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Tournament NameS.T.A.R. Championship VII
Organizer NAF namespeedingbullet (16845)
Organizer
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2022-09-03
End Date (YYYY-MM-DD)2022-09-03
TypeOPEN
Style3 rounds of Swiss
Scoring9:5:1:0 (Win:Draw:Loss:Concede)
Cost£15 (£5 discount for NAF members)
NAF Fee Includedyes
NAF Member Discountyes
Emailbbstarchampionship@gmail.com
Webpage

Tournament Statistics

Winner

Goldengate (23406)Shambling Undead

Runner up

Sizzler (10658)Dark Elf

Most Touchdowns

Lemmiwinks (25980)Dwarf

Most Casualties

QueenOfSpawns (30887)Snotling

Stunty Cup

speedingbullet (16845)Ogre

Best Painted

Other Awards

 
Tournament Location
AddressNerdy Coffee Company
 49 Mardol Street
CityShrewsbury
StateShropshire
ZipSY1 1PP
NationUnited Kingdom

Ruleset Document

Information
Timetable

09.00 to 09.30 Registration
09.45 to 12.00 Round 1
12.00 to 12.45 Lunch
12.45 to 15.00 Round 2
15.15 to 17.30 Round 3
17.45 to 18.00 Award Ceremony


Location and Arrival

Nerdy is a board games café in Shrewsbury Town Centre. There isn’t any parking associated with the café but there are town centre car parks and a train station.

The nearest car parks are time limited or expensive for more than a few hours so the Frankwell Car Park (SY3 8HQ), a 5 minute walk from Nerdy, indicative cost £5.60 for the day, is probably the best parking option.

Soft drinks and snacks are available to purchase from Nerdy, hot drinks from 11am. Nerdy also offers lunches and there are plenty of cafes and eating places nearby.

The event will be played on the first floor which is accessed via a flight of stairs. For more information on the venue please search for Nerdy Coffee.co on Facebook


Signing Up and Payment

If you want to attend, please post to the Blood Bowl S.T.A.R. Championship group on Facebook or send an email through to bbstarchampionship@gmail.com.

Anyone can enter but numbers are restricted to 34 coaches on a first come first served basis. Payment must be in advance and your place is only secured once payment is received.

The cost is £10 to NAF members and £15 to non NAF members which includes NAF Registration.
Payments via Paypal please to bbstarchampionship@gmail.com. Please include your NAF name.


Basic Rules

The Blood Bowl rules to be used are the NAF Rules for Tournaments from 1st of January 2022. These rules refer to GW publications and also allow use of the NAF Approved Slann roster.

The Allowed Inducements for the tournament are:
• 0 to 1 Star Players but only for Goblin, Ogre, Halfling and Snotling teams
• 0 to 1 Infamous Coaching Staff
• 0 to 1 Wizards
• 0 to 1 Biased Referees
• 0 to 1 Weather Mage
• 0 to 2 Bloodweiser Kegs
• 0 to 3 Bribes
• 0 to 2 Wandering Apothecaries
• 0 to 1 Mortuary Assistant
• 0 to 1 Plague Doctor
• 0 to 1 Riotous Rookies
• 0 to 1 Halfling Master Chef

Mercenary player inducements are not allowed.


Deaths and Injuries

Teams are reset between rounds i.e. dead & injured players return to health for the next round.


Team Creation

Team rosters must be submitted during Registration to the Tournament Organisers.
Coaches should spend 1,250,000 gold pieces (GP) to create their team. This may be spent on players, rerolls, assistant coaches, cheerleaders, apothecary, primary chosen skills, dedicated fans and the Allowed Inducements with the following requirements:

• A minimum of 1,245,000 GPs must be spent
• There must be a minimum of 11 players on the team roster.
• Goblin, Ogre, Halfling and Snotling teams may include 1 induced star player on the team roster. At least 11 players must be rostered before an induced star player can added.
• Players on the team may be given one primary, chosen skill at a cost of 20,000 GPs. This is limited to 1 chosen skill per player and to 4 instances of a chosen skill per team (e.g. a dwarf team may purchase no more than 4 Guard skills).
• Induced star players may not be given additional skills.

In addition to the above, each team is also allowed to upskill one of its players to a STAR Player as set out below.


STAR Player

One player per team may be upgraded to be the team’s STAR Player by the addition of one of the following upgrade packages:

Option 1: 2 primary skills & 1 secondary skill
Option 2: 1 primary skill & +1 STR
Option 3: 1 secondary skill & -1 AG or -1 PA (e.g. 3+ AG would become 2+ AG)
Option 4: 1 secondary skill & +1 MA or +1 AV
Option 5: 2 primary skills & +1 MA or +1 AV

A primary skill may be taken instead of a secondary skill.

The upgrade packages use chosen skills rather than random skills. In a change to the rules of BB2020, characteristic improvements for the STAR Player are chosen by the coach rather than randomly selected.

The STAR Player may not be given a (+2) skill i.e. Mighty Blow (+2) and Dirty Player (+2) are not permitted.

Different combinations of skill and characteristic upgrades would normally raise team value by different amounts. However, the STAR Player’s upgrades are “free” for the purposes of this tournament i.e. they do not increase TV and there is no need for a pre-game inducement phase.

The STAR Player must be a player who has not already received a primary skill and may not be an induced star player.

The upgrades must be chosen prior to Registration and all team rosters must be checked by a Tournament Organiser during Registration.


Sequence of Play

Pre-match:
• Find/meet opponent and select a table/pitch
• Discuss / check team rosters
• Roll for fans, weather and kick-off

Post-match:
• Complete the match result slip and hand it in to a Tournament Organiser.
• No winnings are rolled.
• Teams are completely reset after each match, injuries do not carry over between rounds and players do not gain additional skills.
• Any zombies raised in a match are lost at the end of the match.


Timekeeping

The timetable is based on 2 hours 15 minutes per match. No overtime is played. It is up to both coaches to ensure that games are completed within the allocated time. The Tournament Organisers have the right to end matches as they stand if the matches are not finished within the allocated time. Any coach found to be deliberately stalling for time to run-out a match can be penalised with a points deduction at the discretion of the Tournament Organisers.


Rules Queries

If at any stage you are faced with a situation that can’t be solved between the two coaches and by reference to this Infopack, speak to a Tournament Organiser (TO). The TO’s decision is final.


What to Bring with You

Team Rosters: 2 copies of your roster, written or printed (on paper) so you team can be checked at Registration and your opponent can refer to your roster, if required.

Models: Teams must be painted to a “decent” 3 colour minimum standard, based and numbered with preference for the number to be on the front and back. Positionals should be recognisable and representative. If you are unsure, please check in advance with the Tournament Organisers.

Dice: Blocking dice x 3, D6 x 2, D8 x 1, D16 x 1 and you must be prepared to share with your opponent, if asked or to use dice provided by the Tournament Organisers. This is a requirement of entry, payment indicates agreement.

Pitches etc: A pitch, throw in template, scatter template, range ruler and dugouts.


Round Match-Ups

Round 1 match-ups will be randomly chosen. From Round 2 the Swiss system will be used.
Scoring

Each round will be scored as follows: Win 9 points, Draw 5 points, Loss 1 point

Any coach who concedes a game will receive 0 points and will not be eligible for any prizes.

During each game, record all touchdowns and casualties. These include casualties caused by fouls, the crowd, failed dodges, failed GFIs and secret weapons. If two or more coaches are tied at the end of the tournament then the following tiebreakers will be used:

Sum of opponents’ scores > TD difference > Cas difference > Random (e.g. coin toss)


Award Ceremony

There will be an award ceremony and prizes to recognise:

First place
Second Place
Highest placed stunty team (only Goblin, Halfling, Ogre and Snotling teams are stunty teams)
Most touchdowns scored
Most casualties inflicted

There may also be spot prizes


Attitude

The day is intended to be a fun day for all and coaches should conduct themselves in an appropriate manner at all times, no matter how many 1s or skulls are rolled!

Tournament Report
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