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Tournament NameSanta's Clawz R Coming to Town 2022
Organizer NAF nameVabap (28431)
OrganizerALEXANDROS KYRKILIS
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2022-12-11
End Date (YYYY-MM-DD)2022-12-11
TypeOPEN
StyleSwiss
Scoring3/1/0
Cost15 Euros
NAF Fee Includedno
NAF Member Discountno
Emailhbbascribe@gmail.com
Webpage

Tournament Statistics

Winner

Eiravel (29560)High Elf

Runner up

Vradipous (28432)Halfling

Most Touchdowns

Eiravel (29560)High Elf

Most Casualties

Tsadilas (28899)Ogre

Stunty Cup

Vradipous (28432)Halfling

Best Painted

Other Awards

 
Tournament Location
AddressChorikon 4
 
CityGlifada
State
Zip166 74
NationGreece

Ruleset Document

Information
Basic Rules
Event is played with the current edition of Blood Bowl known as Blood Bowl 2020 with the NAF tournament changes, teams of legends, the latest GW's FAQ, Spike Magazine 11-15, Death Zone, 2021 Almanak, White Dwarf Magazine, Akhorne the Squirrel.
We play according to the resurrection style of play.
All coaches start each game with the same roster and skills they registered before the tournament.
Registrations close 3 days before the event. There will be a priority list so first come first serve.
The tournament consists of three rounds. Each round lasts 2 hours. Each player has 1 hour to play all his 16 turns (approximately 4 minutes per turn per player).
Round 1 will be a random draw and rounds 2 & 3 will be paired by the Swiss tournament system. The individual match-ups are decided randomly in the first round and by Swiss-draw thereafter.
1st matches are announced the night before.
Event starts at 09.00, 1st round at 09.15, 2nd round at 11.45, 3rd round at 15.00, event ends at 18.00.
Coaches are expected to arrive at least before 09.00 to give their players time to warm up!
All coaches must bring themselves, their team, their rulebook, their pitch, their pass template and their dice.
If the same Star Player is fielded in both opposing rosters then none of those teams can field him during that game. No compensation will be given, no further changes will be made.
Rules for fairplay
In order to ensure a tournament in good sport and the best fun for everybody there should be a set of rules that can be agreed upon by both coaches in their mutual game (E.G what constitutes flat dice).
A rule you have agreed upon cannot be changed afterwards, unless both coaches agree.
Aside from this there is also a single rule to ensure both coaches feel the dice are, if not even, at least the same:
You must allow your opponent to use your dice if he so wishes. If the game comes under the time rules (see below).
You can mutually agree that a player who runs out of time isn´t forced to abandon all voluntary actions. In that case both players share the same time pool and the game will end when the time runs out, and the current score at this time will count.
Referee and Time Rule
Referee:
There will be a team of referees at the venue to help solve problems if they arise.
Feel free to contact one of the referees if you are not able to solve a situation by yourself.
Please remember that despite the fact that referees are walking encyclopedias when it comes to the rules of the game, they are not clairvoyants and were not present at the table when the problem arose.
All problems not related to the rules of the game (in particular those related to cheating or inappropriate behavior of any player) will be dealt with by the T.O. or NAF representative.
Throughout the event coaches are expected to behave politely (no shouting or swearing, etc.) and respect the presence of the other clients.
After the first warning of the T.O. or NAF representative, they can and will ban teams from the rest of the tournament.
Time rule:
The referees will also keep track of game time and if your match is not progressing fast enough you will be asked to use the official application with a chess clock.
The time you are given is the time you have for the rest of your turns combined.
If you run out of time you may not make any voluntary actions i.e. you may not say attempt interceptions or take any actions, but you may say roll armour rolls if your opponent knocks himself over.
Note that this can potentially allow your opponent to have several turns in a row.
All coaches should bring the app to use if necessary to keep matches on time.
Paint and miniatures
The miniatures do not have to be original GW-minis. However the miniatures must be representative for the roster's race and players (i.e a Norse thrower must look like a Norse thrower) and be easily recognizable from other positionals. If your opponent can't easily recognize the different player types on your team, you must let him mark them somehow (without damaging the miniatures, of course). This could be with bottle caps or coloured rings etc.
Scoring system
A win is worth 3 points.
A draw is worth 1 points.
A loss worth 0 points.
No show or concession give your opponents a clear victory (2-0 TD & 2-0 CAS for a total of 3 points) and cost you the loss and a penalty of -1 point to your final standing.
Tiebreakers
The 1st tie breaker will be Strength of Schedule.
The 2nd tie breaker will be Team Total TD.
The 3rd tie breaker will be Team Total CAS.
The 4th tie breaker will be Team NET TD + NET CAS.
Team Creation
Stage 01: Standard Roster. (The cost will be as following and will count for all 3 games)
A minimum of 11 players and a maximum of 16 are to be rostered.
Star players can only be bought once 11 players are bought and a star player cannot take the roster to 17 players.
0-8 Re-Rolls, cost depending on race.
0-6 Assistant coaches for 10k.
0-12 Cheerleaders for 10k.
0-1 Apothecary, depending on race.
1-6 Dedicated fans for 10k, be aware that every team begins with 1 in Dedicated fans for free.
Stage 02: Inducements. (The cost will be as following and will count for all 3 games)
0-2 Bloodweiser Kegs each for 50k.
0-3 Bribes for 100k each, for Bribery and Corruption teams 50k each.
0-2 Wandering Apothecaries for 100k available to teams that can include an apothecary.
0-1 Mortuary Assistant for 100k available to teams with the "sylvanian spotlight" special rule.
0-1 Plague Doctor for 100k available to teams with the "favoured of nurgle" special rule.
0-1 Riotous Rookies for 100k available to teams with the "low cost linemen" special rule.
0-1 Weather Mage for 30k.
0-1 Wizard for 150k with fireball or zap!
0-1 Master chef for 300k, for 100k available to teams with the "halfling thimble cup" special rule.
0-1 Star Players for their regular cost (stars that can be taken only as a pair, for example The Swift Twins, count as ONE star player) PLUS spp cost (see below).
Stage 03: Additional SPP. (The cost will be as following and will count for all 3 games)
6spp for a first primary skill.
12spp for a first secondary skill.
8spp for a second primary skill (skill stacking).
14spp for a second secondary skill (skill stacking).
Star Players can not receive additional skills.
For every Star Player acquired additional SPP cost as follows:
If <100 then 06spp
If <200 then 12spp
If <300 then 18spp
If <400 then 24spp
If <500 then 30spp
Each player may purchase and stack up to 2 additional skills.
Each skill can be chosen up to 3 times maximum.
Stage 04: Unspent SPP. (The cost will be as following and will count for all 3 games)
Any unspent SPP must be converted to gold, at a rate of 6 SPP = 20k gold.
This gold can be spent on the Standard Roster (Stage 1) and/or Inducements (Stage 2).
Any further unspent SPP are lost forever.
Tiers
Tier A: Ch. Dwarves, Dark Elves, Dwarves, Lizardmen, Shambling Undead.
1150k gold to be used for standard team building and inducements.
36spp, 00 Skill Stacking, up to 01 Secondary Skill, 01 Star Players, max 6 skills
Tier B: Humans, Norse, Orcs, Skaven, Wood Elves.
1160k gold to be used for standard team building and inducements.
44spp, 01 Skill Stacking, up to 01 Secondary Skill, 01 Star Players, max 7 skills
Tier C: Amazons, High Elves, Necromantic Horror, Tomb Kings, Underworld Denizens.
1170k gold to be used for standard team building and inducements.
50spp, 01 Skill Stacking, up to 02 Secondary Skills, 01 Star Players, max 8 skills
Tier D: Daemons of Khorne, Elven Union, Imp. Nobility, Old World Alliance, Slann.
1180k gold to be used for standard team building and inducements.
58spp, 02 Skill Stacking, up to 02 Secondary Skills, 01 Star Players, max 9 skills.
Tier E: Black Orcs, Ch. Chosen, Ch. Renegades, Nurgle, Vampires.
1190k gold to be used for standard team building and inducements.
64spp, 02 Skill Stacking, up to 03 Secondary Skills, 01 Star Players, max 10 skills.
Tier F: Goblins, Halflings, Ogres, Snotlings.
1200k gold to be used for standard team building and inducements.
72spp, 03 Skill Stacking, up to 03 Secondary Skills, 01 Star Players, max 11 skills.
Participants are strongly advised to play a race that are not usually playing or else Nuffle will know they are naughty and his wrath will fall upon them through the very biased T.O. and judges.
Participants are expected to visit the following site https://bbtc.pl , create their roster as a PDF (Team Name: Your Name, Coach Name: Your NAF Name, NAF Number: Your NAF Number), and send it to the following email hbbascribe@gmail.com maximum 3 days before the event begins.
Secret Santa Special Event:
Each coach must bring one miniature that he/she will offer as a gift to a random other coach and in return will receive a miniature from another random coach. The miniature must be Blood Bowl related, a player of any position or race, a coach, an apothecary, a cheerleader, an assistant coach, a wizard etc. The miniature must be whole (no missing parts), but it is not mandatory to be painted.

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