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Tournament NameTzeentch's Challenge V
Organizer NAF nameMightyZuk (20267)
OrganizerTzeentch's Challenge
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2022-11-12
End Date (YYYY-MM-DD)2022-11-13
TypeOPEN
StyleSwiss / Resurrection
Scoring10/4/2 + 1/td + 1/cas + 2/gm completed on time
Cost$25 including $5 credit in store
NAF Fee Includedno
NAF Member Discountno
Emailtzeentchbb@gmail.com
Webpage

Tournament Statistics

Winner

Wyld (27247)Multiple Races
First 6-0 coach ever!

Runner up

tilikum (29794)Multiple Races
Clinches BATS victory with 2nd place finish!

Most Touchdowns

minizuk (26466)Multiple Races

Most Casualties

centipede (21112)Multiple Races

Stunty Cup

Best Painted

Other Awards

MightyZuk (20267)Multiple Races
Wooden Spoon
commisaro (28420)Multiple Races
Best defense
gaddockteeg (22907)Multiple Races
Third place
brigonjin (24887)Multiple Races
Best sportsmanship
Wyld (27247)Multiple Races
Best flex team (Human)
 
Tournament Location
Address729 Acorn Street
 
CityDeer Park
StateNY
Zip11729
NationUnited States

Ruleset Document

Information
The Long Island Blood Bowl League
Presents Tzeentch's Challenge V! Saturday, November 12th and Sunday, November 13th, 2022 at Rip n’ Ship Gaming, 729 Acorn Street, Deer Park, NY.

Tzeentch’s Challenge is a NAF-sponsored tournament utilizing a Swiss-pairing system that will test a coach’s abilities across different types of teams: Bash, Dash and Flex. The tournament will be two days and feature six guaranteed games for participating coaches.

Bash teams hurt their opponents. Like Dwarves or Orcs. Dash teams usually focus on scoring or at least staying away from that guy who packs a mighty blow. Like Elves or Skaven. Flex teams often have their own style, or at least a mesh of the two others. Like Necromantic or Vampires.

You need to bring the following:
• Three Painted Teams (You may borrow teams, you don’t have to own all of them!)
• Two printed copies of each of your team rosters, using BBRoster.com in exhibition mode
• If you have one, a Blood Bowl Board (custom to standard specs or from the board game itself), dugouts, and templates.
• Good sportsmanship

Here are the groupings for each style:
Bash: Black Orc, Chaos Chosen, Chaos Dwarf, Dwarf, Goblin, Khorne, Lizardman, Nurgle, Ogre, Orc, Shambling Undead, Tomb Kings
Dash: Dark Elf, Elf Union, High Elf, Skaven, Slann, Wood Elf
Flex: Amazon, Chaos Renegade, Halfling, Human, Imperial Nobility, Necromantic Horror, Norse, Old World Alliance, Snotling, Underworld Denizens, Vampire

The documents that outline the rules for the Tzeentch’s Challenge are the BB2020 rules released by Games Workshop. These rules are encompassed by the following documents:

• The rules in the Games Workshop box set (the Official Rules), specifically using the “Exhibition Play rules (pg 101 – 103)
• Deathzone Season 1 and Season 2
• All current Spike Journals 11 through 13 and any that are released before November 1st
• The following documents from www.bloodbowl.com
o Teams of Legend
o The FAQ, Designer’s Commentary and Errata

In addition, Slann will be allowed. The rosters can be found in the NAF Rules for Tournaments file

You have 1,150,000 gold crowns to build a team consisting of a minimum of 11 players. You may purchase fan factor, rerolls, assistant coaches, cheerleaders, and/or an apothecary (automatically works) per each team’s usual rules. Inducements may also be purchased at their standard price as permanent part of the team.

ONLY the following inducements are allowed as part of the roster creation:
• Team Mascot
• Bottles of Heady Brew
• Bloodweiser Kegs
• Bribes
• Wizards
• Halfling Master Chef
• Giant Mercenary
• (In)famous Coaches
• Biased Referees
• Star Players*

*Star players may be purchased as a permanent part of the team, however you must already have 11 players on your roster before doing so. If two teams playing each other purchase the same star player, then neither will be able to use the star player. In addition, the hiring of a Star Player will affect the skills package as listed below.

Once your team is created, you are given skills to give to your players. You may choose one of the following skill packages:

Normal Skill Package 4 normal skills, no more than 2 on one player. This package is NOT available to a team that has hired a star player.
Expert Skill Package 2 normal skills plus 1 double skill, no more than two on one player, double skill may not be given to a “big guy”. This package is NOT available to a team that has hired a star player.
Attribute Package 1 attribute (Movement, Strength, Agility or Armor Value) may be increased by 1. This package is NOT available to a team that has hired a star player.
Star Player Package 2 normal skills, no more than 1 on one player. Teams that have hired star players may only choose this skill package.

Choosing teams:
The NAF has changed their rules to create more parity and we are no longer having teams play only against teams in their grouping (e.g. Bash against Bash). Instead, we’re going to have each coach look at the listing of available teams on the other coach’s team list and then write down secretly which team they want to play that round. Each coach will then reveal what they’re playing and then start the game.

The main limitation is that a coach can’t play any team more than twice. So they will have to be strategic about their matchups and select what they think will have the most favorable results in each round.

Any miniatures are allowed, however each of the models of a particular position must be easily identifiable as such (similar poses, base color, features, etc.). Each of the models must be numbered clearly.

Since there will be so many teams required of coaches, there will not be a painting award for this tournament.

The first round (Bash Round I) is determined by random pairings. Subsequent rounds will be Swiss pairings meaning that the two teams that will be playing each other will be of similar rankings across the entire tournament. All tiebreakers will be broken by strength of schedule and then tournament organizer prerogative. In the case that a coach would be paired with a coach they had already played against, the pairing will be broken up to face either up or down one rank in order to ensure this doesn’t happen.

The winner of the tournament will be the coach who has gained the most points over the course of the two days. Ties will be broken by head-to-head record and then strength of schedule (points gained by opponents). If two coaches are still tied, they will roll 10 block dice and the winner will be the coach who has rolled the most SKULLS (attacker down).

Scoring will go as follows:
Win: 10 pts
Draw: 4 pts
Loss: 1 pts
Complete game in the time allotted: 2 pts
Touchdowns: 1 pt ea. (maximum of 4 per game for 8 pts)
Casualties Inflicted: 1 pt ea. (maximum of 4 per game for 8 pts). Note that we play Brooklyn Rules here – stabs, secret weapons, crowd surfs and fouls can amass casualty points! Anything that results from a roll of the dice on an action your own team performed (eaten goblins, flubbed dodges and badly-thrown teammates don’t count).

There will be a number of awards that will be given out at this year’s Tzeentch’s Challenge. Note that coaches may only win one of these awards with one exception noted below. The coach may choose which of the awards they are eligible to win to take.

Tzeentch’s Champion
Second Place
Third Place
Wooden Spoon
Highest Scorer (most TDs)
Best Defense (least TDs)
Most Violent (most casualties)
Best Bash Team
Best Flex Team
Best Dash Team
Best Stunty coach (whomever gets the most points across all rounds with stunty teams – Ogres, Halflings, Goblins, Snotlings
Best Sportsman (most votes by other coaches – can be won by a winner of another award)

Yes, sportsmanship is a big part of this tournament, as it should be with the entire game of Blood Bowl. While the players may be bashing each other to a pulp, coaches are expected to act with decorum. This includes a keeping positive attitude, not insulting opposing coaches, not rooting for bad rolls, not laughing at the opposing coach’s bad luck, not throwing dice, and other generally deviant behaviors. Hygiene is important too. Please shower unless you yourself are a Nurgle. After the last round, the TO will ask for everyone’s top 3 coaches for sportsmanship.

We’ll be opening the doors at 10am Saturday for registration. You need to be there as close as possible to that time so that we can start on time. The matches will be limited to 2 hours in length, no timed turns. At the end of two hours, games will end and we’ll total up the scores, preparing for the next round. Note that there is a 5 point bonus for both coaches for getting your game in completely in 2 hours.

Event Time
Saturday
Registration 10:00 – 10:30
Round #1 10:30 – 12:30
Lunch 12:30 – 1:15
Round #2 1:15 – 3:15
Round #3 3:30 – 5:30
Dinner 5:30 – 6:15
Round #4 6:15 – 8:15
Sunday
Arrival 10:00
Round #5 10:15 – 12:15
Lunch 12:15 – 1:00
Round #6 1:00 – 3:00
Awards 3:15 – 3:30
End 3:30

If you have any other questions, please don’t hesitate to reach out to the Tournament Organizing Staff at tzeentchbb@gmail.com.

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