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Tournament NameOctogre Cup 2022
Organizer NAF nameeldritchfox (17319)
OrganizerOliver Wyllie
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2022-10-01
End Date (YYYY-MM-DD)2022-10-01
TypeOPEN
StyleSwiss, Resurrection
Scoring20/10/0
Cost£10.00
NAF Fee Includedno
NAF Member Discountno
Emailoli.wyllie1@googlemail.com
Webpage

Tournament Statistics

Winner

sparky73 (27130)Ogre

Runner up

Phuqster (28109)Nurgle

Most Touchdowns

kayno1owl (32327)Black Orc

Most Casualties

VultureSquadron (7192)Dwarf

Stunty Cup

Best Painted

Other Awards

hissa-lives (20716)Goblin
Wooden Spoon
 
Tournament Location
AddressChaos Cards Gaming Centre
 100 Sandgate Road
CityFolkestone
StateKent
ZipCT20 2BW
NationUnited Kingdom

Ruleset Document

Information
Octogre Cup 2022

Date: Saturday 1st October 2022
Cost: £10 NAF members. Non NAF Members £18 inc membership.

NAF membership can be found here https://www.thenaf.net/members-area/join-the-naf/

Buy tickets in advance by sending payment by PayPal to skabbleague@gmail.com.
Please select your payment as Family and Friends.
Talk Fantasy Football post TBA

Location: Chaos Cards, 100 Sandgate Road, Folkestone. CT20 2BW.
Nearest rail: Folkestone Central (approx 10 mins walk).
Recommended car parks: Sandgate Road Car Park, Sandgate Road, Folkestone, Kent CT20 2BY or Bouverie Square Car Park, Bouverie Pl, Folkestone CT20 1AU. (both are approx 2 mins walk)


The OctOgre Cup

The teams from the Ogre Kingdoms and surrounding areas have gathered to decide who is the greatest of them all.
The bitter winds howl through the mountains as the teams battle to the remote stadium.
Strange energies swirl in the mist as the brave souls enter the arena.

A voice so deep it rattles the very souls of all who hear it booms out

“WELCOME, WELCOME TO THE OCTOGRE CUP. ONLY THE STRONGEST AND FASTEST CAN SURVIVE”

The stands are full of Ogres desperate to see their kin show the other races their skills.
If they see a team with no big guys they get incensed and will take to the field to prove that Ogres are the best!

Team Building

All teams get a starting treasury of 1,150,000 gp which can be used to buy players, staff, rerolls and inducements. If a team is able to hire a st5+ player they MUST do so.


0-1 Star Players may be hired after 11 rostered player are purchased. However we will operate a Highlander rule so if your opponent has the same star player then neither gets to use it.

All current NAF rules apply. All NAF teams allowed.
No Mercenaries may be induced.

All other inducements from Main Rulebook, DeathZone and BB 2020 Spike Magazines are allowed

SPP Packages
Depending on team tier you get spp to spend on skill. You may only select primary or secondary skills. No random skills.

You MAY stack additional skills onto a player as per the cost on page 71 of rulebook.

Tier 1 Teams
30 SPP
Dark Elf, Dwarf, Shambling Undead, Skaven

Tier 2 Teams
36spp
Amazon, Chaos Dwarf, Lizardmen, Orcs, Norse, Vampires, Wood Elves

Tier 3 Teams
42spp
Elven Union, Human, Imperial Nobility, Necromantic Horror, Slann, Tomb Kings, Underworld Denizens

Tier 4 Teams
48spp
Black Orc, High Elf, Khorne, Nurgle, Old World Alliance, Snotlings, Chaos Chosen, Chaos Renegades, Halflings

Tier 5 Teams
54 spp
Goblins, Ogres

Tier 5 teams MAY spend
18spp to boost a player's MA, PA or AV by 1 (-1 for PA);
20 spp to boost AG by 1;
24 spp to boost ST by 1.


Special Tournament Rules.

OGRE THE TOP
After each setup but before placing the ball for the kick off check if either team is NOT fielding a st5+ player. If not then the following occurs, the team without a st5+ player randomly selects a player on their team. They are removed from the field of play and placed in the KO box. Their place is taken by an Ogre Fan with the following stats

*OGRE FAN
MA 4: ST5 AG 5+ PA 6+ AV 9+ Mighty Blow 1+, Bonehead, Throw Team Mate, Animal Savagery Loner 6+

At the end of the drive the Ogre Fan returns to their place in the stands.

OGRE AND OUT
If a player is pushed or thrown into the crowd add an additional +1 to the Injury roll as the Ogre fans are even more violent than a normal crowd

MAXIMUM OGRE DRIVE
. If at the start of the second half either team is unable to field a full 11 the crowd get over excited and rush to participate. Roll a d6 on a 4+ an Ogre Fan takes to the pitch as above*. This occurs before setting up on the pitch.

Pitch Rules

The pitches of the OctOgre Cup are nothing more than some lines painted on the rough mountain plateau.Every time a ball bounces it moves twice rather than once. Roll a d8 twice. In addition whenever a player is Knocked Down or Falls Over apply a +1 modifier to the Armour roll.

OctOgre Weather Table


2
GALE FORCE WINDS:
The wind is unbelievably strong, making passing play impossible and even affecting the kick off! Whilst this weather condition is in effect, ignore step 2 of the Start of Drive sequence - it is not possible for a kick-off to be resolved and a touchback is automatically caused instead.
Additionally, whilst this weather condition is in effect, no Pass or Throw Team-mate actions can be performed.
3
VERY SUNNY:
A glorious day,but the clear skies and bright sunlight interfere with the passing game! Apply a -1 modifier every time a player tests against their Passing Ability
4-10
PERFECT CONDITIONS(well, almost):
It’s rather chilly and it’s threatening to rain (or snow), but considering the time of year, the conditions are almost perfect for Blood Bowl


11
BLIZZARD:
Freezing conditions and heavy falls of snow make the footing treacherous. Apply a -1 modifier every time a player attempts to Rush an extra square.
Additionally, the poor visibility means that only Quick and Short passes can be attempted
12
ICE STORM:
It is extremely cold, so cold in fact that it is raining literal lumps of ice! The ice on the pitch is so treacherous that none of the players are willing to hurry, no matter how much their coach shouts! Apply a -1 modifier every time a player attempts to Rush and extra square.
Additionally, all players on the pitch subtract 1 from their MA.





Schedule
Registration: 10:00 - 10:15
First game: 10.20
Lunch: 12.35
Second game: 13:10
Third game: 15:35
Finish and prizes: 6pm (store closing)

Strictly 2:15 per round. If you need a clock please ask. At time it will be dice down game over.

Rules:
Swiss style resurrection tournament.
No additional spp gains, team resets after each round. Raised Zombies or Rotters do not join your team for the next game.

Scoring:
20 points for a win
10 points for a draw
0 for a loss
Bonus points: 1 per TD per game (max 3 points), 1 per casualty per game (max 3points)

Tie breakers
Most Touchdowns
Most Casualties
Head to Head Record
Bribes to TO
Dance Off

Prizes:
Winner
Runner Up
Most touchdowns
Most casualties (Only cas that would give spp count)
Wooden spoon
Highest placed SKABB league member

Tournament Report
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