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Tournament NameTzeentch's Challenge IV
Organizer NAF nameMightyZuk (20267)
OrganizerMarc Zukerman
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2019-11-09
End Date (YYYY-MM-DD)2019-11-10
TypeOPEN
StyleSwiss
Scoring60/30/10 + other game points
Cost40
NAF Fee Includedno
NAF Member Discountno
Emailtzeentchbb@gmail.com
Webpage

Tournament Statistics

Winner

isenmike (22673)Multiple Races

Runner up

centipede (21112)Multiple Races
g

Most Touchdowns

isenmike (22673)Multiple Races
21 TD

Most Casualties

centipede (21112)Multiple Races
27 Cas

Stunty Cup

gaddockteeg (22907)Multiple Races
Ogres

Best Painted

Other Awards

MightyZuk (20267)Multiple Races
Third Place
apojar (22436)Multiple Races
Best Defense 1.33 TD/game
HudsonAnklebiter (26480)Multiple Races
Best Bash (Undead)
SilvaGeargrinder (26467)Multiple Races
Best Dash (Wood Elves)
centipede (21112)Multiple Races
Best Flex (Norse)
minizuk (26466)Multiple Races
Wooden Spoon
killcox (22278)Multiple Races
Best Sportsman
 
Tournament Location
Address294A East Montauk Highway
 
CityLindenhurst
StateNY
Zip11757
NationUnited States

Ruleset Document

Information
The Long Island Blood Bowl League
Presents Tzeentch's Challenge IV!


Saturday, November 9th and 10th, 2019
at Legendary Realms, 294A East Montauk Highway, Lindenhurst, NY 11757

Rule Set v1.1

Tzeentch’s Challenge is a NAF-sponsored tournament utilizing a Swiss-pairing system that will test a coach’s abilities across different types of teams: Bash, Dash and Flex. The tournament will be two days and feature six guaranteed games for participating teams.

Bash teams hurt their opponents. Like Dwarves or Orcs. Dash teams usually focus on scoring or at least staying away from that guy who piles on. Like Elves or Skaven. Flex teams often have their own style, or at least a mesh of the two others. Like Necromantic or Vampires.

You need to bring the following:
• Three Painted Teams (You may borrow teams, you don’t have to own all of them!)
• Two printed copies of each of your team rosters, using the tournament roster builder found at http://ghoulhq.com/bloodbowlbuilder/?fbclid=IwAR17hZZ9PNmYbjnfomX7ftpaVBuY6IPf-rG3X2NImuEeKxwHrcZLaP1BfyI
• If you have one, a Blood Bowl Board (custom to standard specs or from the board game itself), dugouts, and templates.
• Good sportsmanship

Here are the groupings for each style:
Bash
Chaos
Chaos Dwarf
Dwarf
Goblin
Khemri
Lizardman
Nurgle
Orc
Ogre
Undead

Dash
Dark Elf
Elf
High Elf
Skaven
Slann
Wood Elf

Flex
Amazon
Bretonnian
Chaos Pact
Daemons of Khorne
Halfling
Human
Necromantic
Norse
Underworld
Vampire

The documents that outline the rules for the Tzeentch’s Challenge are the new BB2016 rules released by Games Workshop. These rules are encompassed by the following documents:

• The rules in the Games Workshop box set (the Official Rules)
• Deathzone Season 1 and Season 2
• Spike Journals 1 through 6 (that’s up to the Wood Elf book)
• The following documents from www.bloodbowl.com
o Teams of Legend (ToL)
o The Errata (ERR)
o The FAQ (FAQ)

In addition, the following NAF-sponsored changes will be applied to the rule set:

• Slann, Bretonnians and Daemons of Khorne will be allowed. The rosters can be found in the NAF Recommended Teams file.
• All CRP/LRB6 star players will be allowed in addition to the ones that were released in the official documents for BB2016. The list of star players can be found in the NAF Team List. (note that star players released in GW official 2016 books require those books for reference – their statistics are not in this document)
• Special play cards will NOT be used
• Wizards ARE allowed to be purchased as inducements. The wizard rules can be found in the NAF 2019 Rules.
• Piling On will be allowed as a skill with the modification that it does NOT require a team reroll to use

You have 1,100,000 gold crowns to build a team consisting of a minimum of 11 players. You may purchase fan factor, rerolls, assistant coaches, cheerleaders, and/or an apothecary (automatically works) per each team’s usual rules. Inducements may also be purchased at their standard price as permanent part of the team. Star players may also be purchased as a permanent part of the team, however you must already have 11 players on your roster before doing so. If two teams playing each other purchase the same star player, they will both be able to use the star player.

Once your team is created, you are given skills to give to your players. You may choose one of the following skill packages:

Normal Skill Package 4 normal skills, no more than 2 on one player
Expert Skill Package 2 normal skills plus 1 double skill, no more than two on one player, double skill may not be given to a “big guy”
Attribute Package 1 attribute (Movement, Strength, Agility or Armor Value) may be increased by 1

The NAF has changed their rules to create more parity and we are no longer having teams play only against teams in their grouping (e.g. Bash against Bash). Instead, we’re going to have each coach look at the listing of available teams on the other coach’s team list and then write down secretly which team they want to play that round. Each coach will then reveal what they’re playing and then start the game.

The main limitation is that a coach can’t play any team more than twice. So they will have to be strategic about their matchups and select what they think will have the most favorable results in each round.

Any miniatures are allowed, however each of the models of a particular position must be easily identifiable as such (similar poses, base color, features, etc.). Each of the models must be numbered clearly.

Since there will be so many teams required of coaches, there will not be a painting award for this tournament.

The first round (Bash Round I) is determined by random pairings. Subsequent rounds will be Swiss pairings meaning that the two teams that will be playing each other will be of similar rankings across the entire tournament. All tiebreakers will be broken by strength of schedule and then tournament organizer prerogative. In the case that a coach would be paired with a coach they had already played against, the pairing will be broken up to face either up or down one rank in order to ensure this doesn’t happen.

Organizers will do their best to ensure that players that are travelling together from the same region do not play each other in the first round. This will depend on the number and variety of locations of players in the tournament.

The winner of the tournament will be the coach who has gained the most points over the course of the two days. Ties will be broken by head-to-head record and then strength of schedule (points gained by opponents). If two coaches are still tied, they will roll 10 block dice and the winner will be the coach who has rolled the most SKULLS (attacker down).

Scoring will go as follows:
Win: 60 pts
Draw: 30 pts
Loss: 10 pts
Complete game in the time allotted: 5 pts
Touchdowns: 2 pts ea. (maximum of 4 per game for 8 pts)
Casualties Inflicted (including fouls but not crowd-induced injuries): 2 pts ea. (maximum of 4 per game for 8 pts). Note that we play Brooklyn Rules here – stabs, secret weapons and fouls can amass casualty points!

There will be a number of awards that will be given out at this year’s Tzeentch’s Challenge. Note that coaches may only win one of these awards with one exception noted below. The coach may choose which of the awards they are eligible to win to take.

Tzeentch’s Champion
Second Place
Third Place
Wooden Spoon
Highest Scorer (most TDs)
Best Defense (least TDs)
Most Violent (most casualties)
Best Bash Team
Best Flex Team
Best Dash Team
Best Stunty coach (whomever gets the most points across all rounds with stunty teams – Ogres, Halflings, Goblins, Warpstone Goblins [Underworld with no Skaven], Skinks [Lizardmen with no Saurii)
Best Sportsman (most votes by other coaches – can be won by a winner of another award)

Yes, sportsmanship is a big part of this tournament, as it should be with the entire game of Blood Bowl. While the players may be bashing each other to a pulp, coaches are expected to act with decorum. This includes a keeping positive attitude, not insulting opposing coaches, not rooting for bad rolls, not laughing at the opposing coach’s bad luck, not throwing dice, and other generally deviant behaviors. Hygiene is important too. Please shower unless you yourself are a Nurgle. After the last round, the TO will ask for everyone’s top 3 coaches for sportsmanship.

We’ll be opening the doors at 10am Saturday for registration. You need to be there as close as possible to that time so that we can start on time. The matches will be limited to 2 hours in length, no timed turns. At the end of two hours, games will end and we’ll total up the scores, preparing for the next round. Note that there is a 5 point bonus for both coaches for getting your game in completely in 2 hours.

Event Time
Saturday
Registration 10:00 – 10:30
Round #1 10:30 – 12:30
Lunch 12:30 – 1:15
Round #2 1:15 – 3:15
Round #3 3:30 – 5:30
Dinner 5:30 – 6:15
Round #4 6:15 – 8:15
Sunday
Arrival 10:00
Round #5 10:15 – 12:15
Lunch 12:15 – 1:00
Round #6 1:00 – 3:00
Awards 3:15 – 3:30
End 3:30

Can you really put a price on fun? Yes, I supposed you can. The cost will be $40. If you are not a member and want to register for the NAF, it costs $5 on site and you get a nifty prize! It supports the hobby!

If you have any other questions, please don’t hesitate to reach out to the Tournament Organizing Staff at tzeentchbb@gmail.com.

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