?>  NAF World Headquarters :: Blood Bowl
NAF Logo
leftstar Jul 02, 2024 - 11:34 PM
capleft
spacer
NAF World Headquarters
home forum rankings tourneys nyleague faq
Casualty! rightstar
capright
Tournament NameThe Freedom Bowl 2024
Organizer NAF nameBeorg (17594)
OrganizerDavid Burroughs
VariantSpecialist
Major/Nationalno
Start Date (YYYY-MM-DD)2024-07-07
End Date (YYYY-MM-DD)2024-07-07
TypeOPEN
StyleBlood Bowl
ScoringWin 3, Tie 1, Loss 0
Cost$20 for NAF members, $25 for non-NAF members which includes registration
NAF Fee Includedyes
NAF Member Discountyes
Emailebbltournaments@gmail.com
WebpageC.U.L.T. Facebook Page

Tournament Statistics

Winner

Runner up

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Other Awards

 
Tournament Location
AddressSilver King Games & Hobby
 5442 S. Tacoma Way
CityTacoma
StateWA
Zip98409
NationUnited States

Ruleset Document

Information
Coach check-in starts at 10:00 am and dice roll at 10:30 am!

Send questions to ebbltournaments@gmail.com. Make payments via Paypal at ebbltournaments@gmail.com. Rosters must be entered in Tourplay by July 5th.

Team Builds: Human teams are Tier 1 and receive 1.2 million gold plus 36 SPPs to be spent on skills (no random skills). All other teams are Tier 2 and receive 900k gold plus 12 SPPs.

A star player may be your eleventh player. Each player may only receive one additional skill, each skill may be added to the team no more than twice, no stat increases are allowed, and no additional skills may be given to star players.

Inducements: You may purchase any regular BB 2020 inducements (with the exception of mercenaries, giants, stadiums, referees, special balls, sponsors, wizards, Halfling hot pots, and special play cards). You and your opponent may field the same star players because...it's a free country! However, hiring Griff Oberwald or Morg and Thorg costs 24 skill points in addition to their gold cost.

Tournament Schedule
10:00-10:20 am Registration
10:20 am Rules and Pairing
10:30-12:30 am Round 1 (Random)
12:30-1:00 Lunch
1:05-3:05 pm Round 2 (Swiss Paring)
3:1000 – 4:10 pm Round 3 (Swiss Pairing)
4:15 – 4:30 pm Calculate Results
4:30 – 4:45 pm Results/Awards

What you should bring
• Your Painted Blood Bowl Team NOTE: You may use a team that “counts as” a Human team as long as all positions are easily recognized and distinguished from one another and clearly correspond to their Human equivalents.
• Your re-roll tokens and other supplies
• GW or NAF Block Dice, GW or NAF D6 Dice
• Rulebooks

Things we will provide
• 40mm Fields/Pitches, Dugouts

Top Table will roll for initial weather for all tables.

Illegal Procedure will not be called.

Timing
The 2 hour rounds WILL be strictly enforced. You will receive ‘Time Remaining’ updates from the Tournament Organizer to help you stay on pace. If your game is running significantly behind, the Tournament Organizer may enforce stricter time restrictions. DO NOT begin another turn if there is not enough time for both players to complete the entire turn. With 2 hour games, the use of 4 minute timers is STRONGLY ENCOURAGED.

Dice
Coaches will decide between themselves whether they will or will not share dice. Regardless of the agreement between the coaches, EITHER coach at ANY time may request that both coaches share the same set of dice and both are required to do so. Only GW/NAF Block Dice and D6’s may be used.

Scoring
• A WIN is worth 30
• A DRAW is worth 10
• A LOSS is worth 0
• Touchdowns - Every Touchdown that you score earns +1 bonus pt
• Casualties - Every CAS against an opponent (including fouling, special weapons, or crowd pushes, thrown players causing an injury) earns +1 bonus pt (but not failed dodges, gfis, thrown rocks, etc.)

Game Play
• Turn models that have completed their action to face you, turn them around to face your opponent at the end of your turn
• Reroll all cocked dice. Declare the purpose of your roll before you roll the dice. An action may not be taken back once dice are rolled.
• Declare all actions before moving your model. Move players into each square when they move, including moving around a square instead of dodging through.
• Teams should be fully painted and based.
• Each position on the team should be easily identifiable.
• Skill/stat upgrades on your team must be easily identifiable to your opponent using skills rings/bands or some other system. Simply providing your roster is not enough.
• Each model on team clearly numbered and match your roster.

The tournament will use a random schedule for the first round, and Swiss pairings for the remaining rounds.

Tiebreakers
The Scoring system includes sufficient bonus points to get the most accurate representation of how everyone has performed and differentiate coaches. If, by chance there is a tie in Tournament points, the ties will be broken in this order:
1) A Human team, 2) Net TDs, 3) Net Casualties

Sportsmanship
We are here for the fun of the game. Sportsmanship is not only encouraged from the coaches it is required! Fouling 16 turns in a row and running up the score is not poor sportsmanship, in fact that behavior is incentivized in the point-scoring rules. However, gloating and ridiculing your opponent while doing so is. Let’s do our part for the community.

Awards
Spread The Wealth - A coach may only win one award. If they are in line to win more than one award, they will be asked which one they would prefer and the next coach in line will be given the other award. Tournament organizers reserve the right to adjust the awards. Awards will be given for 1st Place, Most Casualties, Most Touchdowns, Best Defense, Best Stunty Team, and Player’s Choice (painting, modelling).

QUESTIONS? Email us at ebbltournaments@gmail.com

Tournament Report
View Matches
Back to tournament list