Tournament Name | Tombstone Cup 4 |
Organizer NAF name | paladinkwa (22466) |
Organizer | Kenneth Atkinson |
Variant | Blood Bowl 2020 |
Major/National | no |
Start Date (YYYY-MM-DD) | 2022-06-04 |
End Date (YYYY-MM-DD) | 2022-06-04 |
Type | OPEN |
Style | 3 round |
Scoring | See attached |
Cost | $20 |
NAF Fee Included | no |
NAF Member Discount | yes |
Email | paladinkwa@yahoo.com |
Webpage | Facebook |
| Tournament Statistics | Winner | juggalocrom (19389) | Necromantic Horror | Runner up | Pebguin (28041) | Slann | Most Touchdowns | Bossmare (32490) | Norse | Most Casualties | DangerNoodle (32265) | Dwarf | Stunty Cup | King_Cake (32488) | Goblin | Best Painted | Other Awards | Pebguin (28041) | Slann | BEST DEFENSE |
| Pyro451 (32498) | Goblin | WOODEN SPOON |
| DramaticDuck (30502) | Goblin | Best Sportsmanship |
|
| | Tournament Location |
Address | 6895 N 9th Ave, Pensacola, FL 32504 |
| |
City | Pensacola |
State | Florida |
Zip | 32504 |
Nation | United States |
Ruleset Document |
---|
Information |
---|
What you'll need to bring:
-Your painted and labeled (having skills labeled on your roster is also acceptable).
Blood Bowl team (3 colors, numbers, positions and added skills).
-6 copies of your team roster (1 for me, 1 for you and 1 for each opponent).
-Blood Bowl Pitch and Dugouts
-GW or NAF block dice
General rules:
-Blood Bowl Season 2 (2020).
-Any Star Players found in Spike! Magazine can be used. (2020 to present)
-Approved NAF teams may be used as well (Slann and Khorne).
-A Coach can Argue the Call ,only if they have an acceptable model to represent their Coach (If there are any questions to this please e-mail the TO).
Team Building Rules:
You'll have 1,300k Gold to build your team. You may purchase players, rerolls, fan factor, apothecary, coaches, skills, cheerleaders and inducements as normal with this gold. You must have 11 or more players at this point.
-Stunty teams are defined as any team without a Strength 3 or 4 player at this point in team building (Yes, this allows teams that are not always considered Stunty example: Lizardmen and Underworld).
-Once you have 11 players you may add up to 0-2 Star Players to your team by paying the appropriate GP.
Skills
Primary skills cost 20k.
Secondary skills cost 20k for Stunty teams and 30k for any other team.
Stat increases are not allowed.
You may assign no more than 2 purchased skills to a player.
You may not assign the same skill to more than four players.
You may not assign a purchased skill to a Star Player but you may assign skills to the Brothers Earp.
Special Rules:
The Brothers Earp
Select 3 generic lineman or players on your team who are 0-12 or 0-16. These three players are the Earp Brothers. Each one will receive special bonus skills:
Morgan Earp- has a lot of heart and is always ready to go! He gains the skills: Jump Up, Sprint, and Diving Catch
Virgil Earp- always has things under control. He gains the skills: Sidestep, Stand Firm, and Grab
Wyatt Earp-he is the leader of the family and a legend. He gains the following skills: Block, Dodge, Tackle, and Mighty Blow.
You may assign additional skills to the brothers but the cost is 30k for Primary Skill and 40k for a Secondary Skill except for Stunty teams. Brother skills are still only 20k.
-Weather Table
The normal Weather Table will be used for all weather rolls.
-Resurrection
At the end of each round of the tournament, all players are healed of any injuries and dead players come back to life.
-Special Play Cards (except those provided at the tournament) and Mercenaries will not be used.
-Infamous Coaching Staff will not be used
-In the spirit of good sportsmanship, Illegal Procedure will not be used.
-Time
Rounds will be strictly limited to 2 hours. You'll receive "Time Remaining" updates from the TO to help you stay on pace. Once the TO calls time, each coach may complete the turn in progress only if there was at least one fully-completed action taken before time was called. A strict 4-minute limit turns will be enforced for this turn.
-Dice
Only the provided D6s are to be used.
GW or NAF Block Dice and D8s.
Scoring:
After each round, you will fill out your game sheet based on the game just completed.
Per match:
+40 points for a Win
+20 points for a Draw
+10 points for a Loss
+3 ⅓ points per match for a fully painted and numbered team
Round Points:
+3 points for each TD
+2 points for each CAS*
*Blitzes, Blocks, Crowd Surfing, Being thrown/kicked off the pitch, or fouls that cause a CASUALTY count towards your opponent's points
Note:If a player uses Regeneration or an Apothecary you still earn the points for the CAS.
Bonus points:
+3 for a casualty on a Brother
+10 for clearing all 3 brothers with a casualty |
Tournament Report |
---|
|
|