Tournament Name | Lusobowl III - Portuguese National |
Organizer NAF name | stingray (24510) |
Organizer | Alex Domingues |
Variant | Blood Bowl 2020 |
Major/National | no |
Start Date (YYYY-MM-DD) | 2021-11-20 |
End Date (YYYY-MM-DD) | 2021-11-21 |
Type | OPEN |
Style | Resurrection; Swiss |
Scoring | 3, 1, 0 |
Cost | 20e |
NAF Fee Included | no |
NAF Member Discount | no |
Email | lusobowl@gmail.com |
Webpage | Link |
| Tournament Statistics | Winner | ironbreaker (25312) | Underworld Denizens | Runner up | ninjadaterroa (29157) | Lizardmen | Most Touchdowns | ironbreaker (25312) | Underworld Denizens | Most Casualties | DCoach (31124) | Orc | Stunty Cup | karnuss (26033) | Snotling | Best Painted | damyokruder (28592) | Skaven | Other Awards | umcharro (28591) | Shambling Undead | Guerreiro Luso |
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| | Tournament Location |
Address | Largo São Domingos de Benfica 01 |
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City | Lisbon |
State | |
Zip | 1500-544 |
Nation | Portugal |
Ruleset Document |
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Information |
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Lusobowl III is a 2 day NAF sanctioned tournament. This event will use BB2020 rules, Teams of Legends, NAF 2020 competition pack and GW FAQ.
COVID MEASURES
This tournament will follow all health measures established at the moment. Due to this and it’s uncertainty, maximum participants may rise and this event will happen in different divisions of the venue.
Maximum Participants - 40
Style - resurrection
Rounds - Swiss
2 day - 6 rounds
TEAM BUILDING
Each coach will have 1100kgps to build his team. This includes:
- Minimum 11 players and maximum of 16;
- 0-8 Re-Rolls;
- Assistant coaches;
- Cheerleaders;
- 0-1 Apothecary;
- 0-6 Dedicated Fans;
- Inducements:
- 0-2 Bloodweiser Kegs - 50k each;
- 0-3 Bribes - 100k each, Goblins and Snotlings - 50k each;
- 0-1 Master Chef - 300k; Halflings - 100k;
- 0-1 Riotous Rookies - Ogre and Snotlings 100k;
- 0-2 NAF-approved Star Players;
Stars Players can only be hired after 11 players are hired and cannot surpass the 16 maximum of the roster.
Inducements included on the roster will remain the same from round to round.
EXTRAS
Each team will have an extra on SKILLS and/or GOLD to add depending on the race’s tier. Gold can be added to team building.
TIER 1 - 5 primary skills + 1 secondary
Amazon
Dark Elf
Dwarf
Lizardmen
Norse
Orc
Skaven
Undead
Wood Elf
TIER 2 - 6 primary skills + 1 secondary + 50kgps
Black Orc
Chaos Dwarf
Elven Union
Human
Imperial Nobility
Necromantic
Old World Alliance
Underworld
TIER 3 - 7 primary skills + 1 secondary + 100kgps
Chaos Chosen
Chaos Renegades
High Elf
Nurgle
Tomb King
TIER 4 - 8 skills + 1 secondary + 150kgps
Khorne
Slann
Vampire
TIER 5 - 8 skills + 1 secondary + 200kgps
Goblin
Halfling
Ogre
Snotling
* secondary skills may be turned into primary skills;
* You may stack one player with two primary skills
SCORE
Win 3
Draw 1
Loss 0
TIE BREAKERS
1. TD net + CAS net
2. Strength of Schedule
3. Most TDS
4. Most CAS
5. Head to Head (top 3)
TIME & CLOCK
Each round will have the duration of 2h30m.
The clock for each round will be shown in big screen. Also, each game of the round will have a chessclock for coaches to divide the time pool: this way, each player will have 1h15m to play his turns, deploys and other rolls.
This system can allow a coach to play several turns in a row: a coach will be unable to do any voluntary actions if he runs out of time in the pool – ex.: cannot try to intercept a pass, but still will roll armour and injury rolls if an opposing player is knocked down.
If a player runs out of time in the pool, his opponent may not share his time!
The round ends when the time on the big screen ends. After that, any roll will not be considered and the score will be the one at the moment of the end of the round.
If, by any chance, the time on the chessclock exceeds the time on the big screen, the latter will prevail: to keep the track of time faithfully, it is recommended that the chessclock never stops, even in the case of referee intervention. Thus, it is also recommended for the coaches to check the time shown on the big screen.
If any problem occurs with a chessclock, this should be reported as soon as possible to a tournament staff or referee.
After the pairings are drawn, if both coaches are ready, they can make the pre-match rolls and deploys before the clock starts. Nonetheless, it’s not allowed to start the first turn – or Blitz! – before the beginning of the round.
In an eventual delay of a coach to the table, the time of the delay will be subtracted to his time pool.
PRIZES
1st place
2nd place
3rd place
Most TDS (net as tiebreaker)
Most CAS (net as tiebreaker)
Best Painted
Last Place (playing all 6 matches)
Randomly sorted
FAIRPLAY
1. No concessions allowed;
2. One coach may be obliged to switch or share dices if opponent requires;
3. Dices whose base isn’t completely flat on the table are considered “cocked” and must be rolled again. |
Tournament Report |
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