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Tournament NameThundergnome VI
Organizer NAF nameTheOldTook (21684)
OrganizerTheOldTook
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2024-06-22
End Date (YYYY-MM-DD)2024-06-22
TypeOPEN
StyleSwiss
Scoring
Cost15
NAF Fee Includedno
NAF Member Discountno
Emailtreeman_1@yahoo.com
WebpageSwiss Gamers Unplugged

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressBrown-Boveri--Strasse 4
 
CityOerlikon
StateZurich
Zip8050
NationSwitzerland

Ruleset Document

Information
Thundergnome VI – 2024
The Gnomes of Zurich welcome you to this year’s Thundergnome, to be held on 22nd June 2024 at the Unplugged Gaming Room in Oerlikon, Zurich.
Sign-in: 09:00 - 09:30
Game 1: 09:30 - 12:00
Lunch Break 12:00 - 13:00
Game 2: 13:00 - 15:30
Game 3: 15:45 - 18:15
Wrap-up & Award Ceremony: 18:30
In line with this year’s EuroBowl rules, the tiers used at EuroBowl and the races welcomed to this event will have the opportunity to play. Unfortunately, the Gnomes of Zurich cannot yet welcome their fellow Gnomes to the event – next year for sure! Thus, Gnome Teams not allowed.
3 Games played in Swiss Style with special Thundergnome features as outlined below.

Additional Game Rules

GAME 1 – Fan Participation – the Fans have all been issued with free Rocks to throw – First Half, Each Kick-Off result is applied as usual, but another D6 must be thrown – on a roll of 1 or 2, the Fans also throw a Rock. / Second Half, most rocks have been expended and a rock is only thrown when a 1 is rolled. Both teams are equally affected, only in the event that one team has more than double the number of fans attending the match than their opponent, their fans will be the ones throwing the rock. Both teams (*see above exception) randomly select a player from the opposing team who is hit by the rock. Place the player prone and roll for Armour in the usual way.

GAME 2 – Secret Weapons – A secret weapon is stashed in every corner – a player reaching this corner (may not be placed within 4 squares from the corner at Kick-off) may, at the start of the next turn, act as if he had picked up a secret weapon / Determined by Dice Roll: Chainsaw, Set of Bombs, Dagger. The Ref has been paid to ignore these secret weapons, but they have to be dropped when a Touch Down is scored, or the half ends and the player reverts to being just a normal player for the next drive. A Casualty caused by one of these extra Secret Weapons counts as a Casualty for the statistics.

GAME 3 – Go Nuts! Both Teams receive an Akhorne® Star Player, even if this takes their roster to 17 players or they have already induced two Star Players. As Akhorne® hates clones of himself, he will go especially Nuts when facing off against his clone. The team’s Akhorne that manages to cause a casualty on his clone is awarded a Bonus Point. (n.B. if participants do not have a suitable Akhorne model, any Goblin, Halfling, Snotling or Gnoblar figure will do). Akhorne is a star, so while he is still alive and able to play, the coach must field Akhorne.

Races & Tiers

(Tier1): Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Shambling Undead, Underworld Denizens.

(Tier2): Amazons, Norse, Orcs, Skaven, Wood Elves

(Tier3): High Elves, Humans, Necromantic Horror, Tomb Kings, Elven Union, Vampires..

(Tier4): Chaos Renegades, Khorne, Old World Alliance, Slann.

(Tier5): Black Orcs, Chaos Chosen, Imperial Nobility, Nurgle.

(Tier6): Goblins, Ogres, Halflings, Snotlings.

Starting Gold & Skill Points as per List:

Tier 1: 1150k & 06 SP, maximum 1 secondary skill
Tier 2: 1160k & 07 SP, maximum 1 secondary skill
Tier 3: 1170k & 08 SP, maximum 2 secondary skills
Tier 4: 1180k & 09 SP, maximum 2 secondary skills
Tier 5: 1190k & 10 SP, maximum 3 secondary skills
Tier 6: 1200k & 11 SP, unlimited secondary skills

The skill points can be spent as follows:

One skill per player at a cost of Primary Skill = 1 SP , Secondary Skill = 2 SP.
Skill stacking is NOT allowed.
0-8 Re-Rolls, at cost depending on race.
0-6 Assistant coaches for 10k.
0-12 Cheerleaders for 10k.
0-1 Apothecary, depending on race.
0-6 Dedicated fans for 10k,
be aware that every team begins with 0 in Dedicated fans.


In addition, coaches may use gold to purchase
(Inducements):
0-1 Team Mascot for 30k, available to all teams.
0-1 Weather Mage for 30k, available to all teams.
0-2 Bloodweiser Kegs for 50k each, available to all teams.
0-3 Bribes for 100k each, or 50k each for "Bribery and Corruption" teams.
0-1 Josef Bugman for 100k, available to all teams.
0-1 Mortuary Assistant for 100k, available to teams with the
"Sylvanian Spotlight" special rule.
0-1 Plague Doctor for 100k, available to teams with the
"Favored of Nurgle" special rule.
0-2 Wandering Apothecaries for 100k each, available to teams that can
include an apothecary.
0-1 Master Chef for 300k, or 100k for teams with the
"Halfling Thimble Cup" special rule.

Coaches should note :
A coach cannot induce bribes if there is a player with the Sneaky Git skill AND/OR the Secret Weapon skill on the roster. Goblin and Snotling teams have pleased the Gnomes and received special permission to induce bribes even if their roster contains players with the Secret Weapon skill (but NOT the Sneaky Git skill!).

Star Players:
One (1) Star Player can be rostered for Tier 1-4 teams, up to two (2) Star Players can be rostered for Tier 5-6 teams.
Star Players in couples count as two Star Players for the roster.
Every Star Player acquired costs additional Skill Points as follows:
Star player cost: 000-099k, lose 1 Skill point.
Star player cost: 100-199k, lose 2 Skill points.
Star player cost: 200-299k, lose 3 Skill points.
Star player cost: 300k-399k, lose 4 skill points.
Banned Star Players:
Griff Oberwald, Hakflem Skuttlespike, Morg 'n' Thorg, Bomber Dribblesnot, Cindy Piewhistle, Deeproot Strongbranch, Kreek Rustgouger, Estelle La Veneaux, Dribl & Drull, Varag Ghoul-Chewer.

(Approved - Twyllenimor 07.05.2024)

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