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Tournament NameBash-N-Dash Classic
Organizer NAF namespartan357 (2406)
OrganizerCapital Area Blood Bowl Alliance
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2013-01-05
End Date (YYYY-MM-DD)2013-01-05
TypeOPEN
StyleSwiss
Scoring
Cost$25 ($20 for NAF Members)
NAF Fee Includedno
NAF Member Discountyes
Emailcabbamonroe@yahoo.com
Webpage

Tournament Statistics

Winner

jccaran (19506)Orc

Runner up

Gaixo (13696)Dark Elf

Most Touchdowns

alfonze (14968)Chaos Dwarf

Most Casualties

orgavin (19083)Tomb Kings

Stunty Cup

profgoldfinch (18217)Ogre

Best Painted

Sugarwookie (2444)Chaos Renegade

Other Awards

 
Tournament Location
Address684 Cary Towne Boulavard
 
CityCary
StateNorth Carolina
Zip27511
NationUnited States

Ruleset Document

Information
BASH-N-DASH CLASSIC


Please check our website (http://games.groups.yahoo.com/group/CapitalAreaBloodBowl/) for event updates.

Cost: $20 ($25 non NAF) .. $5 Discount for early-bird Registration (before November 15th)

Bash-N-Dash Classic Schedule
Saturday 5JAN13

Registration 10:00 - 10:30
Round One 10:30 - 12:30
Lunch Break 12:30 - 13:15
Round Two 13:15 - 15:15
Round Three 15:30 - 17:30
Awards and Closing Ceremony 17:45


Things To Bring:
-Your Painted Team
-3 copies of your team’s roster
-Block Dice … Coaches will share d6 that will be provided.
-Copy of the LRB 6.0 Competition Rules

Team Builds: Any official team in the LRB 6.0 is welcome. 1.1 mil team build (players, rerolls, fan factor, all inducements allowed) Let me know ahead of time if you plan on using cards so I can have them available. Your card will change after each round that it is used. Star players can be bought.

Additional Skills:
Players will not gain skills with SPPs. Before the tournament begins you will choose one of the three Skill packages and assign skills to your players. These will be the only additional skills your team will have for the tournament. Please make a note on your roster as to what package you choose. No player may be given more than one additional skill/upgrade.

Package A: (5 normal skill rolls)
You may give 5 different players on your team one skill they could normally obtain on a regular skill roll (non-doubles).

Package B: (1 double and 3 normal)
You may give 1 player on your team a skill they could obtain on a doubles roll. As well as giving 3 other players’ skills they could obtain on normal skill rolls.

Package C: (10 roll, and 1 normal)
You may treat one player on your team as if they rolled a 10 on their skill roll (+MV/+AV), as well as giving 1 other players skills they could obtain on a normal roll.

Tournament Rules:
You will get 3 games over the course of one day, which will include 1 round of random pairing, followed by 2 rounds of Swiss pairing.

Weather will be rolled for by the top table at the beginning of each round. The weather result will apply to everyone’s games.

The Kickoff table in the LRB 6.0 will not be used; we will be using the Bedlam Kickoff table. You can find a copy of the kickoff table on the C.A.B.B.A. website.

Tournament will be a resurrection style tournament. So any injuries your team suffers will not carry over to the next game, and any SPPs they earn will also be erased. The roster you start the tournament with will be the same for each round you play.

Illegal Procedure:
In the spirit of good sportsmanship Illegal Procedures will not be called … BUT the 4-minute turn rule will be enforced.

Dice:
Opponents should use their own block dice and damage dice will be supplied.

Scoring:
Tournament points
Win = 55 pts
Tie = 30 pts
Loss = 10 pts

Bonuses
For the sake of bonuses CAS will only count if caused by a block.
Kept it close = (lost by 1) 2pts
Caused 1 more CAS then the opponent +2 pts
Caused 2 more CAS then the opponent +5pts
Won by 2 or more TDs +2pts
Won by 3 or more TDs +5pts



Note on Tiebreakers
The Scoring system has been adjusted to hopefully get the most accurate representation of how everyone has performed. But no matter what is done there will be ties in the standings. This will be the order ties are broken in.

1. Winning Percentage
2. Head to Head record
3. Net TDs plus Net CAS
4. Total TDs plus Total CAS
If it is still a tie at that point, the tournament organizer will use his best judgment in finding a way to break the tie.

Painting:
All teams are expected to meet the minimum painted guidelines. They must have 3 colors on them and have had some attempt at making them appear finished. Painting will be graded and points will given for the top three paint jobs.

Sportsmanship:
We are here for the fun of the game. Sportsmanship is not encouraged from the coaches it is required! To make sure that everyone who attends will have fun the Tournament official will issue a yellow card warning to anyone who is taking away from the fun environment we are looking for. If the behavior continues a red card will be issued and you will be asked to leave the tournament.
An important note on sportsmanship: Fouling 16 turns in a row and running up the score is not poor sportsmanship. But gloating and ridiculing your opponent while doing so is. Remember we are all here to have a good time.

After the final round of the tournament each coach will be asked to pick two coaches they played that were the most sporting opponents. These votes will be used to determine the winner of the ‘Most Sporting Coach’ award.

Awards:
A coach will not receive more than one performance award. Though they are eligible to win one performance award and as many Hobby awards / Situational Awards as they can. Performance Awards are 1st -4th, Most Deadliest, Gidget of the Year (best record of coach under 18yrs old), and Best Comeback

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