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Tournament NameCACKbowl
Organizer NAF namejt-y (18991)
OrganizerJonathan Taylor-Yorke
VariantClassic
Major/Nationalno
Start Date (YYYY-MM-DD)2013-11-30
End Date (YYYY-MM-DD)2013-12-01
TypeOPEN
Style6 rounds Swiss (4 Saturday & 2 Sunday)
ScoringSee rules pack.
Cost£15 NAF Members, £20 non-NAF Members
NAF Fee Includedyes
NAF Member Discountyes
Emailjt-y@cack-wargamesclub.net
WebpageDiscussion on TFF

Tournament Statistics

Winner

stick_with_poo_on_the_end (7553)Necromantic Horror

Runner up

Pipey (5290)Amazon

Most Touchdowns

Most Casualties

Stunty Cup

Best Painted

Pipey (5290)Amazon

Other Awards

 
Tournament Location
AddressSt. Mary's Parish centre
 West Stree, off Devonshire Road
CityChorley
StateLancashire
ZipPR7 2SJ
NationUnited Kingdom

Ruleset Document

Information
Full details can be found on TFF, along with a download detailing local hotels, timetable, etc..

Brief outline of tourney rules below, full rules in download:

Rounds:
There will be 6 rounds over the two days: 4 on Saturday, 2 on Sunday (for a lie in and early finish).

Team Selection:
We will be using the CRP/LRB6. This won't change.
- All 24 NAF approved teams are permitted.
- Coaches have 1,100,000 Gold Crowns to spend on their starting team.
- All inducements are allowed (except Wizards and Special Play cards).
- Teams must contain at least 11 players before any Star Players can be added to the roster.
- The 24 permitted races are organised into four groups:
--- Group One:..........Undead, Wood Elves, Amazons, Dwarves, Lizardmen, Chaos Dwarfs, Dark Elves, Norse, Skaven, Orc.
--- Group Two:.........Necromantic, Human, Chaos Pact, Khemri.
--- Group Three:.......High Elf, Pro Elf, Chaos, Nurgle, Underworld, Vampire, Slann.
--- Group Four:.........Halfling, Goblin, Ogre.

Teams start with a number of additional skills based on which group they fall into, no additional skill may be taken more than twice:
- Group One:.......None.
- Group Two:.......1x Normal Skill, 1x Double Skill/Normal Skill.
- Group Three:.....2x Normal Skill, 1x Double Skill/Normal Skill.
- Group Four:.......2x Normal Skill, 2x Double Skill/Normal Skill.

Development:
SPP's need to be recorded during the tournament, exactly as in a league, on all players except star players. MVP however isn't bothered with. It is a good idea then to bring a properly presented BB team roster for use!
Players do not develop as a result of gaining SPP's, but there will be a prize awarded for the player with the most SPP's at the end of the tournament.

Otherwise, this is a normal resurrection tournament:
- All player injuries/deaths are annulled after each game.
- Fan factor does not change between games.
- Teams do not earn winnings for each game they play.
- Any remaining cash in the treasury may not be spent between games.

Before games 2, 3, 4, 5 and 6 start, once the draw has been made and coaches have had chance to view their opponents roster, coaches may add one Normal Skill to a player of their choice:
- This skill is kept until the end of the tournament.
- Skills may be stacked up to a maximum of two additional skills per player.
- No additional skill may be taken more than twice.
- Double Skills may not be taken after team creation.

Scoring:
Tournament points are awarded as follows:
- Win:.....3 points.
- Draw:...1 point.
- Loss:....0 points.

Tiebreakers will be:
- 1st:......Touchdown difference.
- 2nd:......Casualty difference.

http://cack-wargamesclub.net/index.php?name=ForumsPro&file=download&id=555

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