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Tournament NameLustrian Open Sevens
Organizer NAF namehouseblackfyre (28534)
OrganizerSean Cowley
VariantSevens
Major/Nationalno
Start Date (YYYY-MM-DD)2021-06-13
End Date (YYYY-MM-DD)2021-06-13
TypeOPEN
Style
Scoring
CostFree to NAF Members
NAF Fee Includedno
NAF Member Discountyes
Emailseanmcowley@gmail.com
Webpage

Tournament Statistics

Winner

buzzard (19811)Human

Runner up

killabee7 (29507)Skaven

Most Touchdowns

paperbagfox (16506)High Elf

Most Casualties

Hellfish (25050)Black Orc

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
Address2430 Harris
 
CityFerndale
StateMI
Zip48220
NationUnited States

Ruleset Document

Information
In the sweltering jungles of Lustria, a call goes out for all the races to join Amazons and Lizardmen on the Sevens pitch. Can the tournament finish before the growing drumbeats of cannibal pygmies spell impending doom and almost certain sacrifice to Sotek?

Blood Bowl Sevens is a shorter, quicker version of the sport played on a smaller pitch by players who weren’t quite good enough to make it into the big leagues.

We will be using the official NAF ruleset which can be found here: https://www.thenaf.net/wp-content/uploads/2019/09/Blood-Bowl-Sevens-2019.pdf. But 2020/Second Season Rules & Rosters will apply aside from Sevens-specific rules. We will be using a special jungle-themed weather table explained below:

IN SHORT:
- All Blood Bowl 2020 races & rosters available from the Second Season Rulebook, Teams of Legend pdf, as well as the NAF-approved rosters for Khorne and Slaan. No 2016 rosters
are available.
- No star players are allowed
- 600,000 gp to spend on your team
- You must hire 7 and up to 11 players, and only 4 non-linemen types allowed
- Re-rolls cost double (they’re amateurs)
- Inducements must be bought at team creation. Halfling Thimble Cup teams may take a chef for 100k, Bribery & Corruption teams may take bribes for 50k, and Low Cost Linemen teams may take riotous rookies for 100k. Teams may hire assistant coaches, cheerleaders, fan factor or babes as usual. No extra team training, wizards or infamous coaching staff may be induced.
- Apothecaries and Igors may be induced, but they’re also amateurs so only work on a d6 roll of 4+

SKILLS:
- Each team is allowed to give some players additional skills within the restrictions below.
- Each team chooses 1 player to be the Team Captain - they gain the Leader skill. The Team Captain can swap the Leader skill for any primary skill if they so choose.
- Teams will have a number of additional skills based on the Team Tier ratings.
- No player can be given more than 1 additional skill as discussed below (this includes the Team Captain, who already has his or her additional skill)
- Tier 1: 1 skill, must be a primary
- Tier 2: 2 skills, up to 1 of which may be a secondary.
- Tier 3 (Includes Lizards with no Saurus and Underworld with no Skaven): 3 skills, up to 2 of which may be a secondary.

Weather table: Taking place in the sweltering jungles of Lustria, the following weather table will be used for all tournament games:

2-3 Sweltering Heat. It is so hot that some players collapse from heat exhaustion. Roll a d6 for each player on the field after a touchdown is scored or when a half ends. On a roll of 1, the player collapses. Place him in the reserve box of the dugout. He may not take part in the next kick-off but will be available for the drive after that.

4-5 Tribal Drums (and each round, the range rises by one into the "nice" category's numbers, i.e. Round 2 it's 4-6, Round 3 4-7..._): The natives are restless (which normally means hungry). The players are so distracted that rerolls only work on a 2+ roll (after the loner check, if applicable). Further, each subsequent round of the tournament, the check number increases by 1 as the drumbeats get louder and louder...

6-9 - Nice: Perfect Blood Bowl Weather.

10-11 Pouring Rain - A persistent downpour makes the ball slippery and difficult to hold.
This causes a -1 modifier on all attempts to handle the ball, including Picking Up, Deflections/Interceptions, and Catch Rolls.


12 Torrential Rain - A torrential downpour is causing complete havoc! Same -1 modifier as Pouring Rain. Only quick passes may be attempted. The extremely muddy conditions reduce all movement by 2 (to a minimum of 3).
This type of rain is notoriously quick: roll again on the Weather table after this drive.

SCHEDULE:
9:00 - 9:30 Registration
9:30-10:45 Game 1
11:00-12:15 Game 2
12:15-1:00 LUNCH
1:15-2:30 Game 3
2:45-4:00 Game 4
4:15-5:30 Game 5
5:30 Awards Presentation

PAIRING AND SCORING:
The first round of matches will be randomized. Each following round will be determined through Swiss pairings. Points are awarded as follows:
Win - 3 points
Draw - 1 point
Loss - 0 points
Tiebreakers are as follows: TD for, CAS for, TD differential, CAS differential, Nuffle (coin flip)

PRIZES:
1st Place
2nd Place
Most Touchdowns
Most Casualties
Stunty Cup (Tier 3)


THINGS TO BRING:
Your Blood Bowl Team (painted if you please - borrowing a team is also possible, email me)
Dice (extra sets will be on hand)
7 copies of your roster (one for tournament records, one for you, one for each opponent)

In honor of the Lustrian theme, the winner will receive an Amazon star player model to take home.

**NOTE: In light of the ongoing COVID situation, tables will be socially distanced to the extent possible, and masks will be required during games (except of course for the occasional sip of a beverage). We also aim to continue running Sevens tournaments every 6-8 weeks, COVID permitting, until the tabletop scene largely resumes in the USA**

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