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Tournament NameWinter Mayhem 2020
Organizer NAF nameInnerdemon (18998)
OrganizerLair Ashmead
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2020-11-14
End Date (YYYY-MM-DD)2020-11-15
TypeOPEN
StyleRessurection Swiss
ScoringWIn 65 - Tie 25 - Loss 0
Cost$35.00 - NAF Membership mandatory
NAF Fee Includedno
NAF Member Discountno
Emaillair.ashmead@gmail.com
Webpage

Tournament Statistics

Winner

Dixoncider (18996)Dwarf
Duffception (21377)Old World Alliance

Runner up

Wyzard (20805)Slann
Ferick (25733)Shambling Undead

Most Touchdowns

Ty_lepko (23207)Elf Union
28
snowmacus (23620)Vampire
28

Most Casualties

Magma (28306)Chaos Chosen
29
stevehall (27749)Necromantic Horror
29

Stunty Cup

codexdan (29730)Snotling
j3longstaff (29678)Lizardmen

Best Painted

Magma (28306)Chaos Chosen

Other Awards

becciusmaximus (29798)Chaos Chosen
Here for the Good Time (Sportsmanship)
warashes (23522)Nurgle
Best Defense - 13 - Team Event
canuckadian (27625)Dwarf
Best Defense - 13 - Team Event
stevehall (27749)Necromantic Horror
Dirty Deeds - Fouling Award - 53 in 6 games!
 
Tournament Location
AddressOgres Den
 3220 5 ave NE # 22
CityCalgary
StateAB
Zip
NationCanada

Ruleset Document

Information
Name: Winter Mayhem 2020
Location: Calgary, AB, Canada
Venue: The Ogres Den 3220 5 Ave NE #22 Calgary, AB

Online Updates
Facebook: info to be announced.

Date: Saturday and Sunday November 14/15th 2020

Cost: $35.00 per coach
NAF Membership is mandatory to participate.
Pre-Registration and rosters can be emailed to

Tournament Organizer: lair.ashmead@gmail.com

Our health and saftey plan will include
Masks Mandatory
Hand Santiizer
Cleaning of tables between rounds
Maximum social Distancing




Our charitable contributions this year will go to help the Veterans Food Bank. Last year we raised $900. A great contribution from our community. There will be raffle prizes available with all proceeds going to help the Vetrans Food Bank.
Raffle tickets will be $1 each.

Tournament schedule:

The weekend will feature the team tournament. 6 game swiss style, resurrection tournament. First games will be determined by random matchup. The remaining games will be determined based on tournament points (or for the team event see below)
For the first round only, we will do our best to pair players off against members that are outside of their home club.

If single coaches arrive on Saturday without forming a squad previously, they may if there are others in a similar situation be pooled together. Please try to handle this a head of time.

Squad Forming
- You and a second coach will form a squad for the weekend. You will be paired as a “team” and paired against other squads swiss style.
- Your squad has 5 points to select your races. You may not select the same race as your squad mate.
- Tier 1 = 3 points
- Teir 2 = 2 points
- Teir 3 and 4 = 1 point
Advantage to not using all your squad forming points. It is the first tie beaker, going to the squad who used the least amount of squad buildng points points.

For round pairings we will be doing team swiss pairings based on tournament points. When each squad works out their individual matches will be determined by coaches individual ranking. (Highest points will play highest points)




November 14 2020 – 2 Coach Team Event
9:00 AM : Registration begins
9:30 : First game
12:00 PM: Lunch Break
1:00 PM : Game 2
3:30 – 3:45 – Break
3:45 PM: Game 3


November 15 2020
9:00 AM : Registration begins
9:30 : Game 4
12:00 PM: Lunch Break
1:00 PM : Game 5
3:30 – 3:45 – Break
3:30 PM: Game 6
6:15 PM – Awards and Wrap Up
7:00 PM Event Ends

What to bring:
- Painted team with suitable models.
- Skill rings or another appropriate way to identify skills/positions
- Block dice
- D6s, d8, d12/16/20
- 3 copies of your team roster including skill purchases and inducements

Tournament Rules:
- Standard NAF Rules 2016 + DZ 1 and 2, NAF Coaches Handbook + Errata. All Spike Magazines, – 28 teams, including Slann, Khorne and Brettonians, Old World Alliance, Snottlings, Underworld Updated roster (Gutterrunner)

Winter Weather Table
This custom kick off chart to replace the existing weather chart.

2 – Howling Winds – The Fans are shivering in the stands as furious gusts of wind blows steadily down the pitch. Any pass attempts have an additional -1 modifer. Each players rolls a d6 (rerolling ties) the wind is blowing down the pitch towards the losing players end zone. When ever the ball scatters for a kick off or inaccurate pass, it will blow down the pitch. Before making a scatter roll, place the throw in template over the ball so that the 3-4 result is pointing in the same direction as the wind. Then roll a d6 and move the ball one space in the corresponding direction. Repeat this a second time, then scatter the ball as normal.
3 – Freezing – A sudden cold snap turns the ground as hard as granite (and not the astro variety the players are used to) When ever a player is knocked down add 1 to the result of the armor roll.
4-10 – Brisk – Its rather chilly, but it is as close as perfect to blood bowl weather that you can hope for at this time fo year. This counts as a “nice” result for purposes of changing weather result on the kick off table.
11 – Heavy Snow – Visibility is low, slippery underfoot. It is impossible to spot tripping hazards making it very difficult to block effectively. When ever a player makes a blitz action, their Movement is reduced by 1 for the duration of that action.
12 – Blizzard – Between the snow, the wind and the icy ground it is a miracle the game is in progress. Any player attempting to GFI will slip and be knocked down on a 1 or a 2, only quick and short passes may be attempted.

- Argue the call, Timber are allowed. Pile on is allowed as per the NAF document. No reroll required to use.
Rules Not Allowed
NO WIZARDS, No refrees, No Special Play Cards, No Special Balls,
NO special pitch rules, No Sponsorships, No Infamous coaching staff.

Star Players from the Death Zone Season 1 and season 2 and the NAF document, plus any Stars published in the SPIKE Magazines
- Teams will resurrect at the end of each games. No SPPs, injuries or any roster changes carry over between games
- Illegal Procedure and the 4 minute time limit will not be enforced.
- Games will have a maximum length of 2 hours 30 minutes. Turn time limits or chess clocks may be imposed if a game is at risk of going over the 2.5 hour time limit.

- Players must agree on cocked die rules, the use of dice cups and/or sharing dice at the start of the match.
- If there are any disagreements or rules disputes, tournament directors will be standing by to assist.
- Teams with the ability to raise killed players will not be allowed to.

Team building:
- 28 NAF sanctioned teams are eligible.
- Teams get 1.2 million gold to construct their roster.
- ALL TEAMS MUST INCLUDE 1 STAR PLAYER IN THEIR ROSTER
- Star players are not “highlander” and may be present and used on both coaches rosters.
- Star players can be purchased as part of a roster. A maximum of 2 star players may be taken. (Brick Farth and Grotty count as 1 star player, but will fill 2 roster spots as per rules, The Swift Twins would be the same ) Star player can fill the role of the 11th player on your team.
Legacy NAF star players and Golden Era Star Players are available for this event.
- Teams must play with a minimum of 11 players.
- Teams can purchase Rerolls, apothecaries (if allowed), coaches, cheerleaders or fan factor.
- teams may also include bribes as part of the roster as per the standard inducement cost.
- Chefs can only be purchased by halfling teams.
- Riotious Rookies and Heady Brew are available to teams that are allowed that Inducement.
- No other inducements may be purchased (including wizards, cards, extra apothecaries, mercenaries, giants etc).




- Skills
After purchasing your team of 11 or more players (including Stars) and any Inducement options, you may add skills to your team, based on that team’s Player Improvements. Skills are divided into tiers (No attribute picks are allowed):
Skill Limitations – The same skill may be added up to 3 times.
Skill Stacking – You may apply 2 skills to a maximum of 1 model. All other improvements with adhere to 1 skill max/player
No skills may be added to Star Players

Tier 1 skill = Block, Frenzy, Kick, Strip Ball, Sure Hands, Dodge, Leader, Guard, Mighty Blow and Claw.
Tier 2 skill = anything else.
1 point for the first instance of a tier 2 skill.
2 points for the second or further instance of a tier 2 skill.
2 points for the first instance of a tier 1 skill.
3 points for the second or further instance of a tier 1 skill.
+2 points for any skill that is a double.
Teams have the following points to spend:

9 Points for Tier 1: Amazons, Bretonnians, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Norse, Orcs, Skaven, Undead, Wood Elves
11 Points Tier 2: Chaos Renegades, Elf Union, High Elves, Humans, Khemri, Necromantic
13 Points for Tier 3: Old World Alliance, Daemons of Khorne, Chaos Chosen, Nurgle’s Rotters, Slann, Underworld Denizens, Vampires
15 Points for Tier 4: Goblins, Halflings, Ogres, Snottlings, Underworld Stunty (No Skaven) , Lizardmen Stunty (No Saurus)




Example : My Chaos Chosen team has 13 points to spend. I take three Chaos Warriors with Block, the first costing 2 points and the next two costing 3 points each (total 8 points). I then take two Beastmen with Wrestle, the first costing me 1 point and the next two costing 2 points each (total 5 points). This leaves me with 2 points, with which I take a Tackle Beastman and an Extra Arms Beastman. 2+3+3+1+2+1+1 = 13.
Note: Star players may not be given additional skills and 1 player can skill stack.


Tournament Scoring:
Win = 65
Loss = 0
Tie = 25

Scoring Bonuses
There are no scoring bonus points for this event. But all casuatlites inflicted with the exception of (failed gfi and failed dodges, failed Bloodlust and throw a rock) will count towards the casualty awards.

Stunty cup: If we have 2 stunty squads committed before Oct. 31

- Stunty teams will play for their own cup while still participating in the main tournament.
- Stunty teams include Halflings, Goblins and Ogres, Snottlings as well as Lizardman teams that are made up of All Skinks (or Skinks plus a Kroxigor), and Underworld teams without Skaven players.
- Star players can be added to a stunty team without disqualifying them from the Stunty Cup.

Glittering prizes:
Performance Award
- The Overall Best Squad aka The Winner: The Squad with the most tournament points. In the case of a tie, tie breakers are as follows:
- Least Amount of Squad forming points
- Head-to-Head record if applicable
- W-L-T Record
- TD difference
- CAS difference
- Runner up - the squad with the 2nd most tournament points .
-Broad Shoulders – The squad with the least tournament points.
-Best Defense – The squad who overall has the least amount fo TD’s scored against them.
- Most Touchdowns – The Squad who has the overall most TD’s
- Most casualties - The Squad who has the overall most Casualties
Community Choice Awards
- Hobby First – This is a combination of painting, conversions, display ect. If the team looks cool, it can be voted for.
- Here for a good time – The coach as selected by opponents and peers for their positive conduct during the tournament.


Swag and prizes:
- Every dollar collected will be given back to the players in the form of prizes

Tournament Report
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