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Tournament NameBerlin Open 2022
Organizer NAF nameVolkajo (29227)
OrganizerTimo Hagemeister
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2022-10-01
End Date (YYYY-MM-DD)2022-10-02
TypeOPEN
Styleswiss
Scoring2-1-0
Cost20
NAF Fee Includedyes
NAF Member Discountno
Emailvolkajo@gmail.com
WebpageBerlin Open

Tournament Statistics

Winner

Tschirgant (32633)Underworld Denizens

Runner up

Heroic_Tackle (7634)Skaven

Most Touchdowns

Tschirgant (32633)Underworld Denizens

Most Casualties

Stunty Cup

Yudlugar (28903)Goblin

Best Painted

badluckboii (29588)Human

Other Awards

 
Tournament Location
AddressSt. Carnisius-Gemeinde.
 Witzlebenstraße 30
CityBerlin
StateBerlin
Zip14057
NationGermany

Ruleset Document

Information
Teambuilding

Each Team has a total of 1,150,000gp to spend on roster creation and must hire a minimum of 11 Players. Any GP unspent at roster creation are lost and all Teams are considered to have the same Current Team Value (CTV) for the purpose of inducements and prayers to Nuffle. Stacking skills is not permitted.

This is a resurrection tournament, no SPP are gained, and injuries, casualties or deaths do not carry on from one game to the next. Players added to a Team roster mid game as a result of the Masters of Undeath or Plague Ridden special rule are removed from the roster at the end of the game and do not carry on to the next.

Permitted inducements are:
Halfling Master Chef 0-1
Bloodweiser Kegs 0-2
Bribes 0-3
Wandering Apothecaries 0-2
Mortuary Assistant 0-1
Plague Doctor 0-1
Teams in Tier 5 are permitted 0-1 Star Players with a tax of 2 Primary and 2 Secondary skills.

Tiers:
Tier 1: 6 Primary Skills or 4 Primary Skills + 1 Secondary Skills
Chaos Dwarf, Dark Elf, Dwarf, Lizardmen, Orcs, Shambling Undead, Wood Elf
Tier 2: 7 Primary Skills or 5 Primary Skills + 1 Secondary Skill
Amazon, Human, Necromantic Horror, Norse, Skaven, Underworld Denizens:
Tier 3: 7 Primary Skills + 1 Secondary Skill or 5 Primary Skills + 2 Secondary Skills
Black Orc, Chaos Chosen, Imperial Nobility, Khorne, Nurgle, Elven Union, Slann, Tomb Kings
Tier 4: 8 Primary Skills + 1 Secondary Skill or 6 Primary Skills + 2 Secondary Skill
Chaos Renegades, High Elf, Old World Alliance, Vampire:
Tier 5: 8 Primary Skills + 2 Secondary Skills or 6 Primary Skills + 1 Star Player
Goblin, Halfling, Ogre, Snotling


Special Kick Off Table
2 Riots: Everything is chaotic. The refs are distracted and need to keep the peace. Coaches are allowed an additional foul per turn for this drive.
3 Distractions: Both coaches roll a D6 and add the cheerleaders on their Team Draft list. The coach with the highest total rolls a D3. Randomly select that number of players on the opposing team. Those players are not allowed to perform any action on their team’s first turn of the drive
4 Cheering Crowd: There’s a massive crowd outside the stadium cheering for extra motivation. Each coach rolls a D3+fans. The coach with the higher number may reroll the first armor roll of their turn.
5 Bribe the officers: Both coaches may set up an additional player for this drive. They can’t be placed in the wide zones or on the LoS. This is done after “Swarming”

6 Unofficial Collaborator: Both coaches roll a D3 and add the number of assistant coaches. Whoever loses this roll may not use any RR for the first turn of their drive. In case of a tie no coach may use a RR.
7 Practiced kick: The kicking team’s coach may re-roll the kick (D8+D6).
8 Wind of Change: Make a new roll on the Weather table and apply result. If the weather conditions are "Perfect Conditions" as a result of this roll, the ball will scatter before landing.
9 Camouflage: The defending team might switch around all players in their set positions.
10 Guerilla training: D3+1 open players on the kicking teammay move as many squares as the coach still has Re-rolls left
11 The wall: A wall is set up by the refs. Both teams have to set up again. The receiving team won’t see what’s behind it until they are done with their setup.
12 Nuclear War: Before the kick of both teams launch a bomb into the other team’s half. It deviates and scatters just like the ball. Weather changes won’t effect the bomb.

Special Weather Table
2 The heat is on: Before the start of the drive each coach rolls a D6 for every player fielded. on a 1 the player gains the loner 3+ trait for this drive (unless they already have the loner trait)
3 Really sunny: All passes get a modifier of -1
4-10 Weather is nice. Nothing happens. Just as usual.
11 Acid Rain: Acid rain is falling down. All players have AV - 1 for the first D3 turns of this drive
12 Nuclear winter: All players have -1 MA while this is on


Rules of Conduct

All games will have a 2hour 30minute time limit. On Time-up all Coaches are required to put down dice and submit the results.
If one of the two Coaches facing off requests that a chess clock is implemented this must be implemented immediately dividing the remaining minutes (rounding down) by 2.

Dice cups, trays and towers are not only permitted but encouraged.

At the start of game Coaches facing off are encouraged to define for their game how to handle cocked dice and dice which escape from dice cups.


Scoring

swiss format, 2-1-0, tie breakers: opponent score, tier, coin flip


Schedule

FRIDAY
18:00 – 23:00 Beers and chili at Volkajo's house. Time to chat, trade etc.

SATURDAY
9:00 Doors open at venue, registration
9:45 Draw round I
10:00 – 12:30 Game I
12:30 – 13:15 Lunch break
13:15 Draw round II
13:15 – 15:45 Game II
16:00 Draw round III
16:00 – 18:30 Game III
19:00 Dinner (please let Volkajo know if you want to join)

SUNDAY
9:00 Doors open at venue
9:45 Draw round IV
9:45–12:15 Game IV
12:15 – 13:00 Lunch break
13:00 Draw round V
13:00 – 15:30 Game V
15:30 Draw round VI
15:30 – 18:00 Game VI
18:00 Closing ceremony

18:30 Tidying up
19:00 everybody out

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