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Tournament NameStarfall Fesitval
Organizer NAF nametabletopdad (33002)
OrganizerMike Ohl
VariantBlood Bowl 2020
Major/Nationalno
Start Date (YYYY-MM-DD)2024-08-10
End Date (YYYY-MM-DD)2024-08-10
TypeOPEN
StyleSwiss with ressurection
ScoringWin - 18 pts Tie - 12 pts Loss - 6 pts Conceded - -6 pts Concede 0 touchdowns - 1 pt Touchdowns - 1 pt (max of 4 per match) Casualties - 1 pt (max of 5 per match)
Cost$20 for NAF $25 for non-naf
NAF Fee Includedno
NAF Member Discountyes
Emailmike.ohl@outlook.com
WebpageTourplay

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
Address8037 Rouse Road
 
CityWarrior
StateAL
Zip35180
NationUnited States

Ruleset Document
Starfall Festival.pdf

Information
Introduction
Once a year high in the mountains the Temple of the Celestium opens itself to blood bowl fans to take part in its Starfall Festival. During this time the great comet LeeLoo-Boop comes overhead during the third night of the festival and a great many games are played beneath this shining comet. During this time many strange things have been known to happen, players might vanish into the air ever to be seen again or mutation might spontaneously happen through the stadium. Welcome to the Stafall Festival Coaches. May the star not fall on your head.

VENUE
Gamer Geeks,
8037 Rouse Road,
Warrior, AL 35180

What you will get
3 games of Bloodbowl
Tournament Sticker
2 Tournament Minis
2 tournament star player cards
3 Celestial Markers
Date Saturday August 10th 2024

What to Bring
$20 for NAF members, $25-non members. Or prepay via Paypal to mike.ohl@outlook.com or Venmo @Michael-Ohl. Send naf number and name on Tourplay along with payment.
A painted Bloodbowl team is preferred but not necessary (need the team not the paint)
Set of Block Dice
An account on tourplay.net
A phone or tablet to record your matches using the tourplay web app - If you cannot provide one the TO will be able to submit your match report manually
A pitch and dugouts is helpful but not mandatory as the TO will provide 10

Schedule
Door Open at 9:30am
Registration 9:30am – 10:00am
Game 1 10:00am – 12:15pm
Lunch 12:15pm – 1:15pm
Game 2 1:15pm – 3:30pm
Game 3 3:45pm – 6:00pm
Awards 6:15 pm


RULES
Tournament will use the Bloodbowl Season 2 (BB 2020) with current GW FAQ. The first round will be random pairing followed by Swiss Pairing

Eligible teams can be selected from those given in BB2020 rule book, released Spike! Published after BB2020, the GW Teams of Legend available on the Bloodbowl website and Slann Rosters available from TheNAF.net website. Teams are tiered according to those specified in the current GW FAQ rules, and repeated here for convenience. (correct at time of posting will be updated if GW reorganize tiers or add new teams between now and the time of the event)

Tier 1 – Amazon, Chaos Dwarf, Dark Elf, Dwarf, High Elf, Lizardmen, Norse, Shambling Undead, Skaven, Underworld Denizens, Wood Elf,
Tier 2 – Black Orc, Chaos Chosen, Chaos Renegade, Elven Union, Human, Imperial Nobility, Khorne, Necromantic Horror, Nurgle, Old World Alliance, Orc, Slann, Tomb Kings, Vampire
Tier 3 – Gnomes, Goblin, Halfling, Ogre, Snotling

TEAM BUILD & SKILL SELECTION Coaches have 1,275,000 GP to create their starting team rosters. Team rosters must contain at least 11 players. Your roster must contain at least 1 Star Player. You may include 1 Star Player in your starting roster of 11, but still may have no more than 2 star players maximum. A Giant may be used to count as your star player and will play for any coach willing to foot the bill.

Teams are allowed to take the following inducements as part of their roster where permitted:
Tier 1
Team Mascot - Cavorting Nurglings - Master of Ballistics - Dwarven Runesmith - Waaagh! Drummer - Medical Unguent - Halfling Hot Pot - Bloodweiser Keg - Bribe - Extra Team Training - Temp Agency Cheerleader - Wandering Apothecary - Mortuary Assitant - Plague Doctor - Galandril Silverwater - Kari Coldsteel - Krot Shockwhisker - Papa Skullbones - Mungo Spinecracker - Fink Da Fixer - Schielund Scharlitan - Ayleen Ander - Josef Bugman - Professor Fronkelheim - Part-time Assistant Coach - The Trundlefoot Triplets - Thoron Korensson - Jorm The Ogre - Biased Referee - Ranulf 'Red' Hokull - Giant

Tier 2

Team Mascot - Cavorting Nurglings - Master of Ballistics - Dwarven Runesmith - Waaagh! Drummer - Medical Unguent - Halfling Hot Pot - Bloodweiser Keg - Bribe - Extra Team Training - Temp Agency Cheerleader - Wandering Apothecary - Mortuary Assistant - Plague Doctor - Galandril Silverwater - Kari Coldsteel - Papa Skullbones - Mungo Spinecracker - Fink Da Fixer - Schielund Scharlitan - Ayleen Ander - Josef Bugman - Professor Fronkelheim - Part-time Assistant Coach - The Trundlefoot Triplets - Jorm The Ogre - Biased Referee - Ranulf 'Red' Hokull - Giant

Tier 3
Team Mascot - Master of Ballistics - Bottles of Heavy Brew - Dwarven Runesmith - Waaagh! Drummer - Medical Unguent - Halfling Hot Pot - Riotous Rookies - Bloodweiser Keg - Bribe - Extra Team Training - Halfling Master Chef - Temp Agency Cheerleader - Wandering Apothecary - Mortuary Assistant - Plague Doctor - Kari Coldsteel - Krot Shockwhisker - Papa Skullbones - Mungo Spinecracker - Fink Da Fixer - Schielund Scharlitan - Ayleen Ander - Josef Bugman - Part-time Assistant Coach - The Trundlefoot Triplets - Jorm The Ogre - Biased Referee - Ranulf 'Red' Hokull - Giant

You may NOT include Mercenaries except the special Star Player Handy Hammy, Temple Guardian who counts as one of your star players taken.

Tourplay will be used for this tournament to build your team and this must be submitted by 8/4/24 using the following link: https://tourplay.net/en/blood-bowl/starfall-fesitval/news

During your match the webapp will be used to record your TD, Completions, & Casualties and match results. Paper trackers will be provided for any coaches that cannot use the web app.

Tournament Scoring:
Win - 18 pts
Tie - 12 pts
Loss - 6 pts
Conceded - -6 pts
Concede 0 touchdowns - 1 pt
Touchdowns - 1 pt per (max of 4 per match)
Casualties - 1 pt per (max of 5 per match)

Tie Breakers
Tournament Points
TD Difference
Cas Difference
Buchholz (automatically calculated)
Coin flip
Staring contest



Tier Skill Packs
Each Tier may pick from one of several skill packs as shown below in the images:
Note: You may stack a maxim of two extra skills on a player above their starting skills. There are no limit to repeated skills.

Tier 1
Standar Pack no Mega-Star
6x Primary - 1 Star Player no Mega-Stars
Standard Pack w/Mega-Star
5x Primary - 1 Starplayer
Secondary Pack No Mega-Star
5x Primary - 1x Secondary - 1 Star Player No Mega-Stars
Secondary Pack w/Mega-Star
4x Primary - 1x Secondary - 1 Star Player
Two Stars
4x Primary - 2x Star Players

Tier 2
Standard no Mega-Star
7x Primary - 1 Star Player no Mega-Star
Standard w/Mega-Star
6x Primary - 1 Star Player
Secondary no Mega-Star
6x Primary - 1x Secondary - 1 Star Player no Mega-Star
Secondary w/Mega-Star
5x Primary - 1x Secondary - 1 Star Player
Two Stars
5x Primary - 2 Star Players
Two Stars w/Secondary
4x Primary - 1x Secondary - 1 Star Players


Tier 3
Standard no Mega-Star
8x Primary - 1 Star Player no Mega-Star
Standard w/Mega-Star
7x Primary - 1 Star Player
Secondary no Mega-Star
7x Primary - 1x Secondary - 1 Star Player
Secondary w/Mega-Star
6x Primary - 1x Secondary - 1 Star Player
Two Stars
6x Primary - 2 Star Players
Two Stars w/Secondary
5x Primary - 1x Secondary - 2 Star Players


Special Rules
Weather tables will not be used as the tournament committee has made sure to employ plenty of Weather Mages for this event. In place of this the Star Event will happen once per drive. At the start of the drive roll a D8 before the kickoff but after both teams have placed all their starting players and consult the star chart below:
1 - Mutation - Both coaches randomly gain a mutation on a player of their choice.
2- Temporal Warp - The active player chooses to move the turn markers forward 1 or backward one then rolls a d6. On a 4+ the temporal warp is in their favor and the turn marker get adjusted as desired. Otherwise the turn marker moves in the opposite direction.
3 - Reality Shift - Both coaches roll a d6. Whoever rolls higher must instantly swap the position of two players on the field, this may not target a player carrying the ball as it has been enchanted to prevent this effect.
4 - Star Spawn Mutation - Both coaches randomly select a lineman from their team who is affected by the weird star energy. For the rest of the drive that player mutates into the Star Spawn, see stats below.

Star Spawn
MA ST AG PA AV
d6 7 4+ - 9
Skills & Traits: Ball & Chain, Foul Appearance, Tentacles

5 - Feed Me Seymour - Strange plants grow around the pitch, each coach randomly select d3 players on their team to get attacked by mutated star plants. When a player is attacked roll a d6, on a 4+ that player is knocked prone and an armor roll is made.
6 - Falling Stars - Each coach selects a turn number after turn 1. When that turn comes for your opponent chose a square to be hit by the meteor as if a player with the bombardier trait targeted that square. A player in the target square is immediately knocked down. All players adjacent are hit by the blast on a roll of 4+. An armor roll is made for all players in the square targeted or that were knocked down by the meteor.
7 - MY EYES - A bright flare in the night sky has appeared. Coaches will roll a d6, and the coach who rolls the highest will choose three players, one of which must be their own, to lose their tackle zone and action for the rest of this turn.
8 - Celestial Chorus - Both teams are suffused with the energy of the vast celestial skies above. Until the end of the game 3 non-star players on a coaches team gain one of the following +1 ST, +1 MA, or +1 PA. The bonuses must be given to different players and you may only use a bonus once meaning after a player is given that bonus, it may not be used again. If this gets rolled a second time this game reroll and use that result instead.

A special Star player will be available for this tournament.

Handy Hammy, Guardian of the Temple
170,000
MA ST AG PA AV
6 3 2+ 4+ 8+
Skills & Traits: Channel LeeLoo-Boop, Dodge, Loner 4+, Sprint, Strip Ball, Sure Feet

Channel LeeLoo-Boop - Once per game Handy Hammy may call on the powers of LeeLoo-Boop In his favor. When either starting or ending a blitz action Hand Hammy may use the hypnotic gaze skill as well as perform a block action as part of the blitz.

Awards
This is a share the wealth tournament, no coach will receive more than one award from these categories. Awarded in the following precedence.

Champion (Highest ranking)
2nd Place (2nd-highest ranking)
3rd Place (3rd-highest ranking)
Most Fleet (Most TDs)
Most Cunnin (Fewest TDs allowed)
Most Brutal (Most casualties)

There will be a selection of other awards to include the following, a complete lineup of trophies will be announced closer to the event.

Wooden Spoon (Lowest ranking)
Stunty Cup (Highest ranking by a Snottling, Goblin, Halfling, Ogre, or Stunty Lizardman team)
Best Painted (as voted on by attendees at the tournament)

Tournament Report
View Matches
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