Tournament Name | Sevens At The Seaside - Second Time Is Sweeter |
Organizer NAF name | mrcushtie (26269) |
Organizer | mrcushtie |
Variant | Sevens |
Major/National | no |
Start Date (YYYY-MM-DD) | 2022-01-22 |
End Date (YYYY-MM-DD) | 2022-01-22 |
Type | OPEN |
Style | |
Scoring | 5 for a win, 2 for a draw, 1 for a loss by no more than one TD |
Cost | 20 |
NAF Fee Included | no |
NAF Member Discount | yes |
Email | cushtie@outlook.com |
Webpage | |
| Tournament Statistics | Winner | banjoclan (23507) | Old World Alliance | Solid, unbeatable play from Keith's Dwarf Team. A possible sanction for false advertising never made it to the authorities, as the unstoppable OWA snatched the fabled Iron Cone. |
| Runner up | Beorg (17594) | Skaven | One of two Skaven teams at the seaside, the low down rats took apart both stunty teams and the orcs, but, like everyone else, couldn't stop the rampaging players of Keith's Dwarf Team. Second most winning-est gets you second place. |
| Most Touchdowns | Beorg (17594) | Skaven | With a blowout 5-1 result against the halflings (who claimed to be suffering stomach ache after their chef failed to do anything for the entire match), Krafty Mac N Cheeze had a lock on the most TDs after the third game that nobody could pull away from them. |
| Most Casualties | Vice (25799) | Goblin | Blinded by the allure of the Stunty prize available, Krenko's Enforcers made a bold bid to take home glory for the little guys, but the lack of rerolls led to heartbreak in multiple matches - suffering a blitz and five consecutive 1s in the start of the second half of their final game put the squeeze on them, and narrowly denied them contention for the Stunty prize, but solid and consistent violence throughout kept them in play for the Most Casualties trophy. |
| Stunty Cup | mrcushtie (26269) | Halfling | Content mostly to throw players at the opposition rather than do anything more sensible, opponents were often confused by a coach who seemed to know even less about what he was doing than they did. A slightly more reliable chef could have really caused some terror, but to only lose to Skaven (the bane of the short-legged pie-eaters) and OWA was something the little guys claimed to be proud of. |
| Best Painted | Other Awards | bresbomb (24199) | Skaven | In what's possibly his final tournament on this side of the world, bresbomb grabbed the Pandemonium award, with the highest total casualties and touchdowns, both achieved and suffered. |
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| | Tournament Location |
Address | Evergreen Lanes & Restaurant |
| 5111 Claremont Way |
City | Everett |
State | Washington |
Zip | 98203 |
Nation | United States |
Ruleset Document |
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Information |
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5 games of Sevens, played next to the sea in the Pacific Northwest.
Coastal weather table is in effect.
Match 3 will be played using the Altar of Khorne special pitch rules from Spike! 13
For round 5, one chosen non-loner player on your team will gain the Chainsaw and No Hands skills for one drive only - this player needs to be nominated while setting up your players for that drive. Note that this does *not* count as a Secret Weapon, unlike other chainsaws.
Team building:
Three stages.
First, build your team:
You have 600 TV for players and staff (players, apo, coaches and cheerleaders, and rerolls). Any money not spent at this stage is lost and cannot be used in the next stage.
Second, inducement stage:
100 TV for inducements, as per p93 of Death Zone. (Note that as extra rerolls cost 150k, you *cannot* buy them during the inducement phase)
Third: skills:
80k to spend on chosen skills only: primary skills are 20k, secondary skills are 40k. No player can have more than two skills, and no two players can have the same additional skills (no Guard spam, thank you very much!) |
Tournament Report |
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Inspired by the great author Gorge Aargh Aargh Martin and his Game of Cones sequence of novels, around the dynastic struggles of various ice cream sellers to control the Iron Cone, we had six coaches compete for five glorious ice-cream themed prizes at the second running of the Seaside Sevens.
There was a pleasing variety in the teams people brought to play; while Skaven are always popular in Sevens, we had two stunty teams, as well as Old World Alliance and Orcs.
With the inducement-rich rules, different builds were hoped for: we had several teams bring a bribe (some never used, with the ref being less-than-watchful over most games) as well as a chef, desperate measures, and, for one team, a pair of mercenaries. (Eagle eyed coaches would have noticed that mercenaries were, as part of the standard list of inducements for Sevens in Death Zone, permitted for this tournament. For future runnings, they might not make a return as they contradict the untalented ethos of Sevens, but it's worth noting that they were not the game-changing disaster that some hullabaloo was made about when GW first introduced them.)
Early weather was gale force winds, a handicap for the stunty teams that had hoped to be throwing players down field. As the skies cleared, later TTM attempts became viable and, usually, the only source of TDs for the pint-size contingent. The Khornetto-sponsored ice cream pitch on the third round turned out to not offer much variation, and the majority of chainsaws were removed early from the pitch during the final round, to the chagrin of dangerous-contraption-enthusiasts.
A small field for today, but the hope is that as omicron recedes and the border with Canada opens up, we should see more coaches for more tournaments later this year. |
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