrades
• All improvements must be selected before the tournament begins
All gold left unspent each round is lost, and does not carry over to subsequent rounds. If you choose to not spend all of your gold it is lost!
Old World Scrimmage will be using the CRP Version of the Piling On Skill.
How to Win the Tournament (Scoring & Tiebreaker)
WIN: 5 Points
TIE: 2 Points
LOSS: 0 Points
For determining the final standing these tie breakers will be applied in the following order:
1. Coach Points
2. Opponents Score
3. Head-to-head performance
4. Net touchdowns
5. Net casualties
6. Public coin toss
Awards
Old World Champion
2nd Place
3rd Place
Stunty Cup
Last Place |
Tournament Report |
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