Tournament Name | CACKbowl |
Organizer NAF name | jt-y (18991) |
Organizer | Jonathan Taylor-Yorke |
Variant | Classic |
Major/National | no |
Start Date (YYYY-MM-DD) | 2013-11-30 |
End Date (YYYY-MM-DD) | 2013-12-01 |
Type | OPEN |
Style | 6 rounds Swiss (4 Saturday & 2 Sunday) |
Scoring | See rules pack. |
Cost | £15 NAF Members, £20 non-NAF Members |
NAF Fee Included | yes |
NAF Member Discount | yes |
Email | jt-y@cack-wargamesclub.net |
Webpage | Discussion on TFF |
| Tournament Statistics | Winner | stick_with_poo_on_the_end (7553) | Necromantic Horror | Runner up | Pipey (5290) | Amazon | Most Touchdowns | Most Casualties | Stunty Cup | Best Painted | Pipey (5290) | Amazon | Other Awards |
| | Tournament Location |
Address | St. Mary's Parish centre |
| West Stree, off Devonshire Road |
City | Chorley |
State | Lancashire |
Zip | PR7 2SJ |
Nation | United Kingdom |
Ruleset Document |
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Information |
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Full details can be found on TFF, along with a download detailing local hotels, timetable, etc..
Brief outline of tourney rules below, full rules in download:
Rounds:
There will be 6 rounds over the two days: 4 on Saturday, 2 on Sunday (for a lie in and early finish).
Team Selection:
We will be using the CRP/LRB6. This won't change.
- All 24 NAF approved teams are permitted.
- Coaches have 1,100,000 Gold Crowns to spend on their starting team.
- All inducements are allowed (except Wizards and Special Play cards).
- Teams must contain at least 11 players before any Star Players can be added to the roster.
- The 24 permitted races are organised into four groups:
--- Group One:..........Undead, Wood Elves, Amazons, Dwarves, Lizardmen, Chaos Dwarfs, Dark Elves, Norse, Skaven, Orc.
--- Group Two:.........Necromantic, Human, Chaos Pact, Khemri.
--- Group Three:.......High Elf, Pro Elf, Chaos, Nurgle, Underworld, Vampire, Slann.
--- Group Four:.........Halfling, Goblin, Ogre.
Teams start with a number of additional skills based on which group they fall into, no additional skill may be taken more than twice:
- Group One:.......None.
- Group Two:.......1x Normal Skill, 1x Double Skill/Normal Skill.
- Group Three:.....2x Normal Skill, 1x Double Skill/Normal Skill.
- Group Four:.......2x Normal Skill, 2x Double Skill/Normal Skill.
Development:
SPP's need to be recorded during the tournament, exactly as in a league, on all players except star players. MVP however isn't bothered with. It is a good idea then to bring a properly presented BB team roster for use!
Players do not develop as a result of gaining SPP's, but there will be a prize awarded for the player with the most SPP's at the end of the tournament.
Otherwise, this is a normal resurrection tournament:
- All player injuries/deaths are annulled after each game.
- Fan factor does not change between games.
- Teams do not earn winnings for each game they play.
- Any remaining cash in the treasury may not be spent between games.
Before games 2, 3, 4, 5 and 6 start, once the draw has been made and coaches have had chance to view their opponents roster, coaches may add one Normal Skill to a player of their choice:
- This skill is kept until the end of the tournament.
- Skills may be stacked up to a maximum of two additional skills per player.
- No additional skill may be taken more than twice.
- Double Skills may not be taken after team creation.
Scoring:
Tournament points are awarded as follows:
- Win:.....3 points.
- Draw:...1 point.
- Loss:....0 points.
Tiebreakers will be:
- 1st:......Touchdown difference.
- 2nd:......Casualty difference.
http://cack-wargamesclub.net/index.php?name=ForumsPro&file=download&id=555 |
Tournament Report |
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