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Tournament NameSydney BloodBowl 7s - Outback Cup II
Organizer NAF nameLuisito2036 (26560)
Organizer
VariantSevens
Major/Nationalno
Start Date (YYYY-MM-DD)2020-11-21
End Date (YYYY-MM-DD)2020-11-21
TypeOPEN
StyleSwiss/ Resurrection
ScoringWin for 2+ touchdowns: 50 point Win by 1 touchdown: 40 points Draw: 20 points Lost by 1 touchdown: 10 point Defeat 2+ touchdowns: 0 points
Cost$20
NAF Fee Includedno
NAF Member Discountno
Emailluis@vrinat.com.au
Webpage

Tournament Statistics

Winner

magicpirate (21532)Skaven

Runner up

GardenGnome (7037)Chaos Dwarf

Most Touchdowns

magicpirate (21532)Skaven

Most Casualties

georgiechristo (19848)Lizardmen

Stunty Cup

Best Painted

Belak (29820)Skaven

Other Awards

 
Tournament Location
AddressShop 2, 166A George Street
 
CityWindsor
StateNSW
Zip2756
NationAustralia

Ruleset Document

Information
Sydney 7’s Blood Bowl - Outback Cup II Rules Pack 2020
5 game tournament of Blood Bowl 7's

TEAM CREATION
• Teams may be purchased using 600,000 GC
• Teams can take Inducements, but no wizards, mercenaries or star players.
• Teams may be selected from any of the 26 races
• In Sevens, a team may not have more than 11 players on the roster. A team will only field 7 players at a time.
• In addition, “Positional” players are rarer. 0-4 positionals may be selected so for example a Dark Elf team could take 2 Witch Elves and 2 blitzers, or 4 blitzers. A Skaven team could take 1 rat ogre, one blitzer, one thrower and one gutter runner, or 4 Gutter runners. (or any other combination of 0-4 total).
• Sevens teams are not very well-trained or reliable. You may only purchase ONE re roll
• Fan Factor costs 20,000gp per point instead of 10,000gp
• Assistant Coaches and Cheerleaders cost 50,000gp instead of 10,000gp
• Please ensure that your team sheets include your NAF name and NAF number.
• Team Sheets Must be Emailed at least 4 days prior to tournament start.

RULES
• GAME LENGTH BB Sevens matches are made up of two 6-turn halves, rather than the normal 8-turn halves used in Blood Bowl.
• THE PITCH A very special BB7s pitch is used in the Sydney 7s. The pitch is divided into three six-square zones plus two one-square endzones lengthwise, for a total pitch size of 22 squares long by 11 squares wide. Pitches will be provided.
• THE SET-UP Seven players are set up per team, all behind their own Line of Scrimmage (LoS). One player is allowed in each wide zone per team, while a minimum of three players on each team must set up on their team’s LoS. Note: any ability that stops you cross into your opponent’s half (pass block for example) Will prevent you from crossing your line of scrimmage.
• KICK-OFF In Sevens, the ball is kicked as usual, but can be aimed into "no-man’s land". NB A touchback only happens if the ball goes off the pitch or back over the KICKING team's LOS
• 7s Uses a modified kick-off table as follows - (changes titled in CAPS)
o 2D6 Result 2D6 Result
o 2 Get the Ref
o 3 Riot
o 4 DEFENSIVE SHIFT: All players on the kicking team are allowed to move one square. This is a free move and may be used to cross the Line of Scrimmage.
o 5 OFFENSIVE MOTION: The receiving team’s coach may reorganize his players (the new setup must still be a legal setup).
o 6 Cheering Fans
o 7 Changing Weather
o 8 Brilliant Coaching
o 9 Quick Snap:
o 10 CHARGE!: The kicking team’s coach chooses a number between zero and three. All players on the kicking team are moved directly forward this number of squares. This is a free move, ignores player movement and does not require activation or GFIs.
o 11 Throw A Rock
o 12 Pitch Invasion

• There will be a maximum of 70mins for each game which equates to 5 mins per turn.

• Throwing the Ball
In 2020 we will be reverting this to the normal passing rules to ensure teams with TTM are not punished.

• Apothecaries
As per the new NAF ruling Apothecaries will now work as normal.

• Because this is a short tournament with games back to back, the scouts for the Pro leagues won't have time to take players off to the draft, and we will be using Resurrection type rules as well.

• For this event we will have the following skills package - before each game a player may be given a Normal skill. No skill stacking, no Stat increases.

• Finally, before the tournament you may select one player to be your team captain, they may be given the Pro skill, and are eligible for one further skill -up as above.

• Pairings - Random first round and then paired using modified Swiss.

• Scoring
Win for 2+ touchdowns: 50 point
Win by 1 touchdown: 40 points
Draw: 20 points
Lost by 1 touchdown: 10 point
Defeat 2+ touchdowns: 0 points

o For determining the final standing:
 Head-to-head result • Avg Opponent score • Net touchdowns • Net casualties
• Awards: Sports, Painting, 1st, 2nd, 3rd, ETC.

Tournament Report
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